summaryrefslogtreecommitdiff
path: root/coloredwood/init.lua
blob: 09f466afb397f0cebfdb0e184d4aa063de66e0d3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
-- Colored Wood mod by Vanessa Ezekowitz
-- based on my unifieddyes template.
--
-- License:  WTFPL
--
-- This mod provides 89 colors of wood, fences, and sticks, and enough
-- cross-compatible recipes to make everything fit together naturally.
--
-- Colored wood is created by placing a regular wood block on the ground
-- and then right-clicking on it with some dye.
-- All materials are flammable and can be used as fuel.
--
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").

coloredwood = {}

coloredwood.enable_stairsplus = true
if minetest.settings:get_bool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
	coloredwood.enable_stairsplus = false
end

coloredwood.shades = {
	"dark_",
	"medium_",
	""		-- represents "no special shade name", e.g. full.
}

coloredwood.shades2 = {
	"Dark ",
	"Medium ",
	""		-- represents "no special shade name", e.g. full.
}

coloredwood.default_hues = {
	"white",
	"grey",
	"dark_grey",
	"black",
	"violet",
	"blue",
	"cyan",
	"dark_green",
	"green",
	"yellow",
	"orange",
	"red",
	"magenta"
}

coloredwood.hues = {
	"red",
	"orange",
	"yellow",
	"lime",
	"green",
	"aqua",
	"cyan",
	"skyblue",
	"blue",
	"violet",
	"magenta",
	"redviolet"
}

coloredwood.hues2 = {
	"Red ",
	"Orange ",
	"Yellow ",
	"Lime ",
	"Green ",
	"Aqua ",
	"Cyan ",
	"Sky Blue ",
	"Blue ",
	"Violet ",
	"Magenta ",
	"Red-violet "
}

coloredwood.greys = {
	"black",
	"darkgrey",
	"grey",
	"lightgrey",
	"white"
}

coloredwood.greys2 = {
	"Black ",
	"Dark Grey ",
	"Medium Grey ",
	"Light Grey ",
	"White "
}

coloredwood.greys3 = {
	"dye:black",
	"dye:dark_grey",
	"dye:grey",
	"dye:light_grey",
	"dye:white"
}

coloredwood.hues_plus_greys = {}

for _, hue in ipairs(coloredwood.hues) do
	table.insert(coloredwood.hues_plus_greys, hue)
end

table.insert(coloredwood.hues_plus_greys, "grey")

-- helper functions

local function is_stairsplus(name, colorized)

	-- the format of a coloredwood stairsplus node is:
	-- "coloredwood:$CLASS_wood_$COLOR_$SHAPE"
	-- where $CLASS is "slab", "stair", etc., $SHAPE is "three quarter", "alt", etc.,
	-- and $COLOR is one of the 13 color sets (counting "grey")

	local a = string.find(name, ":")
	local b = string.find(name, "_")

	local class = string.sub(name, a+1, b-1) -- from colon to underscore is the class
	local shape = ""
	local rest
	local colorshape

	if class == "stair"
	  or class == "slab"
	  or class == "panel"
	  or class == "micro"
	  or class == "slope" then

		if colorized then
			colorshape = string.sub(name, b+6)
			local c = string.find(colorshape, "_") or 0  -- first word after "_wood_" is color
			shape = string.sub(colorshape, c) -- everything after the color is the shape
			if colorshape == shape then shape = "" end -- if there was no shape
		else
			shape = string.sub(name, b+5) -- everything after "_wood_" is the shape
		end
	end
	return class, shape
end

-- the actual nodes!

minetest.register_node("coloredwood:wood_block", {
	description = "Colored wooden planks",
	tiles = { "coloredwood_base.png" },
	paramtype = "light",
	paramtype2 = "color",
	palette = "unifieddyes_palette_extended.png",
	walkable = true,
	sunlight_propagates = false,
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
	sounds = default.node_sound_wood_defaults(),
})

for _, color in ipairs(coloredwood.hues_plus_greys) do

	-- moreblocks/stairsplus support

	if coloredwood.enable_stairsplus then

	--	stairsplus:register_all(modname, subname, recipeitem, {fields})

		stairsplus:register_all(
			"coloredwood",
			"wood_"..color,
			"coloredwood:wood_"..color,
			{
				description = "Colored wood",
				tiles = { "coloredwood_base.png" },
				paramtype = "light",
				paramtype2 = "colorfacedir",
				palette = "unifieddyes_palette_"..color.."s.png",
				after_place_node = function(pos, placer, itemstack, pointed_thing)
					minetest.rotate_node(itemstack, placer, pointed_thing)
				end,
				groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
			}
		)
	end
end

local coloredwood_cuts = {}

-- force settings for stairsplus default wood stair/slab/etc nodes
-- and fix other stuff for colored versions of stairsplus nodes

if coloredwood.enable_stairsplus then

	for _, i in pairs(minetest.registered_nodes) do

		if (string.find(i.name, "moreblocks:stair_wood")
		  or string.find(i.name, "moreblocks:slab_wood")
		  or string.find(i.name, "moreblocks:panel_wood")
		  or string.find(i.name, "moreblocks:micro_wood")
		  or string.find(i.name, "moreblocks:slope_wood"))
		  and not string.find(i.name, "wood_tile") then

			table.insert(coloredwood_cuts, i.name)

			minetest.override_item(i.name, {
				groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1},
			})
		end
	end
end

-- "coloredwood:slope_wood_outer_half_raised"

for _, mname in ipairs(coloredwood_cuts) do

	local class, shape = is_stairsplus(mname, nil)

	unifieddyes.register_color_craft({
		output_prefix = "coloredwood:"..class.."_wood_",
		output_suffix = shape,
		palette = true,
		type = "shapeless",
		neutral_node = mname,
		recipe = {
			"NEUTRAL_NODE",
			"MAIN_DYE"
		}
	})
end

minetest.override_item("default:wood", {
	palette = "unifieddyes_palette_extended.png",
	airbrush_replacement_node = "coloredwood:wood_block",
	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})

default.register_fence("coloredwood:fence", {
	description = "Colored wooden fence",
	texture = "coloredwood_fence_base.png",
	paramtype2 = "color",
	palette = "unifieddyes_palette_extended.png",
	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
	sounds = default.node_sound_wood_defaults(),
	material = "default:wood"
})

minetest.override_item("default:fence_wood", {
	palette = "unifieddyes_palette_extended.png",
	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}
})

-- Crafts

unifieddyes.register_color_craft({
	output = "coloredwood:wood_block",
	palette = "extended",
	type = "shapeless",
	neutral_node = "default:wood",
	recipe = {
		"NEUTRAL_NODE",
		"MAIN_DYE"
	}
})

unifieddyes.register_color_craft({
	output = "coloredwood:fence",
	palette = "extended",
	type = "shapeless",
	neutral_node = "default:fence_wood",
	recipe = {
		"NEUTRAL_NODE",
		"MAIN_DYE"
	}
})

-- ============================
-- convert the old static nodes

coloredwood.old_static_nodes = {}
coloredwood.old_13_color_nodes = {}

for _, hue in ipairs(coloredwood.hues) do
	table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_"..hue)
	for _, sat in ipairs({"", "_s50"}) do
		for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do
			table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat)
			table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat)
		end
	end
end

for _, shade in ipairs(coloredwood.greys) do
	table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade)
	table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade)
end

table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_grey")


-- add all of the stairsplus nodes, if moreblocks is installed.
if coloredwood.enable_stairsplus then
	for _, shape in ipairs(circular_saw.names) do
		local a = shape[1]
		local b = shape[2]
		for _, hue in ipairs(coloredwood.hues) do
			for _, shade in ipairs(coloredwood.shades) do
				table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b)
				table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b)
			end
			table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50
		end
	end

	for _, shape in ipairs(circular_saw.names) do
		local a = shape[1]
		local b = shape[2]
		for _, hue in ipairs(coloredwood.greys) do
			for _, shade in ipairs(coloredwood.shades) do
				table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b)
			end
		end
	end
end

local old_shades = {
	"",
	"",
	"",
	"light_",
	"medium_",
	"medium_",
	"dark_",
	"dark_"
}

local old_greys = {
	"white",
	"white",
	"light_grey",
	"grey",
	"dark_grey",
	"black",
	"white",
	"white"
}

minetest.register_lbm({
	name = "coloredwood:convert",
	label = "Convert wood blocks, fences, stairsplus stuff, etc to use param2 color",
	run_at_every_load = false,
	nodenames = coloredwood.old_static_nodes,
	action = function(pos, node)
		local meta = minetest.get_meta(pos)

		local name = node.name
		local hue, sat, val = unifieddyes.get_hsv(name)
		local color = val..hue..sat
		local s1, s2 = is_stairsplus(name, true)

		if meta and (meta:get_string("dye") ~= "") then return end -- node has already been converted before.

		if s1 then

			if not s2 then print("impossible conversion request!  name = "..node.name.." --> ".."coloredwood:"..s1.."_wood_"..hue.."*nil*") return end

			local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, true)
			local cfdir = paletteidx + (node.param2 % 32)
			local newname = "coloredwood:"..s1.."_wood_"..hue..s2

			minetest.set_node(pos, { name = newname, param2 = cfdir })
			local meta = minetest.get_meta(pos)
			meta:set_string("dye", "unifieddyes:"..color)

		elseif string.find(name, ":fence") then
			local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
			minetest.set_node(pos, { name = "coloredwood:fence", param2 = paletteidx })
			meta:set_string("dye", "unifieddyes:"..color)
			meta:set_string("palette", "ext")
		else
			if hue == "aqua" then
				hue = "spring"
			elseif hue == "skyblue" then
				hue = "azure"
			elseif hue == "redviolet" then
				hue = "rose"
			end

			color = val..hue..sat

			local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
			minetest.set_node(pos, { name = "coloredwood:wood_block", param2 = paletteidx })
			meta:set_string("dye", "unifieddyes:"..color)
			meta:set_string("palette", "ext")
		end
	end
})

table.insert(coloredwood.old_13_color_nodes, "coloredwood:fence")

minetest.register_lbm({
	name = "coloredwood:recolor_basics",
	label = "Convert fences and base 13-color wood to use UD extended palette",
	run_at_every_load = false,
	nodenames = coloredwood.old_13_color_nodes,
	action = function(pos, node)
		local meta = minetest.get_meta(pos)
		if meta:get_string("palette") ~= "ext" then
			if node.name == "coloredwood:fence" then
				minetest.swap_node(pos, { name = node.name, param2 = unifieddyes.convert_classic_palette[node.param2] })
			else
				local hue = string.sub(node.name, 18)
				local shadenum = math.floor(node.param2/32) + 1
				local shade = old_shades[shadenum]
				local sat = ""

				if hue == "grey" then
					hue = old_greys[shadenum]
					shade = ""
					sat = ""
				elseif shadenum == 3 or shadenum == 6 or shadenum == 8 then
					sat = "_s50"
				end

				local newcolor = unifieddyes.convert_classic_palette[unifieddyes.getpaletteidx("unifieddyes:"..shade..hue..sat)]
				minetest.swap_node(pos, { name = "coloredwood:wood_block", param2 = newcolor })
			end
			meta:set_string("palette", "ext")
		end
	end
})

print("[Colored Wood] Loaded!")