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--Map Generation Stuff
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate pebbles
local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine pebble amount from perlin noise
local pebble_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2)
-- Find random positions for pebbles based on this random
local pr = PseudoRandom(seed+1)
for i=0,pebble_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
-- If desert sand, add dry shrub
if nn == "default:dirt_with_grass" then
minetest.swap_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=math.random(0,3)})
elseif nn == "default:desert_sand" then
minetest.swap_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=math.random(0,3)})
end
end
end
end
end
end
end
end)
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