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mobs:spawn({ name = "mobs_monster:dungeon_master", nodes = {"caverealms:hot_cobble"}, max_light = 12, min_light = 0, chance = 7000, active_object_count = 2, max_height = -8000, on_spawn = function(self, pos) self.hp_max = 70 self.health = 70 self.damage = 5 self.shoot_interval = 1.5 self.dogshoot_switch = 0 end })