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-- CaveRealms nodes.lua
--NODES--
local FALLING_ICICLES = caverealms.config.falling_icicles --true --toggle to turn on or off falling icicles in glaciated biome
local FALLCHA = caverealms.config.fallcha --0.33 --chance of causing the structure to fall
--glowing crystal
minetest.register_node("caverealms:glow_crystal", {
description = "Glow Crystal",
tiles = {"caverealms_glow_crystal.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--glowing emerald
minetest.register_node("caverealms:glow_emerald", {
description = "Glow Emerald",
tiles = {"caverealms_glow_emerald.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--glowing mese crystal blocks
minetest.register_node("caverealms:glow_mese", {
description = "Mese Crystal Block",
tiles = {"caverealms_glow_mese.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--embedded crystal
minetest.register_node("caverealms:glow_ore", {
description = "Glow Crystal Ore",
tiles = {"caverealms_glow_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 12,
paramtype = "light",
})
--embedded emerald
minetest.register_node("caverealms:glow_emerald_ore", {
description = "Glow Emerald Ore",
tiles = {"caverealms_glow_emerald_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 12,
paramtype = "light",
})
--thin (transparent) ice
minetest.register_node("caverealms:thin_ice", {
description = "Thin Ice",
tiles = {"caverealms_thin_ice.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
freezemelt = "default:water_source",
paramtype = "light",
})
--alternate version for stalactites
minetest.register_node("caverealms:hanging_thin_ice", {
description = "Thin Ice",
tiles = {"caverealms_thin_ice.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
drop = "caverealms:thin_ice",
freezemelt = "default:water_flowing",
paramtype = "light",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if FALLING_ICICLES then
if math.random() <= FALLCHA then
obj = minetest.add_entity(pos, "caverealms:falling_ice")
obj:get_luaentity():set_node(oldnode)
for y = -13, 13 do
for x = -3, 3 do
for z = -3, 3 do
local npos = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
if minetest.get_node(npos).name == "caverealms:hanging_thin_ice" then
nobj = minetest.add_entity(npos, "caverealms:falling_ice")
nobj:get_luaentity():set_node(oldnode)
minetest.remove_node(npos)
end
end
end
end
minetest.remove_node(pos)
else
return 1
end
else
return 1
end
end,
})
--glowing crystal gem
local glow_gem_size = { 1.0, 1.2, 1.4, 1.6, 1.7 }
for i in ipairs(glow_gem_size) do
if i == 1 then
nodename = "caverealms:glow_gem"
else
nodename = "caverealms:glow_gem_"..i
end
vs = glow_gem_size[i]
minetest.register_node(nodename, {
description = "Glow Gem",
tiles = {"caverealms_glow_gem.png"},
inventory_image = "caverealms_glow_gem.png",
wield_image = "caverealms_glow_gem.png",
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
light_source = 12,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = vs,
selection_box = {
type = "fixed",
fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs},
}
})
end
--upward pointing icicle
minetest.register_node("caverealms:icicle_up", {
description = "Icicle",
tiles = {"caverealms_icicle_up.png"},
inventory_image = "caverealms_icicle_up.png",
wield_image = "caverealms_icicle_up.png",
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
light_source = 8,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--downward pointing icicle
minetest.register_node("caverealms:icicle_down", {
description = "Icicle",
tiles = {"caverealms_icicle_down.png"},
inventory_image = "caverealms_icicle_down.png",
wield_image = "caverealms_icicle_down.png",
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
light_source = 8,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--cave mossy cobble - bluish?
minetest.register_node("caverealms:stone_with_moss", {
description = "Cave Stone with Moss",
tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"},
is_ground_content = true,
groups = {crumbly=3, soil=1},
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
--cave lichen-covered cobble - purple-ish
minetest.register_node("caverealms:stone_with_lichen", {
description = "Cave Stone with Lichen",
tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"},
is_ground_content = true,
groups = {crumbly=3, soil=1},
drop = 'default:cobble',
light_source = 2,
paramtype = "light",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
--cave algae-covered cobble - yellow-ish
minetest.register_node("caverealms:stone_with_algae", {
description = "Cave Stone with Algae",
tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"},
is_ground_content = true,
groups = {crumbly=3, soil=1},
light_source = 2,
paramtype = "light",
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
--glow worms
minetest.register_node("caverealms:glow_worm", {
description = "Glow Worms",
tiles = {"caverealms_glow_worm.png"},
inventory_image = "caverealms_glow_worm.png",
wield_image = "caverealms_glow_worm.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand=3},
light_source = 9,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
})
--cave plants go here
--glowing fungi
minetest.register_node("caverealms:fungus", {
description = "Glowing Fungus",
tiles = {"caverealms_fungi.png"},
inventory_image = "caverealms_fungi.png",
wield_image = "caverealms_fungi.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand=3},
light_source = 5,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--mycena mushroom
minetest.register_node("caverealms:mycena", {
description = "Mycena Mushroom",
tiles = {"caverealms_mycena.png"},
inventory_image = "caverealms_mycena.png",
wield_image = "caverealms_mycena.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand=3},
light_source = 8,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--giant mushroom
--stem
minetest.register_node("caverealms:mushroom_stem", {
description = "Giant Mushroom Stem",
tiles = {"caverealms_mushroom_stem.png"},
is_ground_content = true,
groups = {oddly_breakable_by_hand=1},
})
--cap
minetest.register_node("caverealms:mushroom_cap", {
description = "Giant Mushroom Cap",
tiles = {"caverealms_mushroom_cap.png"},
is_ground_content = true,
groups = {oddly_breakable_by_hand=1},
})
--gills
minetest.register_node("caverealms:mushroom_gills", {
description = "Giant Mushroom Gills",
tiles = {"caverealms_mushroom_gills.png"},
is_ground_content = true,
groups = {oddly_breakable_by_hand=1},
drawtype = "plantlike",
paramtype = "light",
})
local obsidian_glow = {7, 5, 2, 0}
for i in ipairs(obsidian_glow) do
if i == 1 then
nodename = "caverealms:obsidian"
else
nodename = "caverealms:obsidian_" .. i
end
minetest.register_node(nodename, {
description = "Obsidian",
tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
groups = {
cracky=1, level=2, not_in_creative_inventory = 1
},
light_source = obsidian_glow[i],
drop = "default:obsidian",
paramtype = "light",
})
end
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