summaryrefslogtreecommitdiff
path: root/castle_storage/ironbound_chest.lua
blob: c0422448d9c976aa0d59986fd1e11f7b4b97b798 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
minetest.register_alias("castle:ironbound_chest",         "castle_storage:ironbound_chest")

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")

local get_ironbound_chest_formspec = function(pos)
	local spos = pos.x .. "," .. pos.y .. "," ..pos.z
	local formspec =
		"size[8,9]"..
		default.gui_bg ..
		default.gui_bg_img ..
		default.gui_slots ..
		"list[nodemeta:".. spos .. ";main;,0;8,4;]"..
		"list[current_player;main;,5;8,4;]"
	return formspec
end

local function has_ironbound_chest_privilege(meta, player)
	local name = ""
	if player then
		if minetest.check_player_privs(player, "protection_bypass") then
			return true
		end
		name = player:get_player_name()
	end
	if name ~= meta:get_string("owner") then
		return false
	end
	return true
end

minetest.register_node("castle_storage:ironbound_chest",{
	drawtype = "nodebox",
	description = S("Ironbound Chest"),
	tiles = {"castle_ironbound_chest_top.png",
			"castle_ironbound_chest_top.png",
			"castle_ironbound_chest_side.png",
			"castle_ironbound_chest_side.png",
			"castle_ironbound_chest_back.png",
			"castle_ironbound_chest_front.png"},
	paramtype = "light",
	paramtype2 = "facedir",
	groups = {cracky=2},
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5, -0.3125, 0.5, -0.0625, 0.3125},
			{-0.5, -0.0625, -0.25, 0.5, 0, 0.25},
			{-0.5, 0, -0.1875,0.5, 0.0625, 0.1875},
			{-0.5, 0.0625, -0.0625, 0.5, 0.125, 0.0625},
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5, -0.4, 0.5, 0.2, 0.4},

		},
	},
	sounds = default.node_sound_wood_defaults(),
	after_place_node = function(pos, placer)
		local meta = minetest.get_meta(pos)
		meta:set_string("owner", placer:get_player_name() or "")
		meta:set_string("infotext", S("Ironbound Chest (owned by @1)", meta:get_string("owner")))
	end,
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("infotext", S("Ironbound Chest"))
		meta:set_string("owner", "")
		local inv = meta:get_inventory()
		inv:set_size("main", 8*4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.get_meta(pos);
		local inv = meta:get_inventory()
		return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player)
	end,
	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		local meta = minetest.get_meta(pos)
		if not has_ironbound_chest_privilege(meta, player) then
			minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
				player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
			return 0
		end
		return count
	end,
	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
		local meta = minetest.get_meta(pos)
		if not has_ironbound_chest_privilege(meta, player) then
			minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
					player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
			return 0
		end
		return stack:get_count()
	end,
	allow_metadata_inventory_take = function(pos, listname, index, stack, player)
		local meta = minetest.get_meta(pos)
		if not has_ironbound_chest_privilege(meta, player) then
			minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
				player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
			return 0
		end
		return stack:get_count()
	end,
	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		minetest.log("action", S("@1 moves stuff in locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
	end,
	on_metadata_inventory_put = function(pos, listname, index, stack, player)
		minetest.log("action", S("@1 moves stuff to locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
	end,
	on_metadata_inventory_take = function(pos, listname, index, stack, player)
		minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
	end,
	on_rightclick = function(pos, node, clicker)
		local meta = minetest.get_meta(pos)
		if has_ironbound_chest_privilege(meta, clicker) then
			minetest.show_formspec(
				clicker:get_player_name(),
				"castle_storage:ironbound_chest",
				get_ironbound_chest_formspec(pos)
			)
		end
	end,
	on_blast = function() end,
})

minetest.register_craft({
	output = "castle_storage:ironbound_chest",
	recipe = {
		{"default:wood", "default:steel_ingot","default:wood"},
		{"default:wood", "default:steel_ingot","default:wood"}
	}
})

-- Hopper compatibility
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
	hopper:add_container({
		{"top", "castle_storage:ironbound_chest", "main"},
		{"side", "castle_storage:ironbound_chest", "main"},
		{"bottom", "castle_storage:ironbound_chest", "main"},
	})
end