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castle_shields.register_shield = function(name, desc, background_color, foreground_color, mask)
local tile_side = "castle_shield_"..background_color..".png"
local tile_front = "castle_shield_"..background_color..".png^(castle_shield_"..foreground_color..".png^[mask:castle_shield_mask_"..mask..".png)"
minetest.register_node(minetest.get_current_modname()..":"..name, {
description = desc,
tiles = {tile_side, tile_side, tile_side, tile_side, "castle_shield_back.png", tile_front},
drawtype="nodebox",
paramtype2 = "facedir",
paramtype = "light",
groups={cracky=3},
sounds = default.node_sound_metal_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000},
{-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000},
{-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000},
{-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000},
},
},
})
minetest.register_craft({
output = minetest.get_current_modname()..":"..name,
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"dye:"..background_color, "default:steel_ingot", "dye:"..foreground_color},
}
})
end
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