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path: root/castle_gates/locale/template.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-04-14 22:15-0600\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

#: doc.lua:11
msgid "Heavy wooden bars designed to prevent entry even to siege equipment."
msgstr ""

#: doc.lua:12
msgid ""
"Place these bars in a structure together and they will slide as a unified "
"gate when clicked on."
msgstr ""

#: doc.lua:14
msgid ""
"The bottom edge of a portcullis gate, with knobs to lock securely into the "
"floor."
msgstr ""

#: doc.lua:15
msgid ""
"This block can be used to define the edge of a portcullius that meets up "
"with another gate, should you have an arrangement like that. Otherwise it's "
"just decorative."
msgstr ""

#: doc.lua:17
msgid "A basic gate panel."
msgstr ""

#: doc.lua:18
msgid ""
"This gate segment will move in unison with adjoining gate segments when "
"right-clicked."
msgstr ""

#: doc.lua:20
msgid "A gate panel with a defined edge."
msgstr ""

#: doc.lua:21
msgid ""
"The darkened edge of this panel marks the edge of the gate it's a part of. "
"You can use these when building double doors to ensure the two parts swing "
"separately, for example. Note that edges aren't strictly necessary for gates "
"that stand alone."
msgstr ""

#: doc.lua:23
msgid "A gate edge with a handle."
msgstr ""

#: doc.lua:24
msgid ""
"The handle is basically decorative, a door this size can be swung by "
"clicking anywhere on it. But the darkened edge of this panel is useful for "
"defining the edge of a gate when it abuts a partner to the side."
msgstr ""

#: doc.lua:26
msgid "A hinged gate segment that allows a gate to swing."
msgstr ""

#: doc.lua:27
msgid ""
"If you have more than one hinge in your gate, make sure the hinges line up "
"correctly otherwise the gate will not be able to swing. The hinge is the "
"protruding block along the edge of the gate panel."
msgstr ""

#: doc.lua:29
msgid "A block with a slot to allow an adjacent sliding gate through."
msgstr ""

#: doc.lua:30
msgid ""
"This block is designed to extend into a neighboring node that a sliding gate "
"passes through, to provide a tight seal for the gate to move through without "
"allowing anything else to squeeze in."
msgstr ""

#: doc.lua:32
msgid ""
"A block that extends into an adjacent node to provide a tight seal for a "
"large gate."
msgstr ""

#: doc.lua:33
msgid ""
"Two nodes cannot occupy the same space, but this block extends into a "
"neighboring node's space to allow for gates to form a tight seal. It can be "
"used with sliding gates or swinging gates."
msgstr ""

#: doc.lua:37
msgid "Gates"
msgstr ""

#: doc.lua:38
msgid ""
"Gates are large multi-node constructions that swing on hinges or slide out "
"of the way when triggered."
msgstr ""

#: doc.lua:43
msgid "Gate construction"
msgstr ""

#: doc.lua:45
msgid ""
"Gates are multi-node constructions, usually (though not always) consisting "
"of multiple node types that fit together into a unified whole. The "
"orientation of gate nodes is significant, so a screwdriver will be a helpful "
"tool when constructing gates.\n"
"\n"
"A gate's extent is determined by a \"flood fill\" operation. When you "
"trigger a gate block, all compatible neighboring blocks will be considered "
"part of the same structure and will move in unison. Only gate blocks that "
"are aligned with each other will be considered part of the same gate. If you "
"wish to build adjoining gates (for example, a large pair of double doors "
"that meet in the center) you'll need to make use of gate edge blocks to "
"prevent it all from being considered one big door. Note that if your gate "
"does not abut any other gates you don't actually need to define its edges "
"this way - you don't have to use edge blocks in this case.\n"
"\n"
"If a gate has no hinge nodes it will be considered a sliding gate. When "
"triggered, the gate code will search for a direction that the gate can slide "
"in and will move it in that direction at a rate of one block-length per "
"second. Once it reaches an obstruction it will stop, and when triggered "
"again it will try sliding in the opposite direction.\n"
"\n"
"If a gate has hinge nodes then triggering it will cause the gate to try "
"swinging around the hinge. If the gate has multiple hinges and they don't "
"line up properly the gate will be unable to move. Note that the gate can "
"only exist in 90-degree increments of orientation, but the gate still looks "
"for obstructions in the region it is swinging through and will not swing if "
"there's something in the way."
msgstr ""

#: doors.lua:8
msgid "Oak Door"
msgstr ""

#: doors.lua:37
msgid "Jail Door"
msgstr ""

#: doors.lua:54
msgid "Jail Bars"
msgstr ""

#: gates.lua:23
msgid "@1 Portcullis Bars"
msgstr ""

#: gates.lua:53
msgid "@1 Portcullis Bottom"
msgstr ""

#: gates.lua:113
msgid "@1 Gate Door"
msgstr ""

#: gates.lua:145
msgid "@1 Gate Door Edge"
msgstr ""

#: gates.lua:184
msgid "@1 Gate Door With Handle"
msgstr ""

#: gates.lua:227
msgid "@1 Gate Door With Hinge"
msgstr ""

#: gates.lua:256
msgid "Wooden"
msgstr ""

#: gates.lua:268
msgid "Steel"
msgstr ""

#: gate_slots.lua:36
msgid "Stonebrick"
msgstr ""

#: gate_slots.lua:45
msgid "@1 Gate Slot"
msgstr ""

#: gate_slots.lua:70
msgid "@1 Gate Slot Reverse"
msgstr ""