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-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_alias("castle:hides", "castle_farming:hides")
minetest.register_node("castle_farming:hides", {
drawtype = "nodebox",
description = S("Hides"),
inventory_image = "castle_hide.png",
paramtype = "light",
walkable = false,
tiles = {'castle_hide.png'},
climbable = true,
paramtype2 = "wallmounted",
groups = {dig_immediate=2},
node_box = {
type = "wallmounted",
wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
},
})
minetest.register_craft( {
type = "shapeless",
output = "castle_farming:hides 6",
recipe = { "wool:white" , "bucket:bucket_water" },
replacements = {
{ 'bucket:bucket_water', 'bucket:bucket_empty' }
}
})
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