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minetest.register_alias("darkage:box", "castle:crate")
minetest.register_alias("cottages:straw", "farming:straw")
minetest.register_alias("castle:straw", "farming:straw")
minetest.register_alias("darkage:straw", "farming:straw")
minetest.register_alias("cottages:straw_bale", "castle:bound_straw")
minetest.register_alias("darkage:straw_bale", "castle:bound_straw")
minetest.register_alias("darkage:lamp", "castle:street_light")
minetest.register_alias("castle:pavement", "castle:pavement_brick")
minetest.register_node("castle:anvil",{
drawtype = "nodebox",
description = "Anvil",
tiles = {"castle_steel.png"},
groups = {cracky=2,falling_node=1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.500000,-0.500000,-0.500000,0.500000,-0.250000,0.500000},
{-0.187500,-0.500000,-0.375000,0.187500,0.312500,0.375000},
{-0.375000,-0.500000,-0.437500,0.375000,-0.125000,0.437500},
{-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000},
{-0.375000,0.187500,-0.437500,0.375000,0.425000,0.437500},
},
},
})
minetest.register_craft({
output = "castle:anvil",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"","default:steel_ingot", ""},
{"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
}
})
minetest.register_node("castle:workbench",{
description = "Workbench",
tiles = {"castle_workbench_top.png", "castle_workbench_bottom.png", "castle_workbench_side.png", "castle_workbench_side.png", "castle_workbench_back.png", "castle_workbench_front.png"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "normal",
on_construct = function ( pos )
local meta = minetest.get_meta( pos )
meta:set_string( 'formspec',
'size[10,10;]' ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
'label[1,0;Source Material]' ..
'list[context;src;1,1;2,4;]' ..
'label[4,0;Recipe to Use]' ..
'list[context;rec;4,1;3,3;]' ..
'label[7.5,0;Craft Output]' ..
'list[context;dst;8,1;1,4;]' ..
'list[current_player;main;1,6;8,4;]' )
meta:set_string( 'infotext', 'Workbench' )
local inv = meta:get_inventory()
inv:set_size( 'src', 2 * 4 )
inv:set_size( 'rec', 3 * 3 )
inv:set_size( 'dst', 1 * 4 )
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in workbench at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to workbench at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from workbench at "..minetest.pos_to_string(pos))
end,
})
local get_recipe = function ( inv )
local result, needed, input
needed = inv:get_list( 'rec' )
result, input = minetest.get_craft_result( {
method = 'normal',
width = 3,
items = needed
})
local totalneed = {}
if result.item:is_empty() then
result = nil
else
result = result.item
for _, item in ipairs( needed ) do
if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then
result = nil
break
end
if item ~= nil and not item:is_empty() then
if totalneed[item:get_name()] == nil then
totalneed[item:get_name()] = 1
else
totalneed[item:get_name()] = totalneed[item:get_name()] + 1
end
end
end
for name, number in pairs( totalneed ) do
local totallist = inv:get_list( 'src' )
for i, srcitem in pairs( totallist ) do
if srcitem:get_name() == name then
local taken = srcitem:take_item( number )
number = number - taken:get_count()
totallist[i] = srcitem
end
if number <= 0 then
break
end
end
if number > 0 then
result = nil
break
end
end
end
return needed, input, result
end
minetest.register_abm( {
nodenames = { 'castle:workbench' },
interval = 5,
chance = 1,
action = function ( pos, node )
local meta = minetest.get_meta( pos )
local inv = meta:get_inventory()
local result, newinput, needed
if not inv:is_empty( 'src' ) then
-- Check for a valid recipe and sufficient resources to craft it
needed, newinput, result = get_recipe( inv )
if result ~= nil and inv:room_for_item( 'dst', result ) then
inv:add_item( 'dst', result )
for i, item in pairs( needed ) do
if item ~= nil and item ~= '' then
inv:remove_item( 'src', ItemStack( item ) )
end
if newinput[i] ~= nil and not newinput[i]:is_empty() then
inv:add_item( 'src', newinput[i] )
end
end
end
end
end
} )
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_craft({
output = "castle:workbench",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:wood", "default:wood","default:steel_ingot"},
{"default:tree", "default:tree","default:steel_ingot"},
}
})
minetest.register_node("castle:dungeon_stone", {
description = "Dungeon Stone",
drawtype = "normal",
tiles = {"castle_dungeon_stone.png"},
groups = {cracky=2},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle:dungeon_stone",
recipe = {
{"default:stonebrick", "default:obsidian"},
}
})
minetest.register_craft({
output = "castle:dungeon_stone",
recipe = {
{"default:stonebrick"},
{"default:obsidian"},
}
})
minetest.register_node("castle:crate", {
description = "Cratelol",
drawtype = "normal",
tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"},
groups = {choppy=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0;8,5;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Crate")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in crate at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to crate at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from crate at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = "castle:crate",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:steel_ingot", "default:wood"},
}
})
minetest.register_node("castle:bound_straw", {
description = "Bound Straw",
drawtype = "normal",
tiles = {"castle_straw_bale.png"},
groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3},
sounds = default.node_sound_leaves_defaults(),
paramtype = "light",
})
minetest.register_craft({
output = "castle:bound_straw",
recipe = {
{"castle:straw", "castle:ropes"},
}
})
minetest.register_node("castle:pavement_brick", {
description = "Paving Stone",
drawtype = "normal",
tiles = {"castle_pavement_brick.png"},
groups = {cracky=2},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle:pavement_brick 4",
recipe = {
{"default:stone", "default:cobble"},
{"default:cobble", "default:stone"},
}
})
minetest.register_node("castle:light",{
drawtype = "glasslike",
description = "Light Block",
sunlight_propagates = true,
light_source = 14,
tiles = {"castle_street_light.png"},
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
paramtype = "light",
})
minetest.register_craft({
output = "castle:light",
recipe = {
{"default:stick", "default:glass", "default:stick"},
{"default:glass", "default:torch", "default:glass"},
{"default:stick", "default:glass", "default:stick"},
}
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("castle", "dungeon_stone", "castle:dungeon_stone", {
description = "Dungeon Stone",
tiles = {"castle_dungeon_stone.png"},
groups = {cracky=2, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("castle", "pavement_brick", "castle:pavement_brick", {
description = "Pavement Brick",
tiles = {"castle_pavement_brick.png"},
groups = {cracky=2, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
else
stairs.register_stair_and_slab("dungeon_stone", "castle:dungeon_stone",
{cracky=2},
{"castle_dungeon_stone.png"},
"Dungeon Stone Stair",
"Dungeon Stone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("pavement_brick", "castle:pavement_brick",
{cracky=2},
{"castle_pavement_brick.png"},
"Castle Pavement Stair",
"Castle Pavement Slab",
default.node_sound_stone_defaults()
)
end
minetest.register_node( "castle:chandelier", {
drawtype = "plantlike",
description = "Chandelier",
paramtype = "light",
wield_image = "castle_chandelier_wield.png",
inventory_image = "castle_chandelier_wield.png",
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
sunlight_propagates = true,
light_source = 14,
tiles = {
{
name = "castle_chandelier.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0
},
},
},
selection_box = {
type = "fixed",
fixed = {
{0.35,-0.375,0.35,-0.35,0.5,-0.35},
},
},
})
minetest.register_node( "castle:chandelier_chain", {
drawtype = "plantlike",
description = "Chandelier Chain",
paramtype = "light",
wield_image = "castle_chandelier_chain.png",
inventory_image = "castle_chandelier_chain.png",
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
sunlight_propagates = true,
tiles = {"castle_chandelier_chain.png"},
selection_box = {
type = "fixed",
fixed = {
{0.1,-0.5,0.1,-0.1,0.5,-0.1},
},
},
})
|