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local hole = {}
hole.types = {
{"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"},
{"cobble", "Cobble", "default_cobble", "default:cobble"},
{"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"},
{"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"},
{"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"},
{"stone", "Stone", "default_stone", "default:stone"},
{"sandstone", "Sandstone", "default_sandstone", "default:sandstone"},
{"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"},
}
for _, row in ipairs(hole.types) do
local name = row[1]
local desc = row[2]
local tile = row[3]
local craft_material = row[4]
-- Node Definition
minetest.register_node("castle:hole_"..name, {
drawtype = "nodebox",
description = desc.." Murder Hole",
tiles = {tile..".png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-4/16,8/16,8/16},
{4/16,-8/16,-8/16,8/16,8/16,8/16},
{-4/16,-8/16,-8/16,4/16,8/16,-4/16},
{-4/16,-8/16,8/16,4/16,8/16,4/16},
},
},
})
if craft_material then
--Choose craft material
minetest.register_craft({
output = "castle:hole_"..name.." 4",
recipe = {
{"",craft_material, "" },
{craft_material,"", craft_material},
{"",craft_material, ""} },
})
end
end
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