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minetest.register_craftitem("castle:arrow", {
description = "Arrow",
inventory_image = "castle_arrow.png",
})
minetest.register_node("castle:arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"castle_arrow.png", "castle_arrow.png", "castle_arrow_back.png", "castle_arrow_front.png", "castle_arrow_2.png", "castle_arrow.png"},
groups = {not_in_creative_inventory=1},
})
local castle_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"castle:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
castle_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "castle:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
}
}, nil)
self.object:remove()
end
else
local damage = 3
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
}
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
minetest.add_item(self.lastpos, 'castle:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("castle:arrow_entity", castle_ARROW_ENTITY)
minetest.register_craft({
output = 'castle:arrow 16',
recipe = {
{'default:stick', 'default:stick', 'default:steel_ingot'},
}
})
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