1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
|
function boost_cart:get_sign(z)
if z == 0 then
return 0
else
return z / math.abs(z)
end
end
function boost_cart:manage_attachment(player, obj)
if not player then
return
end
local status = obj ~= nil
local player_name = player:get_player_name()
if default.player_attached[player_name] == status then
return
end
default.player_attached[player_name] = status
if status then
player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
end
end
function boost_cart:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}
else
return {x=0, y=boost_cart:get_sign(v.y), z=boost_cart:get_sign(v.z)}
end
end
function boost_cart:is_rail(pos, railtype)
local node = minetest.get_node(pos).name
if node == "ignore" then
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local vi = area:indexp(pos)
node = minetest.get_name_from_content_id(data[vi])
end
if minetest.get_item_group(node, "rail") == 0 then
return false
end
if not railtype then
return true
end
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
function boost_cart:check_front_up_down(pos, dir_, check_up, railtype)
local dir = vector.new(dir_)
local cur = nil
-- Front
dir.y = 0
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur, railtype) then
return dir
end
-- Up
if check_up then
dir.y = 1
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur, railtype) then
return dir
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur, railtype) then
return dir
end
return nil
end
function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
local cur = nil
local left_check, right_check = true, true
-- Check left and right
local left = {x=0, y=0, z=0}
local right = {x=0, y=0, z=0}
if dir.z ~= 0 and dir.x == 0 then
left.x = -dir.z
right.x = dir.z
elseif dir.x ~= 0 and dir.z == 0 then
left.z = dir.x
right.z = -dir.x
end
if ctrl then
if old_switch == 1 then
left_check = false
elseif old_switch == 2 then
right_check = false
end
if ctrl.left and left_check then
cur = boost_cart:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
cur = boost_cart:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
right_check = true
end
end
-- Normal
cur = boost_cart:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
-- Left, if not already checked
if left_check then
cur = boost_cart:check_front_up_down(pos, left, false, railtype)
if cur then
return cur
end
end
-- Right, if not already checked
if right_check then
cur = boost_cart:check_front_up_down(pos, right, false, railtype)
if cur then
return cur
end
end
-- Backwards
if not old_switch then
cur = boost_cart:check_front_up_down(pos, {
x = -dir.x,
y = dir.y,
z = -dir.z
}, true, railtype)
if cur then
return cur
end
end
return {x=0, y=0, z=0}
end
function boost_cart:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
local pos = vector.round(pos_)
local pf_pos = vector.round(old_pos)
local pf_dir = vector.new(old_dir)
for i = 1, 3 do
if vector.equals(pf_pos, pos) then
-- Success! Cart moved on correctly
return true
end
pf_dir, pf_switch = boost_cart:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype)
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
-- No way forwards
return false
end
pf_pos = vector.add(pf_pos, pf_dir)
end
-- Cart not found
return false
end
function boost_cart:boost_rail(pos, amount)
minetest.get_meta(pos):set_string("cart_acceleration", tostring(amount))
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
if not obj_:is_player() and
obj_:get_luaentity() and
obj_:get_luaentity().name == "carts:cart" then
obj_:get_luaentity():on_punch()
end
end
end
function boost_cart:register_rail(name, def_overwrite)
local def = {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}
}
for k, v in pairs(def_overwrite) do
def[k] = v
end
if not def.inventory_image then
def.wield_image = def.tiles[1]
def.inventory_image = def.tiles[1]
end
minetest.register_node(name, def)
end
function boost_cart:get_rail_groups(additional_groups)
-- Get the default rail groups and add more when a table is given
local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}
if type(additional_groups) == "table" then
for k, v in pairs(additional_groups) do
groups[k] = v
end
end
return groups
end
|