summaryrefslogtreecommitdiff
path: root/biome_lib/init.lua
blob: 761a57ee2b2cedafc733637b82d0fd9ed4626bbc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
-- Plantlife library mod by Vanessa Ezekowitz
--
-- License:  WTFPL
--
-- I got the temperature map idea from "hmmmm", values used for it came from
-- Splizard's snow mod.
--

-- Various settings - most of these probably won't need to be changed

biome_lib = {}

plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biome_lib[k] end })

biome_lib.blocklist_aircheck = {}
biome_lib.blocklist_no_aircheck = {}

biome_lib.surface_nodes_aircheck = {}
biome_lib.surface_nodes_no_aircheck = {}

biome_lib.surfaceslist_aircheck = {}
biome_lib.surfaceslist_no_aircheck = {}

biome_lib.actioncount_aircheck = {}
biome_lib.actioncount_no_aircheck = {}

biome_lib.actionslist_aircheck = {}
biome_lib.actionslist_no_aircheck = {}

biome_lib.modpath = minetest.get_modpath("biome_lib")

biome_lib.total_no_aircheck_calls = 0

biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100

-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
	S = intllib.Getter()
else
	S = function(s) return s end
end
biome_lib.intllib = S

local DEBUG = false --... except if you want to spam the console with debugging info :-)

function biome_lib:dbg(msg)
	if DEBUG then
		print("[Plantlife] "..msg)
		minetest.log("verbose", "[Plantlife] "..msg)
	end
end

biome_lib.plantlife_seed_diff = 329	-- needs to be global so other mods can see it

local perlin_octaves = 3
local perlin_persistence = 0.6
local perlin_scale = 100

local temperature_seeddiff = 112
local temperature_octaves = 3
local temperature_persistence = 0.5
local temperature_scale = 150

local humidity_seeddiff = 9130
local humidity_octaves = 3
local humidity_persistence = 0.5
local humidity_scale = 250

local time_scale = 1
local time_speed = tonumber(minetest.settings:get("time_speed"))

if time_speed and time_speed > 0 then
	time_scale = 72 / time_speed
end

--PerlinNoise(seed, octaves, persistence, scale)

biome_lib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)

-- Local functions

function biome_lib:is_node_loaded(node_pos)
	local n = minetest.get_node_or_nil(node_pos)
	if (not n) or (n.name == "ignore") then
		return false
	end
	return true
end

function biome_lib:set_defaults(biome)
	biome.seed_diff = biome.seed_diff or 0
	biome.min_elevation = biome.min_elevation or -31000
	biome.max_elevation = biome.max_elevation or 31000
	biome.temp_min = biome.temp_min or 1
	biome.temp_max = biome.temp_max or -1
	biome.humidity_min = biome.humidity_min or 1
	biome.humidity_max = biome.humidity_max or -1
	biome.plantlife_limit = biome.plantlife_limit or 0.1
	biome.near_nodes_vertical = biome.near_nodes_vertical or 1

-- specific to on-generate

	biome.neighbors = biome.neighbors or biome.surface
	biome.near_nodes_size = biome.near_nodes_size or 0
	biome.near_nodes_count = biome.near_nodes_count or 1
	biome.rarity = biome.rarity or 50
	biome.max_count = biome.max_count or 5
	if biome.check_air ~= false then biome.check_air = true end

-- specific to abm spawner
	biome.seed_diff = biome.seed_diff or 0
	biome.light_min = biome.light_min or 0
	biome.light_max = biome.light_max or 15
	biome.depth_max = biome.depth_max or 1
	biome.facedir = biome.facedir or 0
end

local function search_table(t, s)
	for i = 1, #t do
		if t[i] == s then return true end
	end
	return false
end

-- register the list of surfaces to spawn stuff on, filtering out all duplicates.
-- separate the items by air-checking or non-air-checking map eval methods

function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)

	-- if calling code passes an undefined node for a surface or 
	-- as a node to be spawned, don't register an action for it.

	if type(nodes_or_function_or_model) == "string"
	  and string.find(nodes_or_function_or_model, ":")
	  and not minetest.registered_nodes[nodes_or_function_or_model] then
		biome_lib:dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model))
		return
	end

	if type(nodes_or_function_or_model) == "string"
	  and not string.find(nodes_or_function_or_model, ":") then
		biome_lib:dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model))
	end

	if biomedef.check_air == false then 
		biome_lib:dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model))
		biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
		local s = biomedef.surface
		if type(s) == "string" then
			if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
				if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
					biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
				end
			else
				biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
			end
		else
			for i = 1, #biomedef.surface do
				local s = biomedef.surface[i]
				if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
					if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
						biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
					end
				else
					biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
				end
			end
		end
	else
		biome_lib:dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model))
		biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
		local s = biomedef.surface
		if type(s) == "string" then
			if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
				if not search_table(biome_lib.surfaceslist_aircheck, s) then
					biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
				end
			else
				biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
			end
		else
			for i = 1, #biomedef.surface do
				local s = biomedef.surface[i]
				if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
					if not search_table(biome_lib.surfaceslist_aircheck, s) then
						biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
					end
				else
					biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
				end
			end
		end
	end
end

function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)

	biome_lib:set_defaults(biome)

	-- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.

	local in_biome_nodes = {}
	local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)

	for i = 1, #snodes do
		local pos = snodes[i]
		local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
		local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
		local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
		local noise3 = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
		local biome_surfaces_string = dump(biome.surface)
		local surface_ok = false

		if not biome.depth then
			local dest_node = minetest.get_node(pos)
			if string.find(biome_surfaces_string, dest_node.name) then
				surface_ok = true
			else
				if string.find(biome_surfaces_string, "group:") then
					for j = 1, #biome.surface do
						if string.find(biome.surface[j], "^group:") 
						  and minetest.get_item_group(dest_node.name, biome.surface[j]) then
							surface_ok = true
							break
						end
					end
				end
			end
		elseif not string.find(biome_surfaces_string, minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
			surface_ok = true
		end

		if surface_ok
		  and (not checkair or minetest.get_node(p_top).name == "air")
		  and pos.y >= biome.min_elevation
		  and pos.y <= biome.max_elevation
		  and noise1 > biome.plantlife_limit
		  and noise2 <= biome.temp_min
		  and noise2 >= biome.temp_max
		  and noise3 <= biome.humidity_min
		  and noise3 >= biome.humidity_max
		  and (not biome.ncount or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
		  and (not biome.near_nodes or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
		  and math.random(1,100) > biome.rarity
		  and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) )
		  then
			in_biome_nodes[#in_biome_nodes + 1] = pos
		end
	end

	-- filter stage 2 - find places within that biome area to place the plants.

	local num_in_biome_nodes = #in_biome_nodes

	if num_in_biome_nodes > 0 then
		for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
			local tries = 0
			local spawned = false
			while tries < 2 and not spawned do
				local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
				if biome.spawn_replace_node then
					pos.y = pos.y-1
				end
				local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }

				if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes)) then
					if biome.delete_above then
						minetest.remove_node(p_top)
						minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z})
					end

					if biome.delete_above_surround then
						minetest.remove_node({x=p_top.x-1, y=p_top.y, z=p_top.z})
						minetest.remove_node({x=p_top.x+1, y=p_top.y, z=p_top.z})
						minetest.remove_node({x=p_top.x,   y=p_top.y, z=p_top.z-1})
						minetest.remove_node({x=p_top.x,   y=p_top.y, z=p_top.z+1})

						minetest.remove_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z})
						minetest.remove_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z})
						minetest.remove_node({x=p_top.x,   y=p_top.y+1, z=p_top.z-1})
						minetest.remove_node({x=p_top.x,   y=p_top.y+1, z=p_top.z+1})
					end

					if biome.spawn_replace_node then
						minetest.remove_node(pos)
					end

					local objtype = type(nodes_or_function_or_model)

					if objtype == "table" then
						if nodes_or_function_or_model.axiom then
							biome_lib:generate_tree(p_top, nodes_or_function_or_model)
							spawned = true
						else
							local fdir = nil
							if biome.random_facedir then
								fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
							end
							minetest.set_node(p_top, { name = nodes_or_function_or_model[math.random(#nodes_or_function_or_model)], param2 = fdir })
							spawned = true
						end
					elseif objtype == "string" and
					  minetest.registered_nodes[nodes_or_function_or_model] then
						local fdir = nil
						if biome.random_facedir then
							fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
						end
						minetest.set_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
						spawned = true
					elseif objtype == "function" then
						nodes_or_function_or_model(pos)
						spawned = true
					elseif objtype == "string" and pcall(loadstring(("return %s(...)"):
						format(nodes_or_function_or_model)),pos) then
						spawned = true
					else
						biome_lib:dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}")
					end
				else
					tries = tries + 1
				end
			end
		end
	end
end

-- Primary mapgen spawner, for mods that can work with air checking enabled on
-- a surface during the initial map read stage.

function biome_lib:generate_block_with_air_checking()
	if #biome_lib.blocklist_aircheck > 0 then

		local minp =		biome_lib.blocklist_aircheck[1][1]
		local maxp =		biome_lib.blocklist_aircheck[1][2]

		-- use the block hash as a unique key into the surface nodes
		-- tables, so that we can write the tables thread-safely.

		local blockhash =	minetest.hash_node_position(minp)

		if not biome_lib.surface_nodes_aircheck.blockhash then

			if type(minetest.find_nodes_in_area_under_air) == "function" then -- use newer API call
				biome_lib.surface_nodes_aircheck.blockhash =
					minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
			else
				local search_area = minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_aircheck)

				-- search the generated block for air-bounded surfaces the slow way.

				biome_lib.surface_nodes_aircheck.blockhash = {}

				for i = 1, #search_area do
				local pos = search_area[i]
					local p_top = { x=pos.x, y=pos.y+1, z=pos.z }
					if minetest.get_node(p_top).name == "air" then
						biome_lib.surface_nodes_aircheck.blockhash[#biome_lib.surface_nodes_aircheck.blockhash + 1] = pos
					end
				end
			end
			biome_lib.actioncount_aircheck.blockhash = 1

		else
			if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
				-- [1] is biome, [2] is node/function/model
				biome_lib:populate_surfaces(
					biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
					biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
					biome_lib.surface_nodes_aircheck.blockhash, true)
				biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
			else
				if biome_lib.surface_nodes_aircheck.blockhash then
					table.remove(biome_lib.blocklist_aircheck, 1)
					biome_lib.surface_nodes_aircheck.blockhash = nil
				end
			end
		end
	end
end

-- Secondary mapgen spawner, for mods that require disabling of
-- checking for air during the initial map read stage.

function biome_lib:generate_block_no_aircheck()
	if #biome_lib.blocklist_no_aircheck > 0 then

		local minp =		biome_lib.blocklist_no_aircheck[1][1]
		local maxp =		biome_lib.blocklist_no_aircheck[1][2]

		local blockhash =	minetest.hash_node_position(minp)

		if not biome_lib.surface_nodes_no_aircheck.blockhash then

			-- directly read the block to be searched into the chunk cache

			biome_lib.surface_nodes_no_aircheck.blockhash =
				minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
			biome_lib.actioncount_no_aircheck.blockhash = 1

		else
			if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
				biome_lib:populate_surfaces(
					biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
					biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
					biome_lib.surface_nodes_no_aircheck.blockhash, false)
				biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
			else
				if biome_lib.surface_nodes_no_aircheck.blockhash then
					table.remove(biome_lib.blocklist_no_aircheck, 1)
					biome_lib.surface_nodes_no_aircheck.blockhash = nil
				end
			end
		end
	end
end

-- "Record" the chunks being generated by the core mapgen

minetest.register_on_generated(function(minp, maxp, blockseed)
	biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
end)

minetest.register_on_generated(function(minp, maxp, blockseed)
	biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
end)

-- "Play" them back, populating them with new stuff in the process

minetest.register_globalstep(function(dtime)
	if dtime < 0.2    -- don't attempt to populate if lag is already too high
	  and math.random(100) <= biome_lib.queue_run_ratio
	  and (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) then
		biome_lib.globalstep_start_time = minetest.get_us_time()
		biome_lib.globalstep_runtime = 0
		while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
		  and biome_lib.globalstep_runtime < 200000 do  -- 0.2 seconds, in uS.
			if #biome_lib.blocklist_aircheck > 0 then
				biome_lib:generate_block_with_air_checking()
			end
			if #biome_lib.blocklist_no_aircheck > 0 then
				biome_lib:generate_block_no_aircheck()
			end
			biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
		end
	end
end)

-- Play out the entire log all at once on shutdown
-- to prevent unpopulated map areas

minetest.register_on_shutdown(function()
	if #biome_lib.blocklist_aircheck > 0 then
		print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
		print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
		while true do
			biome_lib:generate_block_with_air_checking(0.1)
			if #biome_lib.blocklist_aircheck == 0 then return end
		end
	end
end)

minetest.register_on_shutdown(function()
	if #biome_lib.blocklist_no_aircheck > 0 then
		print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
		print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
		while true do
			biome_lib:generate_block_no_aircheck(0.1)
			if #biome_lib.blocklist_no_aircheck == 0 then return end
		end
	end
end)

-- The spawning ABM

function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)

	local biome = {}

	if type(sd) ~= "table" then
		biome.spawn_delay = sd	-- old api expects ABM interval param here.
		biome.spawn_plants = {sp}
		biome.avoid_radius = sr
		biome.spawn_chance = sc
		biome.spawn_surfaces = {ss}
		biome.avoid_nodes = sa
	else
		biome = sd
	end

	if biome.spawn_delay*time_scale >= 1 then
		biome.interval = biome.spawn_delay*time_scale
	else
		biome.interval = 1
	end

	biome_lib:set_defaults(biome)
	biome.spawn_plants_count = #(biome.spawn_plants)

	minetest.register_abm({
		nodenames = biome.spawn_surfaces,
		interval = biome.interval,
		chance = biome.spawn_chance,
		neighbors = biome.neighbors,
		action = function(pos, node, active_object_count, active_object_count_wider)
			local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }	
			local n_top = minetest.get_node(p_top)
			local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
			local noise1 = perlin_fertile_area:get2d({x=p_top.x, y=p_top.z})
			local noise2 = biome_lib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
			local noise3 = biome_lib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
			if noise1 > biome.plantlife_limit 
			  and noise2 <= biome.temp_min
			  and noise2 >= biome.temp_max
			  and noise3 <= biome.humidity_min
			  and noise3 >= biome.humidity_max
			  and biome_lib:is_node_loaded(p_top) then
				local n_light = minetest.get_node_light(p_top, nil)
				if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
				  and n_light >= biome.light_min
				  and n_light <= biome.light_max
				  and (not(biome.neighbors and biome.ncount) or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
				  and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
				  and (not(biome.air_count and biome.air_size) or #(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
				  and pos.y >= biome.min_elevation
				  and pos.y <= biome.max_elevation
				  then
					local walldir = biome_lib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
					if biome.alt_wallnode and walldir then
						if n_top.name == "air" then
							minetest.set_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
						end
					else
						local currentsurface = minetest.get_node(pos).name
						if currentsurface ~= "default:water_source"
						  or (currentsurface == "default:water_source" and #(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"default:dirt", "default:dirt_with_grass", "default:sand"})) > 0 )
						  then
							local rnd = math.random(1, biome.spawn_plants_count)
							local plant_to_spawn = biome.spawn_plants[rnd]
							local fdir = biome.facedir
							if biome.random_facedir then
								fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
							end
							if type(biome.spawn_plants) == "string" then
								assert(loadstring(biome.spawn_plants.."(...)"))(pos)
							elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
								if n_top.name == "air" then
									minetest.set_node(p_top, { name = plant_to_spawn, param2 = fdir })
								end
							elseif biome.spawn_replace_node then
								minetest.set_node(pos, { name = plant_to_spawn, param2 = fdir })

							elseif biome.spawn_on_side then
								local onside = biome_lib:find_open_side(pos)
								if onside then 
									minetest.set_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
								end
							elseif biome.spawn_on_bottom then
								if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
									minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
								end
							end
						end
					end
				end
			end
		end
	})
end

-- The growing ABM

function biome_lib:grow_plants(opts)

	local options = opts

	options.height_limit = options.height_limit or 5
	options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
	options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
	options.seed_diff = options.seed_diff or 0

	if options.grow_delay*time_scale >= 1 then
		options.interval = options.grow_delay*time_scale
	else
		options.interval = 1
	end

	minetest.register_abm({
		nodenames = { options.grow_plant },
		interval = options.interval,
		chance = options.grow_chance,
		action = function(pos, node, active_object_count, active_object_count_wider)
			local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
			local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
			local n_top = minetest.get_node(p_top)
			local n_bot = minetest.get_node(p_bot)
			local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
			local walldir = nil
			if options.need_wall and options.verticals_list then
				walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
			end
			if (n_top.name == "air" or n_top.name == "default:snow")
			  and (not options.need_wall or (options.need_wall and walldir)) then
				-- corner case for changing short junglegrass
				-- to dry shrub in desert
				if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then
					minetest.set_node(pos, { name = "default:dry_shrub" })

				elseif options.grow_vertically and walldir then
					if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
						minetest.set_node(p_top, { name = options.grow_plant, param2 = walldir})
					end

				elseif not options.grow_result and not options.grow_function then
					minetest.remove_node(pos)

				else
					biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
				end
			end
		end
	})
end

-- Function to decide how to replace a plant - either grow it, replace it with
-- a tree, run a function, or die with an error.

function biome_lib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
	local growtype = type(grow_function)
	if growtype == "table" then
		minetest.remove_node(pos)
		biome_lib:grow_tree(pos, grow_function)
		return
	elseif growtype == "function" then
		local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
		local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
		local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
		grow_function(pos,noise1,noise2,walldir)
		return
	elseif growtype == "string" then
		local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
		local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
		local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
		assert(loadstring(grow_function.."(...)"))(pos,noise1,noise2,walldir)
		return
	elseif growtype == "nil" then
		minetest.set_node(pos, { name = replacement, param2 = walldir})
		return
	elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then
		error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")")
	end
end

-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.

function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
	local verts = dump(verticals)
	if randomflag then
		local walltab = {}
		
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 3 end
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 2 end
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end

		if #walltab > 0 then return walltab[math.random(1, #walltab)] end

	else
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then return 3 end
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then return 2 end
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then return 5 end
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then return 4 end
	end
	return nil
end

-- Function to search downward from the given position, looking for the first
-- node that matches the ground table.  Returns the new position, or nil if
-- height limit is exceeded before finding it.

function biome_lib:search_downward(pos, heightlimit, ground)
	for i = 0, heightlimit do
		if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
			return {x=pos.x, y=pos.y-i, z = pos.z}
		end
	end
	return false
end

function biome_lib:find_open_side(pos)
	if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
		return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
	end
	if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
		return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
	end
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
		return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
	end
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
		return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
	end
	return nil
end

-- spawn_tree() on generate is routed through here so that other mods can hook
-- into it.

function biome_lib:generate_tree(pos, nodes_or_function_or_model)
	minetest.spawn_tree(pos, nodes_or_function_or_model)
end

-- and this one's for the call used in the growing code

function biome_lib:grow_tree(pos, nodes_or_function_or_model)
	minetest.spawn_tree(pos, nodes_or_function_or_model)
end

-- Check for infinite stacks

if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
	biome_lib.expect_infinite_stacks = false
else
	biome_lib.expect_infinite_stacks = true
end

-- read a field from a node's definition

function biome_lib:get_nodedef_field(nodename, fieldname)
	if not minetest.registered_nodes[nodename] then
		return nil
	end
	return minetest.registered_nodes[nodename][fieldname]
end

print("[Biome Lib] Loaded")

minetest.after(0, function()
	print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
	print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
end)