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path: root/bees/init.lua
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-- Mod:     BEES
-- Author:  Bas080 (Tweaked by TenPlus1)
-- License: MIT


-- Intllib support
local S
if minetest.global_exists('intllib') then
	S = intllib.Getter()
else
	S = function(s) return s end
end


-- FUNCTIONS

local floor = math.floor
local random = math.random

local hive_wild = function(pos, grafting)

	local spos = pos.x .. ',' .. pos.y .. ',' ..pos.z
	local formspec = 'size[8,9]'
		.. 'list[nodemeta:'.. spos .. ';combs;1.5,3;5,1;]'
		.. 'list[current_player;main;0,5;8,4;]'

	if grafting then
		formspec = formspec ..'list[nodemeta:'.. spos .. ';queen;3.5,1;1,1;]'
	end

	return formspec
end


local hive_artificial = function(pos)

	local spos = pos.x..','..pos.y..','..pos.z
	local formspec = 'size[8,9]'
		.. 'list[nodemeta:'..spos..';queen;3.5,1;1,1;]'
		.. 'list[nodemeta:'..spos..';frames;0,3;8,1;]'
		.. 'list[current_player;main;0,5;8,4;]'

	return formspec
end


local polinate_flower = function(pos, flower)

	local spawn_pos = {
		x = pos.x + random(-3, 3),
		y = pos.y + random(-3, 3),
		z = pos.z + random(-3, 3)
	}
	local floor_pos = {x = spawn_pos.x, y = spawn_pos.y - 1, z = spawn_pos.z}
	local spawn = minetest.get_node(spawn_pos).name
	local floor = minetest.get_node(floor_pos).name

	if floor == 'group:soil' and spawn == 'air' then
		minetest.set_node(spawn_pos, {name = flower})
	end
end


-- NODES

minetest.register_node('bees:extractor', {
	description = S('Honey Extractor'),
	tiles = {
		"bees_extractor.png", "bees_extractor.png", "bees_extractor.png",
		"bees_extractor.png", "bees_extractor.png", "bees_extractor_front.png"
	},
	paramtype2 = "facedir",
	groups = {
		choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1,
		tubedevice_receiver = 1
	},

	on_construct = function(pos, node)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		local pos = pos.x .. ',' .. pos.y .. ',' .. pos.z

		inv:set_size('frames_filled', 1)
		inv:set_size('frames_emptied', 1)
		inv:set_size('bottles_empty', 1)
		inv:set_size('bottles_full', 1)
		inv:set_size('wax', 1)

		meta:set_string('formspec', 'size[8,9]'
			--input
			.. 'list[nodemeta:'..pos..';frames_filled;2,1;1,1;]'
			.. 'list[nodemeta:'..pos..';bottles_empty;2,3;1,1;]'
			--output
			.. 'list[nodemeta:'..pos..';frames_emptied;5,0.5;1,1;]'
			.. 'list[nodemeta:'..pos..';wax;5,2;1,1;]'
			.. 'list[nodemeta:'..pos..';bottles_full;5,3.5;1,1;]'
			--player inventory
			.. 'list[current_player;main;0,5;8,4;]'
		)
	end,

	on_timer = function(pos, node)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()

		if not inv:contains_item('frames_filled', 'bees:frame_full')
		or not inv:contains_item('bottles_empty', 'vessels:glass_bottle') then
			return
		end

		if inv:room_for_item('frames_emptied', 'bees:frame_empty')
		and inv:room_for_item('wax','bees:wax')
		and inv:room_for_item('bottles_full', 'bees:bottle_honey') then

			--add to output
			inv:add_item('frames_emptied', 'bees:frame_empty')
			inv:add_item('wax', 'bees:wax')
			inv:add_item('bottles_full', 'bees:bottle_honey')

			--remove from input
			inv:remove_item('bottles_empty', 'vessels:glass_bottle')
			inv:remove_item('frames_filled', 'bees:frame_full')

			local p = {
				x = pos.x + random() - 0.5,
				y = pos.y + random() - 0.5,
				z = pos.z + random() - 0.5
			}

			--wax flying all over the place
			minetest.add_particle({
				pos = {x = pos.x, y = pos.y, z = pos.z},
				vel = {
					x = random(-1, 1),
					y = random(4),
					z = random(-1, 1)
				},
				acc = {x = 0, y = -6, z = 0},
				expirationtime = 2,
				size = random(1, 3),
				collisiondetection = false,
				texture = 'bees_wax_particle.png',
			})

			local timer = minetest.get_node_timer(pos)

			timer:start(5)
		else
			local timer = minetest.get_node_timer(pos)

			timer:start(5) -- Try again in 5 seconds (was 1)
		end
	end,

	tube = {
		insert_object = function(pos, node, stack, direction)

			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			local timer = minetest.get_node_timer(pos)

			if stack:get_name() == "bees:frame_full" then

				if inv:is_empty("frames_filled") then
					timer:start(5)
				end

				return inv:add_item("frames_filled",stack)

			elseif stack:get_name() == "vessels:glass_bottle" then

				if inv:is_empty("bottles_empty") then
					timer:start(5)
				end

				return inv:add_item("bottles_empty",stack)
			end

			return stack
		end,

		can_insert = function(pos,node,stack,direction)

			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()

			if stack:get_name() == "bees:frame_full" then

				return inv:room_for_item("frames_filled",stack)

			elseif stack:get_name() == "vessels:glass_bottle" then

				return inv:room_for_item("bottles_empty",stack)
			end

			return false
		end,

		input_inventory = {"frames_emptied", "bottles_full", "wax"},

		connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
	},

	on_metadata_inventory_put = function(pos, listname, index, stack, player)

		local timer = minetest.get_node_timer(pos)
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()

		-- if inventory empty start timer for honey bottle, empty frame and wax
		if inv:get_stack(listname, 1):get_count() == stack:get_count() then
			timer:start(5)
		end
	end,

	allow_metadata_inventory_put = function(pos, listname, index, stack, player)

		if (listname == 'bottles_empty' and stack:get_name() == 'vessels:glass_bottle')
		or (listname == 'frames_filled' and stack:get_name() == 'bees:frame_full') then
			return stack:get_count()
		else
			return 0
		end
	end,

	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		return 0
	end,

	allow_metadata_inventory_take = function(pos, listname, index, stack, player)

		if player and minetest.is_protected(pos, player:get_player_name()) then
			return 0
		end

		return stack:get_count()
	end,
})


minetest.register_node('bees:bees', {
	description = S('Bees'),
	drawtype = 'plantlike',
	paramtype = 'light',
	groups = {not_in_creative_inventory = 1},
	tiles = {
		{
			name = 'bees_strip.png',
			animation = {
				type = 'vertical_frames', aspect_w = 16, aspect_h = 16, length = 2.0
			}
		}
	},
	damage_per_second = 1,
	walkable = false,
	buildable_to = true,
	selection_box = {
		type = 'fixed',
		fixed = {
			{-0.3, -0.4, -0.3, 0.3, 0.4, 0.3},
		}
	},

	on_punch = function(pos, node, puncher)

		puncher:set_hp(puncher:get_hp() - 2)
	end,
})


minetest.register_node('bees:hive_wild', {
	description = S('Wild Bee Hive'),
	tiles = { --Neuromancer's base texture
		'bees_hive_wild.png','bees_hive_wild.png','bees_hive_wild.png',
		'bees_hive_wild.png', 'bees_hive_wild_bottom.png'
	},
	drawtype = 'nodebox',
	paramtype = 'light',
	paramtype2 = 'wallmounted',
	drop = {
		max_items = 6,
		items = {
			{ items = {'bees:honey_comb'}, rarity = 5}
		}
	},
	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, attached_node = 1},
	node_box = { --VanessaE's wild hive nodebox contribution
		type = 'fixed',
		fixed = {
			{-0.250000,-0.500000,-0.250000,0.250000,0.375000,0.250000}, --NodeBox 2
			{-0.312500,-0.375000,-0.312500,0.312500,0.250000,0.312500}, --NodeBox 4
			{-0.375000,-0.250000,-0.375000,0.375000,0.125000,0.375000}, --NodeBox 5
			{-0.062500,-0.500000,-0.062500,0.062500,0.500000,0.062500}, --NodeBox 6
		}
	},

	on_timer = function(pos)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		local timer = minetest.get_node_timer(pos)
		local rad = 10
		local flowers = minetest.find_nodes_in_area(
			{x = pos.x - rad, y = pos.y - rad, z = pos.z - rad},
			{x = pos.x + rad, y = pos.y + rad, z = pos.z + rad},
			'group:flower')

		-- Queen dies if no flowers nearby
		if #flowers == 0 then

			inv:set_stack('queen', 1, '')

			meta:set_string('infotext', S('Colony died, not enough flowers in area!'))

			return
		end

		-- Requires 2 or more flowers to make honey
		if #flowers < 3 then return end

		local flower = flowers[random(#flowers)]

		polinate_flower(flower, minetest.get_node(flower).name)

		local stacks = inv:get_list('combs')

		for k, v in pairs(stacks) do

			if inv:get_stack('combs', k):is_empty() then

				inv:set_stack('combs',k,'bees:honey_comb')

				timer:start(1000 / #flowers)

				return
			end
		end
		--what to do if all combs are filled
	end,

	on_construct = function(pos)

		minetest.get_node(pos).param2 = 0

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		local timer = minetest.get_node_timer(pos)

		meta:set_int('agressive', 1)

		timer:start(100 + random(100))

		inv:set_size('queen', 1)
		inv:set_size('combs', 5)
		inv:set_stack('queen', 1, 'bees:queen')

		for i = 1, random(3) do
			inv:set_stack('combs', i, 'bees:honey_comb')
		end
	end,

	on_punch = function(pos, node, puncher)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()

		if inv:contains_item('queen','bees:queen') then

			puncher:set_hp(puncher:get_hp() - 4)
		end
	end,

	on_metadata_inventory_take = function(pos, listname, index, stack, taker)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		local timer= minetest.get_node_timer(pos)

		if listname == 'combs' and inv:contains_item('queen', 'bees:queen') then

			timer:start(10)

			taker:set_hp(taker:get_hp() - 2)
		end
	end,

	on_metadata_inventory_put = function(pos, listname, index, stack, taker)

		local timer = minetest.get_node_timer(pos)

		if not timer:is_started() then
			timer:start(10)
		end
	end,

	allow_metadata_inventory_put = function(pos, listname, index, stack, player)

		 --restart the colony by adding a queen
		if listname == 'queen' and stack:get_name() == 'bees:queen' then
			return 1
		else
			return 0
		end
	end,

	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)

		minetest.show_formspec(clicker:get_player_name(),
			'bees:hive_artificial',
			hive_wild(pos, (itemstack:get_name() == 'bees:grafting_tool'))
		)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()

		if meta:get_int('agressive') == 1
		and inv:contains_item('queen', 'bees:queen') then

			clicker:set_hp(clicker:get_hp() - 4)
		else
			meta:set_int('agressive', 1)
		end
	end,

	can_dig = function(pos,player)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()

		if inv:is_empty('queen') and inv:is_empty('combs') then
			return true
		else
			return false
		end
	end,

	after_dig_node = function(pos, oldnode, oldmetadata, user)

		local wielded

		if user:get_wielded_item() ~= nil then
			wielded = user:get_wielded_item()
		else
			return
		end

		if 'bees:grafting_tool' == wielded:get_name() then

			local inv = user:get_inventory()

			if inv then
				inv:add_item('main', ItemStack('bees:queen'))
			end
		end
	end
})


minetest.register_node('bees:hive_artificial', {
	description = S('Artificial Bee Hive'),
	tiles = {
		'default_wood.png','default_wood.png','default_wood.png',
		'default_wood.png','default_wood.png','bees_hive_artificial.png'
	},
	drawtype = 'nodebox',
	paramtype = 'light',
	paramtype2 = 'facedir',
	groups = {
		snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
		flammable = 3, wood = 1
	},
	sounds = default.node_sound_wood_defaults(),
	node_box = {
		type = 'fixed',
		fixed = {
			{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
			{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
			{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
			{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
			{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
			{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
		}
	},

	on_construct = function(pos)

		local timer = minetest.get_node_timer(pos)
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()

		meta:set_int('agressive', 1)

		inv:set_size('queen', 1)
		inv:set_size('frames', 8)

		meta:set_string('infotext',S('Requires Queen bee to function'))
	end,

	on_rightclick = function(pos, node, clicker, itemstack)

		if minetest.is_protected(pos, clicker:get_player_name()) then
			return
		end

		minetest.show_formspec(clicker:get_player_name(),
			'bees:hive_artificial',
			hive_artificial(pos)
		)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()

		if meta:get_int('agressive') == 1
		and inv:contains_item('queen', 'bees:queen') then

			clicker:set_hp(clicker:get_hp() - 4)
		else
			meta:set_int('agressive', 1)
		end
	end,

	on_timer = function(pos,elapsed)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		local timer = minetest.get_node_timer(pos)

		if inv:contains_item('queen', 'bees:queen') then

			if inv:contains_item('frames', 'bees:frame_empty') then

				timer:start(30)

				local rad = 10
				local flowers = minetest.find_nodes_in_area(
					{x = pos.x - rad, y = pos.y - rad, z = pos.z - rad},
					{x = pos.x + rad, y = pos.y + rad, z = pos.z + rad},
					'group:flower')

				local progress = meta:get_int('progress')

				progress = progress + #flowers

				meta:set_int('progress', progress)

				if progress > 1000 then

					local flower = flowers[random(#flowers)]

					polinate_flower(flower, minetest.get_node(flower).name)

					local stacks = inv:get_list('frames')

					for k, v in pairs(stacks) do

						if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then

							meta:set_int('progress', 0)

							inv:set_stack('frames', k, 'bees:frame_full')

							return
						end
					end
				else
					meta:set_string('infotext', S('progress:')
						.. ' '..progress..' + '..#flowers..' / 1000')
				end
			else
				meta:set_string('infotext', S('Does not have empty frame(s)'))

				timer:stop()
			end
		end
	end,

	on_metadata_inventory_take = function(pos, listname, index, stack, player)

		if listname == 'queen' then

			local timer = minetest.get_node_timer(pos)
			local meta = minetest.get_meta(pos)

			meta:set_string('infotext',S('Requires Queen bee to function'))

			timer:stop()
		end
	end,

	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)

		local inv = minetest.get_meta(pos):get_inventory()

		if from_list == to_list then 

			if inv:get_stack(to_list, to_index):is_empty() then
				return 1
			else
				return 0
			end
		else
			return 0
		end
	end,

	on_metadata_inventory_put = function(pos, listname, index, stack, player)

		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		local timer = minetest.get_node_timer(pos)

		if listname == 'queen' or listname == 'frames' then

			meta:set_string('queen', stack:get_name())
			meta:set_string('infotext', S('Queen inserted, now for the empty frames'))

			if inv:contains_item('frames', 'bees:frame_empty') then

				timer:start(30)

				meta:set_string('infotext', S('Bees are aclimating'))
			end
		end
	end,

	allow_metadata_inventory_put = function(pos, listname, index, stack, player)

		if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end

		if listname == 'queen' then

			if stack:get_name():match('bees:queen*') then
				return 1
			end

		elseif listname == 'frames' then

			if stack:get_name() == ('bees:frame_empty') then
				return 1
			end
		end

		return 0
	end,
})

-- ABMS

minetest.register_abm({
	nodenames = {'bees:hive_artificial', 'bees:hive_wild', 'bees:hive_industrial'},
	interval = 10,
	chance = 4,

	action = function(pos, node)

		-- Bee particle
		minetest.add_particle({
			pos = {x = pos.x, y = pos.y, z = pos.z},
			vel = {
				x = (random() - 0.5) * 5,
				y = (random() - 0.5) * 5,
				z = (random() - 0.5) * 5
			},
			acc = {
				x = random() - 0.5,
				y = random() - 0.5,
				z = random() - 0.5
			},
			expirationtime = random(2.5),
			size = random(3),
			collisiondetection = true,
			texture = 'bees_particle_bee.png',
		})

		-- floating hive check and removal
		if node.name == "bees:hive_wild" then
		
			local num = #minetest.find_nodes_in_area(
				{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
				{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
				{"air"})

			if num and num > 25 then
				minetest.remove_node(pos)
			end
		end
	end,
})


-- spawn abm. This should be changed to a more realistic type of spawning
minetest.register_abm({
	nodenames = {'group:leaves'},
	neighbors = {'air'},
	interval = 800,--1600,
	chance = 10,--20,

	action = function(pos, node)

		if floor(pos.x / 40) ~= pos.x / 40
		or floor(pos.z / 40) ~= pos.z / 40
		or floor(pos.y /  5) ~= pos.y / 5 then return end

		local p = {x = pos.x, y = pos.y - 1, z = pos.z}
		local nod = minetest.get_node_or_nil(p)
		local def = nod and minetest.registered_nodes[nod.name]

		if not def or def.walkable then return end

		if minetest.find_node_near(p, 5, 'group:flora') then
			minetest.add_node(p, {name = 'bees:hive_wild'})
		end
	end,
})


-- spawning bees around bee hive
minetest.register_abm({
	nodenames = {'bees:hive_wild', 'bees:hive_artificial', 'bees:hive_industrial'},
	neighbors = {'group:flowers', 'group:leaves'},
	interval = 30,
	chance = 4,

	action = function(pos, node, _, _)

		local p = {
			x = pos.x + random(-5, 5),
			y = pos.y - random(0, 3),
			z = pos.z + random(-5, 5)
		}

		if minetest.get_node(p).name == 'air' then
			minetest.add_node(p, {name='bees:bees'})
		end
	end,
})


-- remove bees
minetest.register_abm({
	nodenames = {'bees:bees'},
	interval = 30,
	chance = 5,

	action = function(pos, node, _, _)
		minetest.remove_node(pos)
	end,
})


-- ITEMS

minetest.register_craftitem('bees:frame_empty', {
	description = S('Empty hive frame'),
	inventory_image = 'bees_frame_empty.png',
	stack_max = 24,
})

minetest.register_craftitem('bees:frame_full', {
	description = S('Filled hive frame'),
	inventory_image = 'bees_frame_full.png',
	stack_max = 12,
})

minetest.register_craftitem('bees:bottle_honey', {
	description = S('Honey bottle'),
	inventory_image = 'bees_bottle_honey.png',
	stack_max = 12,
	on_use = minetest.item_eat(3, "vessels:glass_bottle"),
	groups = {vessel = 1},
})

minetest.register_craftitem('bees:wax', {
	description = S('Bees wax'),
	inventory_image = 'bees_wax.png',
	stack_max = 48,
})

minetest.register_craftitem('bees:honey_comb', {
	description = S('honey comb'),
	inventory_image = 'bees_comb.png',
	on_use = minetest.item_eat(2),
	stack_max = 8,
})

minetest.register_craftitem('bees:queen', {
	description = S('Queen Bee'),
	inventory_image = 'bees_particle_bee.png',
	stack_max = 1,
})


-- CRAFTS

minetest.register_craft({
	output = 'bees:extractor',
	recipe = {
		{'','default:steel_ingot',''},
		{'default:steel_ingot','default:stick','default:steel_ingot'},
		{'default:mese_crystal','default:steel_ingot','default:mese_crystal'},
	}
})

minetest.register_craft({
	output = 'bees:smoker',
	recipe = {
		{'default:steel_ingot', 'wool:red', ''},
		{'', 'default:torch', ''},
		{'', 'default:steel_ingot',''},
	}
})

minetest.register_craft({
	output = 'bees:hive_artificial',
	recipe = {
		{'group:wood','group:wood','group:wood'},
		{'group:wood','default:stick','group:wood'},
		{'group:wood','default:stick','group:wood'},
	}
})

minetest.register_craft({
	output = 'bees:grafting_tool',
	recipe = {
		{'', '', 'default:steel_ingot'},
		{'', 'default:stick', ''},
		{'', '', ''},
	}
})

minetest.register_craft({
	output = 'bees:frame_empty',
	recipe = {
		{'group:wood', 'group:wood', 'group:wood'},
		{'default:stick', 'default:stick', 'default:stick'},
		{'default:stick', 'default:stick', 'default:stick'},
	}
})

if minetest.get_modpath('bushes_classic') then

	minetest.register_craft({
		type = 'cooking',
		cooktime = 5,
		recipe = 'bees:bottle_honey',
		output = 'bushes:sugar',
	})
end


-- TOOLS

minetest.register_tool('bees:smoker', {
	description = S('smoker'),
	inventory_image = 'bees_smoker.png',
	tool_capabilities = {
		full_punch_interval = 3.0,
		max_drop_level = 0,
		damage_groups = {fleshy = 2},
	},

	on_use = function(itemstack, user, pointed_thing)

		if pointed_thing.type ~= "node" then
			return
		end

		local pos = pointed_thing.under

		for i = 1, 6 do

			minetest.add_particle({
				pos = {
					x = pos.x + random() - 0.5,
					y = pos.y,
					z = pos.z + random() - 0.5
				},
				vel = {x = 0, y = 0.5 + random(), z = 0},
				acc = {x = 0, y = 0, z = 0},
				expirationtime = 2 + random(2.5),
				size = random(3),
				collisiondetection = false,
				texture = 'bees_smoke_particle.png',
			})
		end

		itemstack:add_wear(65535 / 200)

		local meta = minetest.get_meta(pos)

		meta:set_int('agressive', 0)

		return itemstack
	end,
})

minetest.register_tool('bees:grafting_tool', {
	description = S('Grafting tool'),
	inventory_image = 'bees_grafting_tool.png',
	tool_capabilities = {
		full_punch_interval = 3.0,
		max_drop_level=0,
		damage_groups = {fleshy = 2},
	},
})


-- COMPATIBILTY --remove after all has been updated

-- ALIASES
minetest.register_alias('bees:honey_extractor', 'bees:extractor')

-- BACKWARDS COMPATIBILITY WITH OLDER VERSION
minetest.register_alias('bees:honey_bottle', 'bees:bottle_honey')

minetest.register_lbm({
	nodenames = {'bees:hive', 'bees:hive_artificial_inhabited'},
	name = 'bees:replace_old_hives',
	label = 'Replace old hives',
	run_at_every_load = true,

	action = function(pos, node)

		if node.name == 'bees:hive' then

			minetest.set_node(pos, {name = 'bees:hive_wild'})

			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()

			inv:set_stack('queen', 1, 'bees:queen')
		end

		if node.name == 'bees:hive_artificial_inhabited' then

			minetest.set_node(pos, {name = 'bees:hive_artificial'})

			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()

			inv:set_stack('queen', 1, 'bees:queen')

			local timer = minetest.get_node_timer(pos)

			timer:start(60)
		end
	end
})


-- PIPEWORKS

if minetest.get_modpath("pipeworks") then

	minetest.register_node('bees:hive_industrial', {
		description = S('Industrial Bee Hive'),
		tiles = { 'bees_hive_industrial.png'},
		paramtype2 = 'facedir',
		groups = {
			snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
			tubedevice = 1, tubedevice_receiver = 1
		},
		sounds = default.node_sound_wood_defaults(),

		tube = {
			insert_object = function(pos, node, stack, direction)

				local meta = minetest.get_meta(pos)
				local inv = meta:get_inventory()

				if stack:get_name() ~= "bees:frame_empty"
				or stack:get_count() > 1 then
					return stack
				end

				for i = 1, 8 do

					if inv:get_stack("frames", i):is_empty() then

						inv:set_stack("frames", i, stack)

						local timer = minetest.get_node_timer(pos)

						timer:start(30)

						meta:set_string('infotext', S('Bees are aclimating'))

						return ItemStack("")
					end
				end

				return stack
			end,

			can_insert = function(pos,node,stack,direction)

				local meta = minetest.get_meta(pos)
				local inv = meta:get_inventory()

				if stack:get_name() ~= "bees:frame_empty"
				or stack:get_count() > 1 then
					return false
				end

				for i = 1, 8 do

					if inv:get_stack("frames", i):is_empty() then
						return true
					end
				end

				return false
			end,

			can_remove = function(pos,node,stack,direction)

				if stack:get_name() == "bees:frame_full" then
					return 1
				else
					return 0
				end
			end,

			input_inventory = "frames",

			connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
		},

		on_construct = function(pos)

			local timer = minetest.get_node_timer(pos)
			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()

			meta:set_int('agressive', 1)

			inv:set_size('queen', 1)
			inv:set_size('frames', 8)

			meta:set_string('infotext', S('Requires Queen bee to function'))
		end,

		on_rightclick = function(pos, node, clicker, itemstack)

			if minetest.is_protected(pos, clicker:get_player_name()) then
				return
			end

			minetest.show_formspec(clicker:get_player_name(),
				'bees:hive_artificial',
				hive_artificial(pos)
			)

			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()

			if meta:get_int('agressive') == 1
			and inv:contains_item('queen', 'bees:queen') then

				clicker:set_hp(clicker:get_hp() - 4)
			else
				meta:set_int('agressive', 1)
			end
		end,

		on_timer = function(pos,elapsed)

			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			local timer = minetest.get_node_timer(pos)

			if inv:contains_item('queen', 'bees:queen') then

				if inv:contains_item('frames', 'bees:frame_empty') then

					timer:start(30)

					local rad = 10
					local minp = {x = pos.x - rad, y = pos.y - rad, z = pos.z - rad}
					local maxp = {x = pos.x + rad, y = pos.y + rad, z = pos.z + rad}
					local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
					local progress = meta:get_int('progress')

					progress = progress + #flowers

					meta:set_int('progress', progress)

					if progress > 1000 then

						local flower = flowers[random(#flowers)] 

						polinate_flower(flower, minetest.get_node(flower).name)

						local stacks = inv:get_list('frames')

						for k, v in pairs(stacks) do

							if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then

								meta:set_int('progress', 0)

								inv:set_stack('frames',k,'bees:frame_full')

								return
							end
						end
					else
						meta:set_string('infotext', S('progress:')
							.. ' '..progress..' + '..#flowers..' / 1000')
					end
				else
					meta:set_string('infotext', S('Does not have empty frame(s)'))

					timer:stop()
				end
			end
		end,

		on_metadata_inventory_take = function(pos, listname, index, stack, player)

			if listname == 'queen' then

				local timer = minetest.get_node_timer(pos)
				local meta = minetest.get_meta(pos)

				meta:set_string('infotext', S('Requires Queen bee to function'))

				timer:stop()
			end
		end,

		allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)

			local inv = minetest.get_meta(pos):get_inventory()

			if from_list == to_list then 

				if inv:get_stack(to_list, to_index):is_empty() then
					return 1
				else
					return 0
				end
			else
				return 0
			end
		end,

		on_metadata_inventory_put = function(pos, listname, index, stack, player)

			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			local timer = minetest.get_node_timer(pos)

			if listname == 'queen' or listname == 'frames' then

				meta:set_string('queen', stack:get_name())
				meta:set_string('infotext', S('Queen inserted, now for the empty frames'))

				if inv:contains_item('frames', 'bees:frame_empty') then

					timer:start(30)

					meta:set_string('infotext', S('Bees are aclimating'))
				end
			end
		end,

		allow_metadata_inventory_put = function(pos, listname, index, stack, player)

			if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then
				return 0
			end

			if listname == 'queen' then

				if stack:get_name():match('bees:queen*') then
					return 1
				end

			elseif listname == 'frames' then

				if stack:get_name() == ('bees:frame_empty') then
					return 1
				end
			end

			return 0
		end,
	})

	minetest.register_craft({
		output = 'bees:hive_industrial',
		recipe = {
			{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
			{'pipeworks:tube_1','bees:hive_artificial','pipeworks:tube_1'},
			{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
		}
	})
end


-- LUCKY BLOCKS

if minetest.get_modpath('lucky_block') then

	local add_bees = function(pos, player)

		local objs = minetest.get_objects_inside_radius(pos, 15)
		local violet = minetest.get_color_escape_sequence("#ff00ff")

		minetest.chat_send_player(player:get_player_name(),
			violet .. S("Bees! Bees for all!"))

		for n = 1, #objs do

			if objs[n]:is_player() then

				local player_pos = objs[n]:get_pos()

				player_pos.y = player_pos.y + 1

				minetest.swap_node(player_pos, {name = 'bees:bees'})
			end
		end
	end

	lucky_block:add_blocks({
		{'cus', add_bees},
		{'dro', {'bees:grafting_tool'}, 1},
		{'dro', {'bees:frame_empty'}, 2},
		{'dro', {'bees:queen'}, 1},
		{'nod', 'bees:extractor'},
		{'dro', {'bees:frame_full'}, 2},
		{'dro', {'bees:bottle_honey'}, 3},
		{'dro', {'bees:smoker'}, 1},
		{'nod', 'bees:hive_artificial'},
	})
end


print(S('[MOD] Bees Loaded!'))