summaryrefslogtreecommitdiff
path: root/anvil/init.lua
blob: e4bc8bd89a5731348a7c46fd010906d4d1ea6211 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
---------------------------------------------------------------------------------------
-- simple anvil that can be used to repair tools
---------------------------------------------------------------------------------------
-- * can be used to repair tools
-- * the hammer gets dammaged a bit at each repair step
---------------------------------------------------------------------------------------

anvil = {
  setting = {
    item_displacement = 7/16,
  }
}

minetest.register_alias("castle:anvil", "anvil:anvil")

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")

-- the hammer for the anvil
minetest.register_tool("anvil:hammer", {
	description = S("Steel blacksmithing hammer"),
	_doc_items_longdesc = S("A tool for repairing other tools at a blacksmith's anvil."),
	_doc_items_usagehelp = S("Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task."),
	image           = "anvil_tool_steelhammer.png",
	inventory_image = "anvil_tool_steelhammer.png",
	
	tool_capabilities = {
		full_punch_interval = 0.8,
		max_drop_level=1,
		groupcaps={
		-- about equal to a stone pick (it's not intended as a tool)
			cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
		},
		damage_groups = {fleshy=6},
	}
})

local tmp = {}

minetest.register_entity("anvil:item",{
	hp_max = 1,
	visual="wielditem",
	visual_size={x=.33,y=.33},
	collisionbox = {0,0,0,0,0,0},
	physical=false,
	textures={"air"},
	on_activate = function(self, staticdata)
		if tmp.nodename ~= nil and tmp.texture ~= nil then
			self.nodename = tmp.nodename
			tmp.nodename = nil
			self.texture = tmp.texture
			tmp.texture = nil
		else
			if staticdata ~= nil and staticdata ~= "" then
				local data = staticdata:split(';')
				if data and data[1] and data[2] then
					self.nodename = data[1]
					self.texture = data[2]
				end
			end
		end
		if self.texture ~= nil then
			self.object:set_properties({textures={self.texture}})
		end
	end,
	get_staticdata = function(self)
		if self.nodename ~= nil and self.texture ~= nil then
			return self.nodename .. ';' .. self.texture
		end
		return ""
	end,
})

local remove_item = function(pos, node)
	local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y + anvil.setting.item_displacement, z = pos.z}, .5)
	if objs then
		for _, obj in ipairs(objs) do
			if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then
				obj:remove()
			end
		end
	end
end

local update_item = function(pos, node)
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()
	if not inv:is_empty("input") then
		pos.y = pos.y + anvil.setting.item_displacement
		tmp.nodename = node.name
		tmp.texture = inv:get_stack("input", 1):get_name()
		local e = minetest.add_entity(pos,"anvil:item")
		local yaw = math.pi*2 - node.param2 * math.pi/2
		e:setyaw(yaw)
	end
end

local metal_sounds
-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.
if default.node_sound_metal_defaults ~= nil then
	metal_sounds = default.node_sound_metal_defaults()
else
	metal_sounds = default.node_sound_stone_defaults()
end

minetest.register_node("anvil:anvil", {
	drawtype = "nodebox",
	description = S("Anvil"),
	_doc_items_longdesc = S("A tool for repairing other tools in conjunction with a blacksmith's hammer."),
	_doc_items_usagehelp = S("Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand."),
	tiles = {"default_stone.png"},
	paramtype  = "light",
	paramtype2 = "facedir",
	groups = {cracky=2},
	sounds = metal_sounds,
	-- the nodebox model comes from realtest
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
			{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
			{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
			{-0.35,-0.1,-0.2,0.35,0.1,0.2},
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
			{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
			{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
			{-0.35,-0.1,-0.2,0.35,0.1,0.2},
		}
	},
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		inv:set_size("input", 1)
	end,
	
	after_place_node = function(pos, placer)
		local meta = minetest.get_meta(pos)
		meta:set_string("owner", placer:get_player_name() or "")
	end,
	
	can_dig = function(pos,player)
		local meta  = minetest.get_meta(pos)
		local inv   = meta:get_inventory()
	
		if not inv:is_empty("input") then
			return false
		end
		return true
	end,
	
	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
		local meta = minetest.get_meta(pos)
		if listname~="input" then
			return 0
		end
		if (listname=='input'
			and(stack:get_wear() == 0
			or minetest.get_item_group(stack:get_name(), "not_repaired_by_anvil") ~= 0
			or stack:get_name() == "technic:water_can" 
			or stack:get_name() == "technic:lava_can" )) then
			
			minetest.chat_send_player( player:get_player_name(), S('This anvil is for damaged tools only.'))
			return 0
		end
		
		if meta:get_inventory():room_for_item("input", stack) then
			return stack:get_count()
		end
		return 0
	end,
	
	allow_metadata_inventory_take = function(pos, listname, index, stack, player)
		if listname~="input" then
			return 0
		end
		return stack:get_count()
	end,
	
	on_rightclick = function(pos, node, clicker, itemstack)
		if itemstack:get_count() == 0 then
			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			if not inv:is_empty("input") then
				local return_stack = inv:get_stack("input", 1)
				inv:set_stack("input", 1, nil)
				local wield_index = clicker:get_wield_index()
				clicker:get_inventory():set_stack("main", wield_index, return_stack)
				remove_item(pos, node)
				return return_stack
			end		
		end
		local this_def = minetest.registered_nodes[node.name]
		if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then
			local s = itemstack:take_item()
			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			inv:add_item("input", s)
			update_item(pos,node)
		end
		return itemstack
	end,
	
	on_punch = function(pos, node, puncher)
		if( not( pos ) or not( node ) or not( puncher )) then
			return
		end

		local wielded = puncher:get_wielded_item()
		local meta = minetest.get_meta(pos)
		local inv  = meta:get_inventory()
		
		if wielded:get_count() == 0 then
			if not inv:is_empty("input") then
				local return_stack = inv:get_stack("input", 1)
				inv:set_stack("input", 1, nil)
				local wield_index = puncher:get_wield_index()
				puncher:get_inventory():set_stack("main", wield_index, return_stack)
				remove_item(pos, node)
			end		
		end
		
		-- only punching with the hammer is supposed to work
		if wielded:get_name() ~= 'anvil:hammer' then
			return
		end
		
		local input = inv:get_stack('input',1)
	
		-- only tools can be repaired
		if( not( input ) 
		or input:is_empty()
				or input:get_name() == "technic:water_can" 
				or input:get_name() == "technic:lava_can" ) then
			return
		end
	
		-- 65535 is max damage
		local damage_state = 40-math.floor(input:get_wear()/1638)
	
		local tool_name = input:get_name()

		local hud2 = nil
		local hud3 = nil
		if( input:get_wear()>0 ) then
			hud2 = puncher:hud_add({
				hud_elem_type = "statbar",
				text = "default_cloud.png^[colorize:#ff0000:256",
				number = 40,
				direction = 0, -- left to right
				position = {x=0.5, y=0.65},
				alignment = {x = 0, y = 0},
				offset = {x = -320, y = 0},
				size = {x=32, y=32},
			})
			hud3 = puncher:hud_add({
				hud_elem_type = "statbar",
				text = "default_cloud.png^[colorize:#00ff00:256",
				number = damage_state,
				direction = 0, -- left to right
				position = {x=0.5, y=0.65},
				alignment = {x = 0, y = 0},
				offset = {x = -320, y = 0},
				size = {x=32, y=32},
			})
		end
		minetest.after(2, function()
			if( puncher ) then
				puncher:hud_remove(hud2)
				puncher:hud_remove(hud3)
			end
		end)
	
		-- tell the player when the job is done
		if(   input:get_wear() == 0 ) then
			local tool_desc
			if minetest.registered_items[tool_name] and minetest.registered_items[tool_name].description then
				tool_desc = minetest.registered_items[tool_name].description
			else
				tool_desc = tool_name
			end
			minetest.chat_send_player( puncher:get_player_name(), S('Your @1 has been repaired successfully.', tool_desc))
			return
		else
			pos.y = pos.y + anvil.setting.item_displacement
			minetest.sound_play({name="anvil_clang"}, {pos=pos})
			minetest.add_particlespawner({
				amount = 10,
				time = 0.1,
				minpos = pos,
				maxpos = pos,
				minvel = {x=2, y=3, z=2},
				maxvel = {x=-2, y=1, z=-2},
				minacc = {x=0, y= -10, z=0},
				maxacc = {x=0, y= -10, z=0},
				minexptime = 0.5,
				maxexptime = 1,
				minsize = 1,
				maxsize = 1,
				collisiondetection = true,
				vertical = false,
				texture = "anvil_spark.png",
			})
		end
	
		-- do the actual repair
		input:add_wear( -5000 ) -- equals to what technic toolshop does in 5 seconds
		inv:set_stack("input", 1, input)
	
		-- damage the hammer slightly
		wielded:add_wear( 100 )
		puncher:set_wielded_item( wielded )
	end,
	is_ground_content = false,
})

-- automatically restore entities lost due to /clearobjects or similar
minetest.register_lbm({
	name = "anvil:anvil_item_restoration",
	nodenames = { "anvil:anvil" },
	run_at_every_load = true,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local test_pos = {x=pos.x, y=pos.y + anvil.setting.item_displacement, z=pos.z}
		if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then return end
		update_item(pos, node)
	end
})

-- Transfer the hammer from the old hammer storage slot to the main slot, or else drop it in world
minetest.register_lbm({
	name = "anvil:hammer_ejection",
	nodenames = "anvil:anvil",
	run_at_every_load = false,
	action = function(pos, node)
		local meta = minetest.get_meta(pos)
		local inv  = meta:get_inventory()
		if not inv:is_empty("hammer") then
			local hammer = inv:get_stack("hammer", 1)
			inv:set_stack("hammer", 1, nil)
			inv:set_size("hammer", 0)
			if inv:is_empty("input") then
				inv:set_stack("input", 1, hammer) -- the abm will ensure there's an entity showing the hammer is here
			else
				minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, hammer)
			end
		end
	end
})

---------------------------------------------------------------------------------------
-- crafting receipes
---------------------------------------------------------------------------------------
minetest.register_craft({
	output = "anvil:anvil",
	recipe = {
                {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
                {'',                   "default:steel_ingot",''                   },
                {"default:steel_ingot","default:steel_ingot","default:steel_ingot"} },
})

minetest.register_craft({
	output = "anvil:hammer",
	recipe = {
                {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
                {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
                {"group:stick", '', ''} },
})