Age | Commit message (Collapse) | Author |
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unifieddyes, and unifiedmesecons
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and Jordach's skin
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gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes
In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes. See its forum thread for details.
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Updated several mods: castles, homedecor, digilines, farming redo,
jumping, maptools, mesecons, moreblocks, moretrees, pipeworks,
signs_lib, technic, unified_dyes
Deleted the peaceful_npc mod, as it is broken and unmaintained.
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updated blox, homedecor, plantlifed, cottages, farming_redo,
framedglass, gloopblocks, mesecons, moreblocks, moretrees,
pipeworks, player_textures, replacer, signs_lib, stained_glass,
technic, travelnet, unified_inventory, unifieddyes, and worldedit.
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maptools, mesecons, moreblocks, moreores, pipeworks, quartz
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framed glass, gloopblocks, mesecons, moreblocks, pipeworks, signs_lib,
technic, unified mesecons, and worldedit
created a new tag for this release (this will be standard procedure from
now on)
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biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
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homedecor, and pipeworks
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castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack
caverealms, coloredwood, concrete, currency, farming redo, home decor,
ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory
unified bricks, unified dyes, worldedit, and xban2
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stainedglass, unifiedbricks, unified dyes
also contains updates to castle modpack's tapestries that hasn't hit the official castle modpack yet.
removed redundant castle mod (should have been deleted when DB switched to the modpack one)
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solidcolor, stainedglass, unifiedbricks, and unified dyes
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pipeworks, player_textures, signs_lib, unifieddyes, and worldedit
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blox, bobblocks, homedecor, coloredwood, gloopblocks, moreblocks,
plasticbox, replacer, solidcolor, stained_glass, technic, unifiedbricks,
and unifieddyes (in most of these, it's to upgrade to the Unified Dyes
"extended" palette)
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updated: blox, bobblocks, castle, homedecor, coloredwood, ilights, stainedglass, unifiedbricks
added: cheapie's rgblightstone, digistuff, unifiedmesecons, and solidcolor
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worldedit
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blox, bobblocks, coloredwood, framedglass, homedecor, ilights,
plasticbox, stained_glass, unifiedbricks, and of course unified dyes.
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areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs,
coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores,
pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes,
vines, worldedit, xban2, maybe some others I didn't think about ;-)
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biome_lib, boost_cart, building_blocks, castle, homedecor, glooptest,
currency, roads, invsaw, maptools, mesecons, moreblocks, nixie_tubes,
pipeworks, signs_lib, technic, unified_inventory, unifiedbricks, worldedit,
xban2
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glooptest, quartz, unified_inventory, inbox, mesecons, and
worldedit mods
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technic, and xban2
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(you can't have a modpack buried inside a modpack)
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