Age | Commit message (Collapse) | Author |
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gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit
switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures
The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
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update homedecor, pipeworks, gloopblocks, signs_lib, stainedglass
also updated technic, roads, glooptest, framedglass
(they're my forks actually, just until some pending PRs are merged)
make default locked chests use basic_materials padlock
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and Jordach's skin
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updated blox, homedecor, plantlifed, cottages, farming_redo,
framedglass, gloopblocks, mesecons, moreblocks, moretrees,
pipeworks, player_textures, replacer, signs_lib, stained_glass,
technic, travelnet, unified_inventory, unifieddyes, and worldedit.
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homedecor, and pipeworks
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castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack
caverealms, coloredwood, concrete, currency, farming redo, home decor,
ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory
unified bricks, unified dyes, worldedit, and xban2
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blox, bobblocks, homedecor, coloredwood, gloopblocks, moreblocks,
plasticbox, replacer, solidcolor, stained_glass, technic, unifiedbricks,
and unifieddyes (in most of these, it's to upgrade to the Unified Dyes
"extended" palette)
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areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs,
coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores,
pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes,
vines, worldedit, xban2, maybe some others I didn't think about ;-)
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(you can't have a modpack buried inside a modpack)
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