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-rw-r--r--worldedit_commands/mark.lua162
1 files changed, 162 insertions, 0 deletions
diff --git a/worldedit_commands/mark.lua b/worldedit_commands/mark.lua
new file mode 100644
index 0000000..4062cae
--- /dev/null
+++ b/worldedit_commands/mark.lua
@@ -0,0 +1,162 @@
+worldedit.marker1 = {}
+worldedit.marker2 = {}
+worldedit.marker_region = {}
+
+--marks worldedit region position 1
+worldedit.mark_pos1 = function(name)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+
+ if pos1 ~= nil then
+ --make area stay loaded
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos1, pos1)
+ end
+ if worldedit.marker1[name] ~= nil then --marker already exists
+ worldedit.marker1[name]:remove() --remove marker
+ worldedit.marker1[name] = nil
+ end
+ if pos1 ~= nil then
+ --add marker
+ worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
+ if worldedit.marker1[name] ~= nil then
+ worldedit.marker1[name]:get_luaentity().player_name = name
+ end
+ end
+ worldedit.mark_region(name)
+end
+
+--marks worldedit region position 2
+worldedit.mark_pos2 = function(name)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+
+ if pos2 ~= nil then
+ --make area stay loaded
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos2, pos2)
+ end
+ if worldedit.marker2[name] ~= nil then --marker already exists
+ worldedit.marker2[name]:remove() --remove marker
+ worldedit.marker2[name] = nil
+ end
+ if pos2 ~= nil then
+ --add marker
+ worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
+ if worldedit.marker2[name] ~= nil then
+ worldedit.marker2[name]:get_luaentity().player_name = name
+ end
+ end
+ worldedit.mark_region(name)
+end
+
+worldedit.mark_region = function(name)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+
+ if worldedit.marker_region[name] ~= nil then --marker already exists
+ --wip: make the area stay loaded somehow
+ for _, entity in ipairs(worldedit.marker_region[name]) do
+ entity:remove()
+ end
+ worldedit.marker_region[name] = nil
+ end
+ if pos1 ~= nil and pos2 ~= nil then
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local thickness = 0.2
+ local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
+
+ --make area stay loaded
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos1, pos2)
+
+ local markers = {}
+
+ --XY plane markers
+ for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
+ local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")
+ marker:set_properties({
+ visual_size={x=sizex * 2, y=sizey * 2},
+ collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
+ })
+ marker:get_luaentity().player_name = name
+ table.insert(markers, marker)
+ end
+
+ --YZ plane markers
+ for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
+ local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")
+ marker:set_properties({
+ visual_size={x=sizez * 2, y=sizey * 2},
+ collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
+ })
+ marker:setyaw(math.pi / 2)
+ marker:get_luaentity().player_name = name
+ table.insert(markers, marker)
+ end
+
+ worldedit.marker_region[name] = markers
+ end
+end
+
+minetest.register_entity(":worldedit:pos1", {
+ initial_properties = {
+ visual = "cube",
+ visual_size = {x=1.1, y=1.1},
+ textures = {"worldedit_pos1.png", "worldedit_pos1.png",
+ "worldedit_pos1.png", "worldedit_pos1.png",
+ "worldedit_pos1.png", "worldedit_pos1.png"},
+ collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
+ physical = false,
+ },
+ on_step = function(self, dtime)
+ if worldedit.marker1[self.player_name] == nil then
+ self.object:remove()
+ end
+ end,
+ on_punch = function(self, hitter)
+ self.object:remove()
+ worldedit.marker1[self.player_name] = nil
+ end,
+})
+
+minetest.register_entity(":worldedit:pos2", {
+ initial_properties = {
+ visual = "cube",
+ visual_size = {x=1.1, y=1.1},
+ textures = {"worldedit_pos2.png", "worldedit_pos2.png",
+ "worldedit_pos2.png", "worldedit_pos2.png",
+ "worldedit_pos2.png", "worldedit_pos2.png"},
+ collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
+ physical = false,
+ },
+ on_step = function(self, dtime)
+ if worldedit.marker2[self.player_name] == nil then
+ self.object:remove()
+ end
+ end,
+ on_punch = function(self, hitter)
+ self.object:remove()
+ worldedit.marker2[self.player_name] = nil
+ end,
+})
+
+minetest.register_entity(":worldedit:region_cube", {
+ initial_properties = {
+ visual = "upright_sprite",
+ visual_size = {x=1.1, y=1.1},
+ textures = {"worldedit_cube.png"},
+ visual_size = {x=10, y=10},
+ physical = false,
+ },
+ on_step = function(self, dtime)
+ if worldedit.marker_region[self.player_name] == nil then
+ self.object:remove()
+ return
+ end
+ end,
+ on_punch = function(self, hitter)
+ for _, entity in ipairs(worldedit.marker_region[self.player_name]) do
+ entity:remove()
+ end
+ worldedit.marker_region[self.player_name] = nil
+ end,
+})
+