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-rw-r--r--worldedit_commands/mark.lua41
1 files changed, 28 insertions, 13 deletions
diff --git a/worldedit_commands/mark.lua b/worldedit_commands/mark.lua
index 7f880ea..9d41bda 100644
--- a/worldedit_commands/mark.lua
+++ b/worldedit_commands/mark.lua
@@ -58,8 +58,19 @@ worldedit.mark_region = function(name)
end
worldedit.marker_region[name] = nil
end
+
if pos1 ~= nil and pos2 ~= nil then
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ local vec = vector.subtract(pos2, pos1)
+ local maxside = math.max(vec.x, math.max(vec.y, vec.z))
+ local limit = tonumber(minetest.setting_get("active_object_send_range_blocks")) * 16
+ if maxside > limit * 1.5 then
+ -- The client likely won't be able to see the plane markers as intended anyway,
+ -- thus don't place them and also don't load the area into memory
+ return
+ end
+
local thickness = 0.2
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
@@ -72,24 +83,28 @@ worldedit.mark_region = function(name)
--XY plane markers
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")
- marker:set_properties({
- visual_size={x=sizex * 2, y=sizey * 2},
- collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
- })
- marker:get_luaentity().player_name = name
- table.insert(markers, marker)
+ if marker ~= nil then
+ marker:set_properties({
+ visual_size={x=sizex * 2, y=sizey * 2},
+ collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
+ })
+ marker:get_luaentity().player_name = name
+ table.insert(markers, marker)
+ end
end
--YZ plane markers
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")
- marker:set_properties({
- visual_size={x=sizez * 2, y=sizey * 2},
- collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
- })
- marker:setyaw(math.pi / 2)
- marker:get_luaentity().player_name = name
- table.insert(markers, marker)
+ if marker ~= nil then
+ marker:set_properties({
+ visual_size={x=sizez * 2, y=sizey * 2},
+ collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
+ })
+ marker:setyaw(math.pi / 2)
+ marker:get_luaentity().player_name = name
+ table.insert(markers, marker)
+ end
end
worldedit.marker_region[name] = markers