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-rw-r--r--worldedit/manipulations.lua2
-rw-r--r--worldedit/primitives.lua7
2 files changed, 5 insertions, 4 deletions
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua
index 995619c..ee51561 100644
--- a/worldedit/manipulations.lua
+++ b/worldedit/manipulations.lua
@@ -301,7 +301,7 @@ function worldedit.stack(pos1, pos2, axis, count)
local amount = 0
local copy = worldedit.copy
local i = 1
- function next_one()
+ local function next_one()
if i <= count then
i = i + 1
amount = amount + length
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua
index 1bebfde..0a7d175 100644
--- a/worldedit/primitives.lua
+++ b/worldedit/primitives.lua
@@ -208,12 +208,13 @@ function worldedit.pyramid(pos, axis, height, node_name, hollow)
local other1, other2 = worldedit.get_axis_others(axis)
-- Set up voxel manipulator
- local manip, area = mh.init_axis_radius(pos, axis,
- height >= 0 and height or -height)
+ -- FIXME: passing negative <radius> causes mis-sorted pos to be passed
+ -- into mh.init() which is technically not allowed but works
+ local manip, area = mh.init_axis_radius(pos, axis, height)
local data = mh.get_empty_data(area)
-- Handle inverted pyramids
- local start_axis, end_axis, step
+ local step
if height > 0 then
height = height - 1
step = 1