summaryrefslogtreecommitdiff
path: root/worldedit/worldedit_gui/init.lua
diff options
context:
space:
mode:
Diffstat (limited to 'worldedit/worldedit_gui/init.lua')
-rw-r--r--worldedit/worldedit_gui/init.lua249
1 files changed, 249 insertions, 0 deletions
diff --git a/worldedit/worldedit_gui/init.lua b/worldedit/worldedit_gui/init.lua
new file mode 100644
index 0000000..da54f7b
--- /dev/null
+++ b/worldedit/worldedit_gui/init.lua
@@ -0,0 +1,249 @@
+worldedit = worldedit or {}
+
+--[[
+Example:
+
+ worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
+ name = "Make Hollow Cylinder",
+ privs = {worldedit=true},
+ get_formspec = function(name) return "some formspec here" end,
+ on_select = function(name) print(name .. " clicked the button!") end,
+ })
+
+Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
+
+Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
+
+Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
+
+If the identifier is already registered to another function, it will be replaced by the new one.
+
+The `on_select` function must not call `worldedit.show_page`
+]]
+
+worldedit.pages = {} --mapping of identifiers to options
+local identifiers = {} --ordered list of identifiers
+worldedit.register_gui_function = function(identifier, options)
+ worldedit.pages[identifier] = options
+ table.insert(identifiers, identifier)
+end
+
+--[[
+Example:
+
+ worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
+ print(minetest.serialize(fields))
+ end)
+]]
+
+worldedit.register_gui_handler = function(identifier, handler)
+ local enabled = true
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if not enabled then return false end
+ enabled = false
+ minetest.after(0.2, function() enabled = true end)
+ local name = player:get_player_name()
+
+ --ensure the player has permission to perform the action
+ local entry = worldedit.pages[identifier]
+ if entry and minetest.check_player_privs(name, entry.privs or {}) then
+ return handler(name, fields)
+ end
+ return false
+ end)
+end
+
+worldedit.get_formspec_header = function(identifier)
+ local entry = worldedit.pages[identifier] or {}
+ return "button[0,0;2,0.5;worldedit_gui;Back]" ..
+ string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
+end
+
+local get_formspec = function(name, identifier)
+ if worldedit.pages[identifier] then
+ return worldedit.pages[identifier].get_formspec(name)
+ end
+ return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
+end
+
+--implement worldedit.show_page(name, page) in different ways depending on the available APIs
+if rawget(_G, "unified_inventory") then --unified inventory installed
+ local old_func = worldedit.register_gui_function
+ worldedit.register_gui_function = function(identifier, options)
+ old_func(identifier, options)
+ unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
+ end
+
+ unified_inventory.register_button("worldedit_gui", {
+ type = "image",
+ image = "inventory_plus_worldedit_gui.png",
+ })
+
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local name = player:get_player_name()
+ if fields.worldedit_gui then --main page
+ worldedit.show_page(name, "worldedit_gui")
+ return true
+ elseif fields.worldedit_gui_exit then --return to original page
+ local player = minetest.get_player_by_name(name)
+ if player then
+ unified_inventory.set_inventory_formspec(player, "craft")
+ end
+ return true
+ end
+ return false
+ end)
+
+ worldedit.show_page = function(name, page)
+ local player = minetest.get_player_by_name(name)
+ if player then
+ player:set_inventory_formspec(get_formspec(name, page))
+ end
+ end
+elseif rawget(_G, "inventory_plus") then --inventory++ installed
+ minetest.register_on_joinplayer(function(player)
+ local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
+ if can_worldedit then
+ inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
+ end
+ end)
+
+ --show the form when the button is pressed and hide it when done
+ local gui_player_formspecs = {}
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local name = player:get_player_name()
+ if fields.worldedit_gui then --main page
+ gui_player_formspecs[name] = player:get_inventory_formspec()
+ worldedit.show_page(name, "worldedit_gui")
+ return true
+ elseif fields.worldedit_gui_exit then --return to original page
+ if gui_player_formspecs[name] then
+ inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
+ end
+ return true
+ end
+ return false
+ end)
+
+ worldedit.show_page = function(name, page)
+ local player = minetest.get_player_by_name(name)
+ if player then
+ inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
+ end
+ end
+else --fallback button
+ local player_formspecs = {}
+
+ local update_main_formspec = function(name)
+ local formspec = player_formspecs[name]
+ if not formspec then
+ return
+ end
+ local player = minetest.get_player_by_name(name)
+ if not player then --this is in case the player signs off while the media is loading
+ return
+ end
+ if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
+ formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
+ else
+ formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
+ end
+ player:set_inventory_formspec(formspec)
+ end
+
+ minetest.register_on_joinplayer(function(player)
+ local name = player:get_player_name()
+ minetest.after(1, function()
+ if minetest.get_player_by_name(name) then --ensure the player is still signed in
+ player_formspecs[name] = player:get_inventory_formspec()
+ minetest.after(0.01, function()
+ update_main_formspec(name)
+ end)
+ end
+ end)
+ end)
+
+ minetest.register_on_leaveplayer(function(player)
+ player_formspecs[player:get_player_name()] = nil
+ end)
+
+ local gui_player_formspecs = {}
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local name = player:get_player_name()
+ if fields.worldedit_gui then --main page
+ gui_player_formspecs[name] = player:get_inventory_formspec()
+ worldedit.show_page(name, "worldedit_gui")
+ return true
+ elseif fields.worldedit_gui_exit then --return to original page
+ if gui_player_formspecs[name] then
+ player:set_inventory_formspec(gui_player_formspecs[name])
+ end
+ return true
+ else --deal with creative_inventory setting the formspec on every single message
+ minetest.after(0.01,function()
+ update_main_formspec(name)
+ end)
+ return false --continue processing in creative inventory
+ end
+ end)
+
+ worldedit.show_page = function(name, page)
+ local player = minetest.get_player_by_name(name)
+ if player then
+ player:set_inventory_formspec(get_formspec(name, page))
+ end
+ end
+end
+
+worldedit.register_gui_function("worldedit_gui", {
+ name = "WorldEdit GUI",
+ get_formspec = function(name)
+ --create a form with all the buttons arranged in a grid
+ local buttons, x, y, index = {}, 0, 1, 0
+ local width, height = 3, 0.8
+ local columns = 5
+ for i, identifier in pairs(identifiers) do
+ if identifier ~= "worldedit_gui" then
+ local entry = worldedit.pages[identifier]
+ table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
+ "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
+
+ index, x = index + 1, x + width
+ if index == columns then --row is full
+ x, y = 0, y + height
+ index = 0
+ end
+ end
+ end
+ if index == 0 then --empty row
+ y = y - height
+ end
+ return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
+ "button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
+ "label[2,0;WorldEdit GUI]" ..
+ table.concat(buttons)
+ end,
+})
+
+worldedit.register_gui_handler("worldedit_gui", function(name, fields)
+ for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
+ if fields[identifier] and identifier ~= "worldedit_gui" then
+ --ensure player has permission to perform action
+ local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
+ if not has_privs then
+ worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
+ return false
+ end
+ if entry.on_select then
+ entry.on_select(name)
+ end
+ if entry.get_formspec then
+ worldedit.show_page(name, identifier)
+ end
+ return true
+ end
+ end
+ return false
+end)
+
+dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")