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-rw-r--r--worldedit/worldedit_gui/functionality.lua707
1 files changed, 0 insertions, 707 deletions
diff --git a/worldedit/worldedit_gui/functionality.lua b/worldedit/worldedit_gui/functionality.lua
deleted file mode 100644
index c358a8c..0000000
--- a/worldedit/worldedit_gui/functionality.lua
+++ /dev/null
@@ -1,707 +0,0 @@
---saved state for each player
-local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
-local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
-local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
-local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
-local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
-local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
-local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
-local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
-local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
-local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
-local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
-local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
-local gui_formspec = {} --mapping of player names to formspecs
-local gui_code = {} --mapping of player names to formspecs
-
---set default values
-setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
-setmetatable(gui_nodename2, {__index = function() return "Stone" end})
-setmetatable(gui_axis1, {__index = function() return 4 end})
-setmetatable(gui_axis2, {__index = function() return 1 end})
-setmetatable(gui_distance1, {__index = function() return "10" end})
-setmetatable(gui_distance2, {__index = function() return "5" end})
-setmetatable(gui_distance3, {__index = function() return "2" end})
-setmetatable(gui_count1, {__index = function() return "3" end})
-setmetatable(gui_count2, {__index = function() return "6" end})
-setmetatable(gui_count3, {__index = function() return "4" end})
-setmetatable(gui_angle, {__index = function() return 90 end})
-setmetatable(gui_filename, {__index = function() return "building" end})
-setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
-setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
-
-local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
-local axis_values = {"x", "y", "z", "?"}
-setmetatable(axis_indices, {__index = function () return 4 end})
-setmetatable(axis_values, {__index = function () return "?" end})
-
-local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
-local angle_values = {90, 180, 270}
-setmetatable(angle_indices, {__index = function () return 1 end})
-setmetatable(angle_values, {__index = function () return 90 end})
-
---given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
-local combine_privs = function(...)
- local result = {}
- for i, privs in ipairs({...}) do
- for name, value in pairs(privs) do
- if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
- return {__fake_priv_that_nobody_has__=true} --priviledge table that can never be satisfied
- end
- result[name] = value
- end
- end
- return result
-end
-
-worldedit.register_gui_function("worldedit_gui_about", {
- name = "About", privs = minetest.chatcommands["/about"].privs,
- on_select = function(name)
- minetest.chatcommands["/about"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_inspect", {
- name = "Toggle Inspect", privs = minetest.chatcommands["/inspect"].privs,
- on_select = function(name)
- minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_region", {
- name = "Get/Set Region", privs = combine_privs(minetest.chatcommands["/p"].privs, minetest.chatcommands["/pos1"].privs, minetest.chatcommands["/pos2"].privs, minetest.chatcommands["/reset"].privs, minetest.chatcommands["/mark"].privs, minetest.chatcommands["/unmark"].privs, minetest.chatcommands["/volume"].privs, minetest.chatcommands["/fixedpos"].privs),
- get_formspec = function(name)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
- "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
- "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
- "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
- "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
- "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
- "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
- "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
- "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
- "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
- "label[0,4.7;Position 1]" ..
- string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
- string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
- string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
- "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
- "label[0,6.2;Position 2]" ..
- string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
- string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
- string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
- "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
- if fields.worldedit_gui_p_get then
- minetest.chatcommands["/p"].func(name, "get")
- return true
- elseif fields.worldedit_gui_p_set1 then
- minetest.chatcommands["/p"].func(name, "set1")
- return true
- elseif fields.worldedit_gui_p_set2 then
- minetest.chatcommands["/p"].func(name, "set2")
- return true
- elseif fields.worldedit_gui_pos1 then
- minetest.chatcommands["/pos1"].func(name, "")
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- elseif fields.worldedit_gui_pos2 then
- minetest.chatcommands["/pos2"].func(name, "")
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- elseif fields.worldedit_gui_reset then
- minetest.chatcommands["/reset"].func(name, "")
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- elseif fields.worldedit_gui_mark then
- minetest.chatcommands["/mark"].func(name, "")
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- elseif fields.worldedit_gui_unmark then
- minetest.chatcommands["/unmark"].func(name, "")
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- elseif fields.worldedit_gui_volume then
- minetest.chatcommands["/volume"].func(name, "")
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- elseif fields.worldedit_gui_fixedpos_pos1_submit then
- minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",
- tostring(fields.worldedit_gui_fixedpos_pos1x),
- tostring(fields.worldedit_gui_fixedpos_pos1y),
- tostring(fields.worldedit_gui_fixedpos_pos1z)))
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- elseif fields.worldedit_gui_fixedpos_pos2_submit then
- minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",
- tostring(fields.worldedit_gui_fixedpos_pos2x),
- tostring(fields.worldedit_gui_fixedpos_pos2y),
- tostring(fields.worldedit_gui_fixedpos_pos2z)))
- worldedit.show_page(name, "worldedit_gui_region")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_set", {
- name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,
- get_formspec = function(name)
- local node = gui_nodename1[name]
- local nodename = worldedit.normalize_nodename(node)
- return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
- if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then
- gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
- worldedit.show_page(name, "worldedit_gui_set")
- if fields.worldedit_gui_set_submit then
- minetest.chatcommands["/set"].func(name, gui_nodename1[name])
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_replace", {
- name = "Replace Nodes", privs = combine_privs(minetest.chatcommands["/replace"].privs, minetest.chatcommands["/replaceinverse"].privs),
- get_formspec = function(name)
- local search, replace = gui_nodename1[name], gui_nodename2[name]
- local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
- return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
- (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
- "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
- (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename)
- or "image[5.5,2.1;1,1;unknown_node.png]") ..
- "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
- "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
- if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
- or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
- gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
- gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
- worldedit.show_page(name, "worldedit_gui_replace")
- if fields.worldedit_gui_replace_submit then
- minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
- elseif fields.worldedit_gui_replace_submit_inverse then
- minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_sphere_dome", {
- name = "Sphere/Dome", privs = combine_privs(minetest.chatcommands["/hollowsphere"].privs, minetest.chatcommands["/sphere"].privs, minetest.chatcommands["/hollowdome"].privs, minetest.chatcommands["/dome"].privs),
- get_formspec = function(name)
- local node, radius = gui_nodename1[name], gui_distance2[name]
- local nodename = worldedit.normalize_nodename(node)
- return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
- "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
- "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
- "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
- "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
- if fields.worldedit_gui_sphere_dome_search
- or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
- or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
- gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
- gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
- worldedit.show_page(name, "worldedit_gui_sphere_dome")
- if fields.worldedit_gui_sphere_dome_submit_hollow then
- minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
- elseif fields.worldedit_gui_sphere_dome_submit_solid then
- minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
- elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
- minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
- elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
- minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_cylinder", {
- name = "Cylinder", privs = combine_privs(minetest.chatcommands["/hollowcylinder"].privs, minetest.chatcommands["/cylinder"].privs),
- get_formspec = function(name)
- local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name]
- local nodename = worldedit.normalize_nodename(node)
- return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
- string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
- string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
- "button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
- "button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
- if fields.worldedit_gui_cylinder_search
- or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
- gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
- gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
- gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
- gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
- worldedit.show_page(name, "worldedit_gui_cylinder")
- if fields.worldedit_gui_cylinder_submit_hollow then
- minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
- elseif fields.worldedit_gui_cylinder_submit_solid then
- minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
- end
- return true
- end
- if fields.worldedit_gui_cylinder_axis then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
- worldedit.show_page(name, "worldedit_gui_cylinder")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_pyramid", {
- name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs,
- get_formspec = function(name)
- local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
- local nodename = worldedit.normalize_nodename(node)
- return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
- string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
- "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
- if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then
- gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
- gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
- gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
- worldedit.show_page(name, "worldedit_gui_pyramid")
- if fields.worldedit_gui_pyramid_submit then
- minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_nodename1[name]))
- end
- return true
- end
- if fields.worldedit_gui_pyramid_axis then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
- worldedit.show_page(name, "worldedit_gui_pyramid")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_spiral", {
- name = "Spiral", privs = minetest.chatcommands["/spiral"].privs,
- get_formspec = function(name)
- local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
- local nodename = worldedit.normalize_nodename(node)
- return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
- string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
- string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
- "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
- if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
- gui_nodename1[name] = fields.worldedit_gui_spiral_node
- gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
- gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
- gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
- worldedit.show_page(name, "worldedit_gui_spiral")
- if fields.worldedit_gui_spiral_submit then
- minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name]))
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_copy_move", {
- name = "Copy/Move", privs = combine_privs(minetest.chatcommands["/copy"].privs, minetest.chatcommands["/move"].privs),
- get_formspec = function(name)
- local axis = gui_axis1[name] or 4
- local amount = gui_distance1[name] or "10"
- return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
- string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
- "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
- if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
- gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
- worldedit.show_page(name, "worldedit_gui_copy_move")
- if fields.worldedit_gui_copy_move_copy then
- minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
- else --fields.worldedit_gui_copy_move_move
- minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
- end
- return true
- end
- if fields.worldedit_gui_copy_move_axis then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
- worldedit.show_page(name, "worldedit_gui_copy_move")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_stack", {
- name = "Stack", privs = minetest.chatcommands["/stack"].privs,
- get_formspec = function(name)
- local axis, count = gui_axis1[name], gui_count1[name]
- return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
- string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
- if fields.worldedit_gui_stack_submit then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
- gui_count1[name] = tostring(fields.worldedit_gui_stack_count)
- worldedit.show_page(name, "worldedit_gui_stack")
- minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
- return true
- end
- if fields.worldedit_gui_stack_axis then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
- worldedit.show_page(name, "worldedit_gui_stack")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_stretch", {
- name = "Stretch", privs = minetest.chatcommands["/stretch"].privs,
- get_formspec = function(name)
- local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
- return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
- string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
- "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
- if fields.worldedit_gui_stretch_submit then
- gui_count1[name] = tostring(fields.worldedit_gui_stretch_x)
- gui_count2[name] = tostring(fields.worldedit_gui_stretch_y)
- gui_count3[name] = tostring(fields.worldedit_gui_stretch_z)
- worldedit.show_page(name, "worldedit_gui_stretch")
- minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_transpose", {
- name = "Transpose", privs = minetest.chatcommands["/transpose"].privs,
- get_formspec = function(name)
- local axis1, axis2 = gui_axis1[name], gui_axis2[name]
- return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
- string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
- string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
- if fields.worldedit_gui_transpose_submit then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
- gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
- worldedit.show_page(name, "worldedit_gui_transpose")
- minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
- return true
- end
- if fields.worldedit_gui_transpose_axis1 then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
- worldedit.show_page(name, "worldedit_gui_transpose")
- return true
- end
- if fields.worldedit_gui_transpose_axis2 then
- gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
- worldedit.show_page(name, "worldedit_gui_transpose")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_flip", {
- name = "Flip", privs = minetest.chatcommands["/flip"].privs,
- get_formspec = function(name)
- local axis = gui_axis1[name]
- return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
- string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
- if fields.worldedit_gui_flip_submit then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
- worldedit.show_page(name, "worldedit_gui_flip")
- minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]])
- return true
- end
- if fields.worldedit_gui_flip_axis then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
- worldedit.show_page(name, "worldedit_gui_flip")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_rotate", {
- name = "Rotate", privs = minetest.chatcommands["/rotate"].privs,
- get_formspec = function(name)
- local axis, angle = gui_axis1[name], gui_angle[name]
- return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
- string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
- string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
- if fields.worldedit_gui_rotate_submit then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
- gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
- worldedit.show_page(name, "worldedit_gui_rotate")
- minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
- return true
- end
- if fields.worldedit_gui_rotate_axis then
- gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
- worldedit.show_page(name, "worldedit_gui_rotate")
- return true
- end
- if fields.worldedit_gui_rotate_angle then
- gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
- worldedit.show_page(name, "worldedit_gui_rotate")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_orient", {
- name = "Orient", privs = minetest.chatcommands["/orient"].privs,
- get_formspec = function(name)
- local angle = gui_angle[name]
- return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
- string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
- if fields.worldedit_gui_orient_submit then
- gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
- worldedit.show_page(name, "worldedit_gui_orient")
- minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]]))
- return true
- end
- if fields.worldedit_gui_orient_angle then
- gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
- worldedit.show_page(name, "worldedit_gui_orient")
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_fixlight", {
- name = "Fix Lighting", privs = minetest.chatcommands["/fixlight"].privs,
- on_select = function(name)
- minetest.chatcommands["/fixlight"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_hide", {
- name = "Hide Region", privs = minetest.chatcommands["/hide"].privs,
- on_select = function(name)
- minetest.chatcommands["/hide"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_suppress", {
- name = "Suppress Nodes", privs = minetest.chatcommands["/suppress"].privs,
- get_formspec = function(name)
- local node = gui_nodename1[name]
- local nodename = worldedit.normalize_nodename(node)
- return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
- if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then
- gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node)
- worldedit.show_page(name, "worldedit_gui_suppress")
- if fields.worldedit_gui_suppress_submit then
- minetest.chatcommands["/suppress"].func(name, gui_nodename1[name])
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_highlight", {
- name = "Highlight Nodes", privs = minetest.chatcommands["/highlight"].privs,
- get_formspec = function(name)
- local node = gui_nodename1[name]
- local nodename = worldedit.normalize_nodename(node)
- return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
- or "image[5.5,1.1;1,1;unknown_node.png]") ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
- if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then
- gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node)
- worldedit.show_page(name, "worldedit_gui_highlight")
- if fields.worldedit_gui_highlight_submit then
- minetest.chatcommands["/highlight"].func(name, gui_nodename1[name])
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_restore", {
- name = "Restore Region", privs = minetest.chatcommands["/restore"].privs,
- on_select = function(name)
- minetest.chatcommands["/restore"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_save_load", {
- name = "Save/Load", privs = combine_privs(minetest.chatcommands["/save"].privs, minetest.chatcommands["/allocate"].privs, minetest.chatcommands["/load"].privs),
- get_formspec = function(name)
- local filename = gui_filename[name]
- return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
- "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
- "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
- "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
- if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
- gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
- worldedit.show_page(name, "worldedit_gui_save_load")
- if fields.worldedit_gui_save_load_submit_save then
- minetest.chatcommands["/save"].func(name, gui_filename[name])
- elseif fields.worldedit_gui_save_load_submit_allocate then
- minetest.chatcommands["/allocate"].func(name, gui_filename[name])
- else --fields.worldedit_gui_save_load_submit_load
- minetest.chatcommands["/load"].func(name, gui_filename[name])
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_lua", {
- name = "Run Lua",
- get_formspec = function(name)
- local code = gui_code[name]
- return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
- string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
- "button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
- "button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
- if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
- gui_code[name] = fields.worldedit_gui_lua_value
- worldedit.show_page(name, "worldedit_gui_lua")
- if fields.worldedit_gui_lua_run then
- minetest.chatcommands["/lua"].func(name, gui_code[name])
- else --fields.worldedit_gui_lua_transform
- minetest.chatcommands["/luatransform"].func(name, gui_code[name])
- end
- return true
- end
- return false
-end)
-
-worldedit.register_gui_function("worldedit_gui_clearobjects", {
- name = "Clear Objects", privs = minetest.chatcommands["/clearobjects"].privs,
- on_select = function(name)
- minetest.chatcommands["/clearobjects"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_formspec_tester", {
- name = "Formspec Tester",
- get_formspec = function(name)
- local value = gui_formspec[name]
- return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") ..
- string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) ..
- "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields)
- if fields.worldedit_gui_formspec_tester_show then
- gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or ""
- worldedit.show_page(name, "worldedit_gui_formspec_tester")
- minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name])
- return true
- end
- return false
-end)