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-rw-r--r--worldedit/worldedit_commands/mark.lua162
1 files changed, 0 insertions, 162 deletions
diff --git a/worldedit/worldedit_commands/mark.lua b/worldedit/worldedit_commands/mark.lua
deleted file mode 100644
index 4062cae..0000000
--- a/worldedit/worldedit_commands/mark.lua
+++ /dev/null
@@ -1,162 +0,0 @@
-worldedit.marker1 = {}
-worldedit.marker2 = {}
-worldedit.marker_region = {}
-
---marks worldedit region position 1
-worldedit.mark_pos1 = function(name)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
-
- if pos1 ~= nil then
- --make area stay loaded
- local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos1, pos1)
- end
- if worldedit.marker1[name] ~= nil then --marker already exists
- worldedit.marker1[name]:remove() --remove marker
- worldedit.marker1[name] = nil
- end
- if pos1 ~= nil then
- --add marker
- worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
- if worldedit.marker1[name] ~= nil then
- worldedit.marker1[name]:get_luaentity().player_name = name
- end
- end
- worldedit.mark_region(name)
-end
-
---marks worldedit region position 2
-worldedit.mark_pos2 = function(name)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
-
- if pos2 ~= nil then
- --make area stay loaded
- local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos2, pos2)
- end
- if worldedit.marker2[name] ~= nil then --marker already exists
- worldedit.marker2[name]:remove() --remove marker
- worldedit.marker2[name] = nil
- end
- if pos2 ~= nil then
- --add marker
- worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
- if worldedit.marker2[name] ~= nil then
- worldedit.marker2[name]:get_luaentity().player_name = name
- end
- end
- worldedit.mark_region(name)
-end
-
-worldedit.mark_region = function(name)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
-
- if worldedit.marker_region[name] ~= nil then --marker already exists
- --wip: make the area stay loaded somehow
- for _, entity in ipairs(worldedit.marker_region[name]) do
- entity:remove()
- end
- worldedit.marker_region[name] = nil
- end
- if pos1 ~= nil and pos2 ~= nil then
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local thickness = 0.2
- local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
-
- --make area stay loaded
- local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos1, pos2)
-
- local markers = {}
-
- --XY plane markers
- for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
- local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")
- marker:set_properties({
- visual_size={x=sizex * 2, y=sizey * 2},
- collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
- })
- marker:get_luaentity().player_name = name
- table.insert(markers, marker)
- end
-
- --YZ plane markers
- for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
- local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")
- marker:set_properties({
- visual_size={x=sizez * 2, y=sizey * 2},
- collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
- })
- marker:setyaw(math.pi / 2)
- marker:get_luaentity().player_name = name
- table.insert(markers, marker)
- end
-
- worldedit.marker_region[name] = markers
- end
-end
-
-minetest.register_entity(":worldedit:pos1", {
- initial_properties = {
- visual = "cube",
- visual_size = {x=1.1, y=1.1},
- textures = {"worldedit_pos1.png", "worldedit_pos1.png",
- "worldedit_pos1.png", "worldedit_pos1.png",
- "worldedit_pos1.png", "worldedit_pos1.png"},
- collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
- physical = false,
- },
- on_step = function(self, dtime)
- if worldedit.marker1[self.player_name] == nil then
- self.object:remove()
- end
- end,
- on_punch = function(self, hitter)
- self.object:remove()
- worldedit.marker1[self.player_name] = nil
- end,
-})
-
-minetest.register_entity(":worldedit:pos2", {
- initial_properties = {
- visual = "cube",
- visual_size = {x=1.1, y=1.1},
- textures = {"worldedit_pos2.png", "worldedit_pos2.png",
- "worldedit_pos2.png", "worldedit_pos2.png",
- "worldedit_pos2.png", "worldedit_pos2.png"},
- collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
- physical = false,
- },
- on_step = function(self, dtime)
- if worldedit.marker2[self.player_name] == nil then
- self.object:remove()
- end
- end,
- on_punch = function(self, hitter)
- self.object:remove()
- worldedit.marker2[self.player_name] = nil
- end,
-})
-
-minetest.register_entity(":worldedit:region_cube", {
- initial_properties = {
- visual = "upright_sprite",
- visual_size = {x=1.1, y=1.1},
- textures = {"worldedit_cube.png"},
- visual_size = {x=10, y=10},
- physical = false,
- },
- on_step = function(self, dtime)
- if worldedit.marker_region[self.player_name] == nil then
- self.object:remove()
- return
- end
- end,
- on_punch = function(self, hitter)
- for _, entity in ipairs(worldedit.marker_region[self.player_name]) do
- entity:remove()
- end
- worldedit.marker_region[self.player_name] = nil
- end,
-})
-