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-rw-r--r--worldedit/worldedit_commands/init.lua1160
1 files changed, 0 insertions, 1160 deletions
diff --git a/worldedit/worldedit_commands/init.lua b/worldedit/worldedit_commands/init.lua
deleted file mode 100644
index 83a127e..0000000
--- a/worldedit/worldedit_commands/init.lua
+++ /dev/null
@@ -1,1160 +0,0 @@
-minetest.register_privilege("worldedit", "Can use WorldEdit commands")
-
-worldedit.set_pos = {}
-worldedit.inspect = {}
-
-worldedit.pos1 = {}
-worldedit.pos2 = {}
-if minetest.place_schematic then
- worldedit.prob_pos = {}
- worldedit.prob_list = {}
-end
-
-dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
-local safe_region, check_region = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
-
-local function get_position(name) --position 1 retrieval function for when not using `safe_region`
- local pos1 = worldedit.pos1[name]
- if pos1 == nil then
- worldedit.player_notify(name, "no position 1 selected")
- end
- return pos1
-end
-
-local function get_node(name, nodename)
- local node = worldedit.normalize_nodename(nodename)
- if not node then
- worldedit.player_notify(name, "invalid node name: " .. nodename)
- return nil
- end
- return node
-end
-
-function worldedit.player_notify(name, message)
- minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
-end
-
---determines whether `nodename` is a valid node name, returning a boolean
-worldedit.normalize_nodename = function(nodename)
- nodename = nodename:gsub("^%s*(.-)%s*$", "%1")
- if nodename == "" then return nil end
- local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
- if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename
- return fullname
- end
- for key, value in pairs(minetest.registered_nodes) do
- if key:find(":" .. nodename, 1, true) then --found in mod
- return key
- end
- end
- nodename = nodename:lower() --lowercase both for case insensitive comparison
- for key, value in pairs(minetest.registered_nodes) do
- if value.description:lower() == nodename then --found in description
- return key
- end
- end
- return nil
-end
-
--- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
-function worldedit.player_axis(name)
- local dir = minetest.get_player_by_name(name):get_look_dir()
- local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
- if x > y then
- if x > z then
- return "x", dir.x > 0 and 1 or -1
- end
- elseif y > z then
- return "y", dir.y > 0 and 1 or -1
- end
- return "z", dir.z > 0 and 1 or -1
-end
-
-local function mkdir(path)
- if minetest.mkdir then
- minetest.mkdir(path)
- else
- os.execute('mkdir "' .. path .. '"')
- end
-end
-
-local function check_filename(name)
- return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil
-end
-
-
-minetest.register_chatcommand("/about", {
- params = "",
- description = "Get information about the mod",
- func = function(name, param)
- worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/MineTest-WorldEdit/")
- end,
-})
-
-minetest.register_chatcommand("/inspect", {
- params = "on/off/1/0/true/false/yes/no/enable/disable/<blank>",
- description = "Enable or disable node inspection",
- privs = {worldedit=true},
- func = function(name, param)
- if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then
- worldedit.inspect[name] = true
- local axis, sign = worldedit.player_axis(name)
- worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis",
- name, axis .. (sign > 0 and "+" or "-")))
- elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
- worldedit.inspect[name] = nil
- worldedit.player_notify(name, "inspector: inspection disabled")
- else
- worldedit.player_notify(name, "invalid usage: " .. param)
- end
- end,
-})
-
-minetest.register_on_punchnode(function(pos, node, puncher)
- local name = puncher:get_player_name()
- if worldedit.inspect[name] then
- if minetest.check_player_privs(name, {worldedit=true}) then
- local axis, sign = worldedit.player_axis(name)
- message = string.format("inspector: %s at %s (param1=%d, param2=%d) punched by %s facing the %s axis",
- node.name, minetest.pos_to_string(pos), node.param1, node.param2, name, axis .. (sign > 0 and "+" or "-"))
- else
- message = "inspector: worldedit privileges required"
- end
- worldedit.player_notify(name, message)
- end
-end)
-
-minetest.register_chatcommand("/reset", {
- params = "",
- description = "Reset the region so that it is empty",
- privs = {worldedit=true},
- func = function(name, param)
- worldedit.pos1[name] = nil
- worldedit.pos2[name] = nil
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- worldedit.set_pos[name] = nil
- worldedit.player_notify(name, "region reset")
- end,
-})
-
-minetest.register_chatcommand("/mark", {
- params = "",
- description = "Show markers at the region positions",
- privs = {worldedit=true},
- func = function(name, param)
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- worldedit.player_notify(name, "region marked")
- end,
-})
-
-minetest.register_chatcommand("/unmark", {
- params = "",
- description = "Hide markers if currently shown",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- worldedit.pos1[name] = nil
- worldedit.pos2[name] = nil
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- worldedit.pos1[name] = pos1
- worldedit.pos2[name] = pos2
- worldedit.player_notify(name, "region unmarked")
- end,
-})
-
-minetest.register_chatcommand("/pos1", {
- params = "",
- description = "Set WorldEdit region position 1 to the player's location",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = minetest.get_player_by_name(name):getpos()
- pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
- end,
-})
-
-minetest.register_chatcommand("/pos2", {
- params = "",
- description = "Set WorldEdit region position 2 to the player's location",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = minetest.get_player_by_name(name):getpos()
- pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
- end,
-})
-
-minetest.register_chatcommand("/p", {
- params = "set/set1/set2/get",
- description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- if param == "set" then --set both WorldEdit positions
- worldedit.set_pos[name] = "pos1"
- worldedit.player_notify(name, "select positions by punching two nodes")
- elseif param == "set1" then --set WorldEdit position 1
- worldedit.set_pos[name] = "pos1only"
- worldedit.player_notify(name, "select position 1 by punching a node")
- elseif param == "set2" then --set WorldEdit position 2
- worldedit.set_pos[name] = "pos2"
- worldedit.player_notify(name, "select position 2 by punching a node")
- elseif param == "get" then --display current WorldEdit positions
- if worldedit.pos1[name] ~= nil then
- worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
- else
- worldedit.player_notify(name, "position 1 not set")
- end
- if worldedit.pos2[name] ~= nil then
- worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
- else
- worldedit.player_notify(name, "position 2 not set")
- end
- else
- worldedit.player_notify(name, "unknown subcommand: " .. param)
- end
- end,
-})
-
-minetest.register_chatcommand("/fixedpos", {
- params = "set1/set2 x y z",
- description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
- privs = {worldedit=true},
- func = function(name, param)
- local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return
- end
- local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
- if flag == "set1" then
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
- else --flag == "set2"
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
- end
- end,
-})
-
-minetest.register_on_punchnode(function(pos, node, puncher)
- local name = puncher:get_player_name()
- if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
- if worldedit.set_pos[name] == "pos1" then --setting position 1
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
- worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
- elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- worldedit.set_pos[name] = nil --finished setting positions
- worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
- elseif worldedit.set_pos[name] == "pos2" then --setting position 2
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- worldedit.set_pos[name] = nil --finished setting positions
- worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
- elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
- worldedit.prob_pos[name] = pos
- minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
- end
- end
-end)
-
-minetest.register_chatcommand("/volume", {
- params = "",
- description = "Display the volume of the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- worldedit.player_notify(name, "no region selected")
- return nil
- end
-
- local volume = worldedit.volume(pos1, pos2)
- local abs = math.abs
- worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes ("
- .. abs(pos2.x - pos1.x) + 1 .. "*"
- .. abs(pos2.y - pos1.y) + 1 .. "*"
- .. abs(pos2.z - pos1.z) + 1 .. ")")
- end,
-})
-
-minetest.register_chatcommand("/deleteblocks", {
- params = "",
- description = "remove all MapBlocks (16x16x16) containing the selected area from the map",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local success = minetest.delete_area(pos1, pos2)
- if success then
- worldedit.player_notify(name, "Area deleted.")
- else
- worldedit.player_notify(name, "There was an error during deletion of the area.")
- end
- end),
-})
-
-minetest.register_chatcommand("/set", {
- params = "<node>",
- description = "Set the current WorldEdit region to <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local node = get_node(name, param)
- if not node then
- worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
- return
- end
-
- local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
- worldedit.player_notify(name, count .. " nodes set")
- end, check_region),
-})
-
-minetest.register_chatcommand("/mix", {
- params = "<node1> ...",
- description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local nodes = {}
- for nodename in param:gmatch("[^%s]+") do
- local node = get_node(name, nodename)
- if not node then
- worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
- return
- end
- nodes[#nodes + 1] = node
- end
-
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local count = worldedit.set(pos1, pos2, nodes)
- worldedit.player_notify(name, count .. " nodes set")
- end, check_region),
-})
-
-local check_replace = function(name, param)
- local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- local newsearchnode = worldedit.normalize_nodename(searchnode)
- if not newsearchnode then
- worldedit.player_notify(name, "invalid search node name: " .. searchnode)
- return nil
- end
- local newreplacenode = worldedit.normalize_nodename(replacenode)
- if not newreplacenode then
- worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
- return nil
- end
- return check_region(name, param)
-end
-
-minetest.register_chatcommand("/replace", {
- params = "<search node> <replace node>",
- description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
- local norm_search_node = worldedit.normalize_nodename(search_node)
- local norm_replace_node = worldedit.normalize_nodename(replace_node)
- local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
- norm_search_node, norm_replace_node)
- worldedit.player_notify(name, count .. " nodes replaced")
- end, check_replace),
-})
-
-minetest.register_chatcommand("/replaceinverse", {
- params = "<search node> <replace node>",
- description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
- local norm_search_node = worldedit.normalize_nodename(search_node)
- local norm_replace_node = worldedit.normalize_nodename(replace_node)
- local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
- norm_search_node, norm_replace_node, true)
- worldedit.player_notify(name, count .. " nodes replaced")
- end, check_replace),
-})
-
-local check_sphere = function(name, param)
- if worldedit.pos1[name] == nil then
- worldedit.player_notify(name, "no position 1 selected")
- return nil
- end
- local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- local node = get_node(name, nodename)
- if not node then return nil end
- return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere
-end
-
-minetest.register_chatcommand("/hollowsphere", {
- params = "<radius> <node>",
- description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
- local node = get_node(name, nodename)
- local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node, true)
- worldedit.player_notify(name, count .. " nodes added")
- end, check_sphere),
-})
-
-minetest.register_chatcommand("/sphere", {
- params = "<radius> <node>",
- description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
- local node = get_node(name, nodename)
- local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node)
- worldedit.player_notify(name, count .. " nodes added")
- end, check_sphere),
-})
-
-local check_dome = function(name, param)
- if worldedit.pos1[name] == nil then
- worldedit.player_notify(name, "no position 1 selected")
- return nil
- end
- local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- local node = get_node(name, nodename)
- if not node then return nil end
- return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome
-end
-
-minetest.register_chatcommand("/hollowdome", {
- params = "<radius> <node>",
- description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
- local node = get_node(name, nodename)
- local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node, true)
- worldedit.player_notify(name, count .. " nodes added")
- end, check_dome),
-})
-
-minetest.register_chatcommand("/dome", {
- params = "<radius> <node>",
- description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
- local node = get_node(name, nodename)
- local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node)
- worldedit.player_notify(name, count .. " nodes added")
- end, check_dome),
-})
-
-local check_cylinder = function(name, param)
- if worldedit.pos1[name] == nil then
- worldedit.player_notify(name, "no position 1 selected")
- return nil
- end
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- local node = get_node(name, nodename)
- if not node then return nil end
- return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length))
-end
-
-minetest.register_chatcommand("/hollowcylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
- length = tonumber(length)
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- length = length * sign
- end
- local node = get_node(name, nodename)
- local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node, true)
- worldedit.player_notify(name, count .. " nodes added")
- end, check_cylinder),
-})
-
-minetest.register_chatcommand("/cylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
- length = tonumber(length)
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- length = length * sign
- end
- local node = get_node(name, nodename)
- local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
- worldedit.player_notify(name, count .. " nodes added")
- end, check_cylinder),
-})
-
-minetest.register_chatcommand("/pyramid", {
- params = "x/y/z/? <height> <node>",
- description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
- height = tonumber(height)
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- height = height * sign
- end
- local node = get_node(name, nodename)
- local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
- worldedit.player_notify(name, count .. " nodes added")
- end,
- function(name, param)
- if worldedit.pos1[name] == nil then
- worldedit.player_notify(name, "no position 1 selected")
- return nil
- end
- local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- local node = get_node(name, nodename)
- if not node then return nil end
- height = tonumber(height)
- return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
- end),
-})
-
-minetest.register_chatcommand("/spiral", {
- params = "<length> <height> <space> <node>",
- description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
- local node = get_node(name, nodename)
- local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node)
- worldedit.player_notify(name, count .. " nodes added")
- end,
- function(name, param)
- if worldedit.pos1[name] == nil then
- worldedit.player_notify(name, "no position 1 selected")
- return nil
- end
- local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- local node = get_node(name, nodename)
- if not node then return nil end
- return check_region(name, param)
- end),
-})
-
-minetest.register_chatcommand("/copy", {
- params = "x/y/z/? <amount>",
- description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return
- end
- amount = tonumber(amount)
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- amount = amount * sign
- end
-
- local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
- worldedit.player_notify(name, count .. " nodes copied")
- end,
- function(name, param)
- local volume = check_region(name, param)
- return volume and volume * 2 or volume
- end),
-})
-
-minetest.register_chatcommand("/move", {
- params = "x/y/z/? <amount>",
- description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return
- end
- amount = tonumber(amount)
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- amount = amount * sign
- end
-
- local count = worldedit.move(pos1, pos2, axis, amount)
-
- pos1[axis] = pos1[axis] + amount
- pos2[axis] = pos2[axis] + amount
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- worldedit.player_notify(name, count .. " nodes moved")
- end, check_region),
-})
-
-minetest.register_chatcommand("/stack", {
- params = "x/y/z/? <count>",
- description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
- repetitions = tonumber(repetitions)
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- repetitions = repetitions * sign
- end
- local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions)
- worldedit.player_notify(name, count .. " nodes stacked")
- end,
- function(name, param)
- local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return
- end
- local count = check_region(name, param)
- if count then return (tonumber(repetitions) + 1) * count end
- return nil
- end),
-})
-
-minetest.register_chatcommand("/stack2", {
- params = "<count> <x> <y> <z>",
- description = "Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- worldedit.player_notify(name, "Select a position first!")
- return
- end
- local repetitions, incs = param:match("(%d+)%s*(.+)")
- if repetitions == nil then
- worldedit.player_notify(name, "invalid count: " .. param)
- return
- end
- repetitions = tonumber(repetitions)
-
- local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)")
- if x == nil then
- worldedit.player_notify(name, "invalid increments: " .. param)
- return
- end
- x, y, z = tonumber(x), tonumber(y), tonumber(z)
-
- local count = worldedit.volume(pos1, pos2) * repetitions
-
- return safe_region(function()
- worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions,
- function() worldedit.player_notify(name, count .. " nodes stacked") end)
- end, function()
- return count
- end)(name,param) -- more hax --wip: clean this up a little bit
- end
-})
-
-
-minetest.register_chatcommand("/stretch", {
- params = "<stretchx> <stretchy> <stretchz>",
- description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
- stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
- local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
-
- --reset markers to scaled positions
- worldedit.pos1[name] = pos1
- worldedit.pos2[name] = pos2
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
-
- worldedit.player_notify(name, count .. " nodes stretched")
- end,
- function(name, param)
- local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
- if stretchx == 0 or stretchy == 0 or stretchz == 0 then
- worldedit.player_notify(name, "invalid scaling factors: " .. param)
- end
- local count = check_region(name, param)
- if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end
- return nil
- end),
-})
-
-minetest.register_chatcommand("/transpose", {
- params = "x/y/z/? x/y/z/?",
- description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
- if axis1 == "?" then axis1 = worldedit.player_axis(name) end
- if axis2 == "?" then axis2 = worldedit.player_axis(name) end
- local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
-
- --reset markers to transposed positions
- worldedit.pos1[name] = pos1
- worldedit.pos2[name] = pos2
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
-
- worldedit.player_notify(name, count .. " nodes transposed")
- end,
- function(name, param)
- local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- if axis1 == axis2 then
- worldedit.player_notify(name, "invalid usage: axes must be different")
- return nil
- end
- return check_region(name, param)
- end),
-})
-
-minetest.register_chatcommand("/flip", {
- params = "x/y/z/?",
- description = "Flip the current WorldEdit region along the x/y/z/? axis",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- if param == "?" then param = worldedit.player_axis(name) end
- local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
- worldedit.player_notify(name, count .. " nodes flipped")
- end,
- function(name, param)
- if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- return check_region(name, param)
- end),
-})
-
-minetest.register_chatcommand("/rotate", {
- params = "<axis> <angle>",
- description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if axis == "?" then axis = worldedit.player_axis(name) end
- local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
-
- --reset markers to rotated positions
- worldedit.pos1[name] = pos1
- worldedit.pos2[name] = pos2
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
-
- worldedit.player_notify(name, count .. " nodes rotated")
- end,
- function(name, param)
- local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- if angle % 90 ~= 0 then
- worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
- return nil
- end
- return check_region(name, param)
- end),
-})
-
-minetest.register_chatcommand("/orient", {
- params = "<angle>",
- description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local found, _, angle = param:find("^([+-]?%d+)$")
- local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
- worldedit.player_notify(name, count .. " nodes oriented")
- end,
- function(name, param)
- local found, _, angle = param:find("^([+-]?%d+)$")
- if found == nil then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return nil
- end
- if angle % 90 ~= 0 then
- worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
- return nil
- end
- return check_region(name, param)
- end),
-})
-
-minetest.register_chatcommand("/fixlight", {
- params = "",
- description = "Fix the lighting in the current WorldEdit region",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
- worldedit.player_notify(name, count .. " nodes updated")
- end),
-})
-
-minetest.register_chatcommand("/hide", {
- params = "",
- description = "Hide all nodes in the current WorldEdit region non-destructively",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
- worldedit.player_notify(name, count .. " nodes hidden")
- end),
-})
-
-minetest.register_chatcommand("/suppress", {
- params = "<node>",
- description = "Suppress all <node> in the current WorldEdit region non-destructively",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local node = get_node(name, param)
- local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
- worldedit.player_notify(name, count .. " nodes suppressed")
- end, check_region),
-})
-
-minetest.register_chatcommand("/highlight", {
- params = "<node>",
- description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local node = get_node(name, param)
- local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
- worldedit.player_notify(name, count .. " nodes highlighted")
- end, check_region),
-})
-
-minetest.register_chatcommand("/restore", {
- params = "",
- description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
- worldedit.player_notify(name, count .. " nodes restored")
- end),
-})
-
-minetest.register_chatcommand("/save", {
- params = "<file>",
- description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- if param == "" then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return
- end
- if not check_filename(param) then
- worldedit.player_notify(name, "Disallowed file name: " .. param)
- return
- end
- local result, count = worldedit.serialize(worldedit.pos1[name],
- worldedit.pos2[name])
-
- local path = minetest.get_worldpath() .. "/schems"
- -- Create directory if it does not already exist
- mkdir(path)
-
- local filename = path .. "/" .. param .. ".we"
- local file, err = io.open(filename, "wb")
- if err ~= nil then
- worldedit.player_notify(name, "Could not save file to \"" .. filename .. "\"")
- return
- end
- file:write(result)
- file:flush()
- file:close()
-
- worldedit.player_notify(name, count .. " nodes saved")
- end),
-})
-
-minetest.register_chatcommand("/allocate", {
- params = "<file>",
- description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = get_position(name)
- if pos == nil then return end
-
- if param == "" then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return
- end
- if not check_filename(param) then
- worldedit.player_notify(name, "Disallowed file name: " .. param)
- return
- end
-
- local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
- local file, err = io.open(filename, "rb")
- if err ~= nil then
- worldedit.player_notify(name, "could not open file \"" .. filename .. "\"")
- return
- end
- local value = file:read("*a")
- file:close()
-
- local version = worldedit.read_header(value)
- if version == 0 then
- worldedit.player_notify(name, "File is invalid!")
- return
- elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
- worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
- end
- local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
-
- worldedit.pos1[name] = nodepos1
- worldedit.mark_pos1(name)
- worldedit.pos2[name] = nodepos2
- worldedit.mark_pos2(name)
-
- worldedit.player_notify(name, count .. " nodes allocated")
- end,
-})
-
-minetest.register_chatcommand("/load", {
- params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = get_position(name)
- if pos == nil then return end
-
- if param == "" then
- worldedit.player_notify(name, "invalid usage: " .. param)
- return
- end
- if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then
- worldedit.player_notify(name, "invalid file name: " .. param)
- return
- end
-
- --find the file in the world path
- local testpaths = {
- minetest.get_worldpath() .. "/schems/" .. param,
- minetest.get_worldpath() .. "/schems/" .. param .. ".we",
- minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
- }
- local file, err
- for index, path in ipairs(testpaths) do
- file, err = io.open(path, "rb")
- if not err then
- break
- end
- end
- if err then
- worldedit.player_notify(name, "could not open file \"" .. param .. "\"")
- return
- end
- local value = file:read("*a")
- file:close()
-
- local version = worldedit.read_header(value)
- if version == 0 then
- worldedit.player_notify(name, "File is invalid!")
- return
- elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
- worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
- return
- end
-
- local count = worldedit.deserialize(pos, value)
-
- worldedit.player_notify(name, count .. " nodes loaded")
- end,
-})
-
-minetest.register_chatcommand("/lua", {
- params = "<code>",
- description = "Executes <code> as a Lua chunk in the global namespace",
- privs = {worldedit=true, server=true},
- func = function(name, param)
- local admin = minetest.setting_get("name")
- if not admin or not name == admin then
- worldedit.player_notify(name, "this command can only be run by the server administrator")
- return
- end
- local err = worldedit.lua(param)
- if err then
- worldedit.player_notify(name, "code error: " .. err)
- else
- worldedit.player_notify(name, "code successfully executed", false)
- end
- end,
-})
-
-minetest.register_chatcommand("/luatransform", {
- params = "<code>",
- description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
- privs = {worldedit=true, server=true},
- func = safe_region(function(name, param)
- local admin = minetest.setting_get("name")
- if not admin or not name == admin then
- worldedit.player_notify(name, "this command can only be run by the server administrator")
- return
- end
-
- local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
- if err then
- worldedit.player_notify(name, "code error: " .. err, false)
- else
- worldedit.player_notify(name, "code successfully executed", false)
- end
- end),
-})
-
-minetest.register_chatcommand("/mtschemcreate", {
- params = "<file>",
- description = "Save the current WorldEdit region using the Minetest "..
- "Schematic format to \"(world folder)/schems/<filename>.mts\"",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- if param == nil then
- worldedit.player_notify(name, "No filename specified")
- return
- end
- if not check_filename(param) then
- worldedit.player_notify(name, "Disallowed file name: " .. param)
- return
- end
-
- local path = minetest.get_worldpath() .. "/schems"
- -- Create directory if it does not already exist
- mkdir(path)
-
- local filename = path .. "/" .. param .. ".mts"
- local ret = minetest.create_schematic(worldedit.pos1[name],
- worldedit.pos2[name], worldedit.prob_list[name],
- filename)
- if ret == nil then
- worldedit.player_notify(name, "Failed to create Minetest schematic", false)
- else
- worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)
- end
- worldedit.prob_list[name] = {}
- end),
-})
-
-minetest.register_chatcommand("/mtschemplace", {
- params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
- privs = {worldedit=true},
- func = function(name, param)
- if param == "" then
- worldedit.player_notify(name, "no filename specified")
- return
- end
- if not check_filename(param) then
- worldedit.player_notify(name, "Disallowed file name: " .. param)
- return
- end
-
- local pos = get_position(name)
- if pos == nil then return end
-
- local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
- if minetest.place_schematic(pos, path) == nil then
- worldedit.player_notify(name, "failed to place Minetest schematic", false)
- else
- worldedit.player_notify(name, "placed Minetest schematic " .. param ..
- " at " .. minetest.pos_to_string(pos), false)
- end
- end,
-})
-
-minetest.register_chatcommand("/mtschemprob", {
- params = "start/finish/get",
- description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
- privs = {worldedit=true},
- func = function(name, param)
- if param == "start" then --start probability setting
- worldedit.set_pos[name] = "prob"
- worldedit.prob_list[name] = {}
- worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
- elseif param == "finish" then --finish probability setting
- worldedit.set_pos[name] = nil
- worldedit.player_notify(name, "finished Minetest schematic probability selection")
- elseif param == "get" then --get all nodes that had probabilities set on them
- local text = ""
- local problist = worldedit.prob_list[name]
- if problist == nil then
- return
- end
- for k,v in pairs(problist) do
- local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100
- text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "
- end
- worldedit.player_notify(name, "currently set node probabilities:")
- worldedit.player_notify(name, text)
- else
- worldedit.player_notify(name, "unknown subcommand: " .. param)
- end
- end,
-})
-
-minetest.register_on_player_receive_fields(
- function(player, formname, fields)
- if (formname == "prob_val_enter") and (fields.text ~= "") then
- local name = player:get_player_name()
- local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
- local index = table.getn(worldedit.prob_list[name]) + 1
- worldedit.prob_list[name][index] = prob_entry
- end
- end
-)
-
-minetest.register_chatcommand("/clearobjects", {
- params = "",
- description = "Clears all objects within the WorldEdit region",
- privs = {worldedit=true},
- func = safe_region(function(name, param)
- local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
- worldedit.player_notify(name, count .. " objects cleared")
- end),
-})