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-rw-r--r--worldedit/code.lua52
1 files changed, 52 insertions, 0 deletions
diff --git a/worldedit/code.lua b/worldedit/code.lua
new file mode 100644
index 0000000..a939deb
--- /dev/null
+++ b/worldedit/code.lua
@@ -0,0 +1,52 @@
+--- Lua code execution functions.
+-- @module worldedit.code
+
+--- Executes `code` as a Lua chunk in the global namespace.
+-- @return An error message if the code fails, or nil on success.
+function worldedit.lua(code)
+ local func, err = loadstring(code)
+ if not func then -- Syntax error
+ return err
+ end
+ local good, err = pcall(func)
+ if not good then -- Runtime error
+ return err
+ end
+ return nil
+end
+
+
+--- Executes `code` as a Lua chunk in the global namespace with the variable
+-- pos available, for each node in a region defined by positions `pos1` and
+-- `pos2`.
+-- @return An error message if the code fails, or nil on success.
+function worldedit.luatransform(pos1, pos2, code)
+ pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ local factory, err = loadstring("return function(pos) " .. code .. " end")
+ if not factory then -- Syntax error
+ return err
+ end
+ local func = factory()
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ local pos = {x=pos1.x, y=0, z=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local good, err = pcall(func, pos)
+ if not good then -- Runtime error
+ return err
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return nil
+end
+