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-rw-r--r--vines/functions.lua132
1 files changed, 0 insertions, 132 deletions
diff --git a/vines/functions.lua b/vines/functions.lua
deleted file mode 100644
index 2d2f529..0000000
--- a/vines/functions.lua
+++ /dev/null
@@ -1,132 +0,0 @@
--- support for i18n
-local S = plantlife_i18n.gettext
-
-vines.register_vine = function( name, defs, biome )
- local groups = { vines=1, snappy=3, flammable=2 }
-
- local vine_name_end = 'vines:'..name..'_end'
- local vine_name_middle = 'vines:'..name..'_middle'
-
- local vine_image_end = "vines_"..name.."_end.png"
- local vine_image_middle = "vines_"..name.."_middle.png"
-
- local drop_node = vine_name_end
-
- biome.spawn_plants = { vine_name_end }
-
- local vine_group = 'group:'..name..'_vines'
- biome.spawn_surfaces[ #biome.spawn_surfaces + 1 ] = vine_group
-
- local selection_box = { type = "wallmounted", }
- local drawtype = 'signlike'
- if ( not biome.spawn_on_side ) then
- --different properties for bottom and side vines.
- selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }, }
- drawtype = 'plantlike'
- end
-
- minetest.register_node( vine_name_end, {
- description = defs.description,
- walkable = false,
- climbable = true,
- wield_image = vine_image_end,
- drop = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- buildable_to = false,
- tiles = { vine_image_end },
- drawtype = drawtype,
- inventory_image = vine_image_end,
- groups = groups,
- sounds = default.node_sound_leaves_defaults(),
- selection_box = selection_box,
- on_construct = function( pos )
- local timer = minetest.get_node_timer( pos )
- timer:start( math.random(5, 10) )
- end,
- on_timer = function( pos )
- local node = minetest.get_node( pos )
- local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
- local bottom_node = minetest.get_node( bottom )
- if bottom_node.name == "air" then
- if not ( math.random( defs.average_length ) == 1 ) then
- minetest.set_node( pos, { name = vine_name_middle, param2 = node.param2 } )
- minetest.set_node( bottom, { name = node.name, param2 = node.param2 } )
- local timer = minetest.get_node_timer( bottom_node )
- timer:start( math.random(5, 10) )
- end
- end
- end,
- after_dig_node = function(pos, node, oldmetadata, user)
- vines.dig_vine( pos, drop_node, user )
- end
- })
-
- minetest.register_node( vine_name_middle, {
- description = S("Matured").." "..defs.description,
- walkable = false,
- climbable = true,
- drop = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- buildable_to = false,
- tiles = { vine_image_middle },
- wield_image = vine_image_middle,
- drawtype = drawtype,
- inventory_image = vine_image_middle,
- groups = groups,
- sounds = default.node_sound_leaves_defaults(),
- selection_box = selection_box,
- on_destruct = function( pos )
- local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
- local bottom_node = minetest.get_node( bottom )
- if minetest.get_item_group( bottom_node.name, "vines") > 0 then
- minetest.after( 0, minetest.remove_node, bottom )
- end
- end,
- after_dig_node = function( pos, node, oldmetadata, user )
- vines.dig_vine( pos, drop_node, user )
- end
- })
-
- biome_lib:spawn_on_surfaces( biome )
-
- local override_nodes = function( nodes, def )
- local function override( index, registered )
- local node = nodes[ index ]
- if index > #nodes then return registered end
- if minetest.registered_nodes[node] then
- minetest.override_item( node, def )
- registered[#registered+1] = node
- end
- override( index+1, registered )
- end
- override( 1, {} )
- end
-
- override_nodes( biome.spawn_surfaces,{
- on_destruct = function( pos )
- local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 }
- local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 }
- local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" )
- for index, position in pairs(positions) do
- minetest.remove_node( position )
- end
- end
- })
-
-end
-
-vines.dig_vine = function( pos, node_name, user )
- --only dig give the vine if shears are used
- if not user then return false end
- local wielded = user:get_wielded_item()
- if 'vines:shears' == wielded:get_name() then
- local inv = user:get_inventory()
- if inv then
- inv:add_item("main", ItemStack( node_name ))
- end
- end
-end