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Diffstat (limited to 'travelnet/init.lua')
-rw-r--r--travelnet/init.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/travelnet/init.lua b/travelnet/init.lua
index b1ceb6b..edc083e 100644
--- a/travelnet/init.lua
+++ b/travelnet/init.lua
@@ -841,7 +841,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
-- transport the player to the target location
local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
- player:moveto( target_pos, false);
+ player:move_to( target_pos, false);
if( travelnet.travelnet_effect_enabled ) then
minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
@@ -859,7 +859,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
travelnet.remove_box( target_pos, nil, oldmetadata, player );
-- send the player back as there's no receiving travelnet
- player:moveto( pos, false );
+ player:move_to( pos, false );
else
travelnet.rotate_player( target_pos, player, 0 )
@@ -1015,7 +1015,7 @@ if( travelnet.travelnet_effect_enabled ) then
on_step = function( self, dtime )
-- this is supposed to be more flickering than smooth animation
- self.object:setyaw( self.object:getyaw()+1);
+ self.object:set_yaw( self.object:get_yaw()+1);
self.anz_rotations = self.anz_rotations + 1;
-- eventually self-destruct
if( self.anz_rotations > 15 ) then