diff options
Diffstat (limited to 'travelnet/init.lua')
-rw-r--r-- | travelnet/init.lua | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/travelnet/init.lua b/travelnet/init.lua index b1ceb6b..edc083e 100644 --- a/travelnet/init.lua +++ b/travelnet/init.lua @@ -841,7 +841,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player) -- transport the player to the target location local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos; - player:moveto( target_pos, false); + player:move_to( target_pos, false); if( travelnet.travelnet_effect_enabled ) then minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns @@ -859,7 +859,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player) travelnet.remove_box( target_pos, nil, oldmetadata, player ); -- send the player back as there's no receiving travelnet - player:moveto( pos, false ); + player:move_to( pos, false ); else travelnet.rotate_player( target_pos, player, 0 ) @@ -1015,7 +1015,7 @@ if( travelnet.travelnet_effect_enabled ) then on_step = function( self, dtime ) -- this is supposed to be more flickering than smooth animation - self.object:setyaw( self.object:getyaw()+1); + self.object:set_yaw( self.object:get_yaw()+1); self.anz_rotations = self.anz_rotations + 1; -- eventually self-destruct if( self.anz_rotations > 15 ) then |