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-rw-r--r--technic/tools/flashlight.lua123
1 files changed, 123 insertions, 0 deletions
diff --git a/technic/tools/flashlight.lua b/technic/tools/flashlight.lua
new file mode 100644
index 0000000..252dc8c
--- /dev/null
+++ b/technic/tools/flashlight.lua
@@ -0,0 +1,123 @@
+-- Original code comes from walkin_light mod by Echo
+-- http://minetest.net/forum/viewtopic.php?id=2621
+
+local flashlight_max_charge = 30000
+
+local S = technic.getter
+
+technic.register_power_tool("technic:flashlight", flashlight_max_charge)
+
+minetest.register_alias("technic:light_off", "air")
+
+minetest.register_tool("technic:flashlight", {
+ description = S("Flashlight"),
+ inventory_image = "technic_flashlight.png",
+ stack_max = 1,
+ wear_represents = "technic_RE_charge",
+ on_refill = technic.refill_RE_charge,
+})
+
+minetest.register_craft({
+ output = "technic:flashlight",
+ recipe = {
+ {"technic:rubber", "default:glass", "technic:rubber"},
+ {"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
+ {"", "technic:battery", ""}
+ }
+})
+
+
+local player_positions = {}
+local was_wielding = {}
+
+local function check_for_flashlight(player)
+ if player == nil then
+ return false
+ end
+ local inv = player:get_inventory()
+ local hotbar = inv:get_list("main")
+ for i = 1, 8 do
+ if hotbar[i]:get_name() == "technic:flashlight" then
+ local meta = minetest.deserialize(hotbar[i]:get_metadata())
+ if meta and meta.charge and meta.charge >= 2 then
+ if not technic.creative_mode then
+ meta.charge = meta.charge - 2;
+ technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
+ hotbar[i]:set_metadata(minetest.serialize(meta))
+ inv:set_stack("main", i, hotbar[i])
+ end
+ return true
+ end
+ end
+ end
+ return false
+end
+
+minetest.register_on_joinplayer(function(player)
+ local player_name = player:get_player_name()
+ local pos = player:getpos()
+ local rounded_pos = vector.round(pos)
+ rounded_pos.y = rounded_pos.y + 1
+ player_positions[player_name] = rounded_pos
+ was_wielding[player_name] = true
+end)
+
+
+minetest.register_on_leaveplayer(function(player)
+ local player_name = player:get_player_name()
+ local pos = player_positions[player_name]
+ local nodename = minetest.get_node(pos).name
+ if nodename == "technic:light" then
+ minetest.remove_node(pos)
+ end
+ player_positions[player_name] = nil
+end)
+
+minetest.register_globalstep(function(dtime)
+ for i, player in pairs(minetest.get_connected_players()) do
+ local player_name = player:get_player_name()
+ local flashlight_weared = check_for_flashlight(player)
+ local pos = player:getpos()
+ local rounded_pos = vector.round(pos)
+ rounded_pos.y = rounded_pos.y + 1
+ local old_pos = player_positions[player_name]
+ local player_moved = old_pos and not vector.equals(old_pos, rounded_pos)
+ if not old_pos then
+ old_pos = rounded_pos
+ player_moved = true
+ end
+
+ -- Remove light, flashlight weared out or was removed from hotbar
+ if was_wielding[player_name] and not flashlight_weared then
+ was_wielding[player_name] = false
+ local node = minetest.get_node_or_nil(old_pos)
+ if node and node.name == "technic:light" then
+ minetest.remove_node(old_pos)
+ end
+ elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then
+ local node = minetest.get_node_or_nil(rounded_pos)
+ if node and node.name == "air" then
+ minetest.set_node(rounded_pos, {name="technic:light"})
+ end
+ local node = minetest.get_node_or_nil(old_pos)
+ if node and node.name == "technic:light" then
+ minetest.remove_node(old_pos)
+ end
+ player_positions[player_name] = rounded_pos
+ was_wielding[player_name] = true
+ end
+ end
+end)
+
+minetest.register_node("technic:light", {
+ drawtype = "glasslike",
+ tiles = {"technic_light.png"},
+ paramtype = "light",
+ groups = {not_in_creative_inventory=1},
+ drop = "",
+ walkable = false,
+ buildable_to = true,
+ sunlight_propagates = true,
+ light_source = LIGHT_MAX,
+ pointable = false,
+})