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-rw-r--r--technic/technic/machines/HV/forcefield.lua261
1 files changed, 261 insertions, 0 deletions
diff --git a/technic/technic/machines/HV/forcefield.lua b/technic/technic/machines/HV/forcefield.lua
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+++ b/technic/technic/machines/HV/forcefield.lua
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+--- Forcefield generator.
+-- @author ShadowNinja
+--
+-- Forcefields are powerful barriers but they consume huge amounts of power.
+-- The forcefield Generator is an HV machine.
+
+-- How expensive is the generator?
+-- Leaves room for upgrades lowering the power drain?
+local forcefield_power_drain = 10
+
+local S = technic.getter
+
+minetest.register_craft({
+ output = "technic:forcefield_emitter_off",
+ recipe = {
+ {"default:mese", "technic:motor", "default:mese" },
+ {"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"},
+ {"default:mese", "technic:hv_cable0", "default:mese" },
+ }
+})
+
+
+local replaceable_cids = {}
+
+minetest.after(0, function()
+ for name, ndef in pairs(minetest.registered_nodes) do
+ if ndef.buildable_to == true and name ~= "ignore" then
+ replaceable_cids[minetest.get_content_id(name)] = true
+ end
+ end
+end)
+
+
+-- Idea: Let forcefields have different colors by upgrade slot.
+-- Idea: Let forcefields add up by detecting if one hits another.
+-- ___ __
+-- / \/ \
+-- | |
+-- \___/\___/
+
+local function update_forcefield(pos, meta, active, first)
+ local shape = meta:get_int("shape")
+ local range = meta:get_int("range")
+ local vm = VoxelManip()
+ local MinEdge, MaxEdge = vm:read_from_map(vector.subtract(pos, range),
+ vector.add(pos, range))
+ local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
+ local data = vm:get_data()
+
+ local c_air = minetest.get_content_id("air")
+ local c_field = minetest.get_content_id("technic:forcefield")
+
+ for z = -range, range do
+ for y = -range, range do
+ local vi = area:index(pos.x + (-range), pos.y + y, pos.z + z)
+ for x = -range, range do
+ local relevant
+ if shape == 0 then
+ local squared = x * x + y * y + z * z
+ relevant =
+ squared <= range * range + range and
+ squared >= (range - 1) * (range - 1) + (range - 1)
+ else
+ relevant =
+ x == -range or x == range or
+ y == -range or y == range or
+ z == -range or z == range
+ end
+ if relevant then
+ local cid = data[vi]
+ if active and replaceable_cids[cid] then
+ data[vi] = c_field
+ elseif not active and cid == c_field then
+ data[vi] = c_air
+ end
+ end
+ vi = vi + 1
+ end
+ end
+ end
+
+ vm:set_data(data)
+ vm:update_liquids()
+ vm:write_to_map()
+ -- update_map is very slow, but if we don't call it we'll
+ -- get phantom blocks on the client.
+ if not active or first then
+ vm:update_map()
+ end
+end
+
+local function set_forcefield_formspec(meta)
+ local formspec = "size[5,2.25]"..
+ "field[0.3,0.5;2,1;range;"..S("Range")..";"..meta:get_int("range").."]"
+ -- The names for these toggle buttons are explicit about which
+ -- state they'll switch to, so that multiple presses (arising
+ -- from the ambiguity between lag and a missed press) only make
+ -- the single change that the user expects.
+ if meta:get_int("shape") == 0 then
+ formspec = formspec.."button[3,0.2;2,1;shape1;"..S("Sphere").."]"
+ else
+ formspec = formspec.."button[3,0.2;2,1;shape0;"..S("Cube").."]"
+ end
+ if meta:get_int("mesecon_mode") == 0 then
+ formspec = formspec.."button[0,1;5,1;mesecon_mode_1;"..S("Ignoring Mesecon Signal").."]"
+ else
+ formspec = formspec.."button[0,1;5,1;mesecon_mode_0;"..S("Controlled by Mesecon Signal").."]"
+ end
+ if meta:get_int("enabled") == 0 then
+ formspec = formspec.."button[0,1.75;5,1;enable;"..S("%s Disabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
+ else
+ formspec = formspec.."button[0,1.75;5,1;disable;"..S("%s Enabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
+ end
+ meta:set_string("formspec", formspec)
+end
+
+local forcefield_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.get_meta(pos)
+ local range = nil
+ if fields.range then
+ range = tonumber(fields.range) or 0
+ -- Smallest field is 5. Anything less is asking for trouble.
+ -- Largest is 20. It is a matter of pratical node handling.
+ -- At the maximim range updating the forcefield takes about 0.2s
+ range = math.max(range, 5)
+ range = math.min(range, 20)
+ if range == meta:get_int("range") then range = nil end
+ end
+ if fields.shape0 or fields.shape1 or range then
+ update_forcefield(pos, meta, false)
+ end
+ if range then meta:set_int("range", range) end
+ if fields.shape0 then meta:set_int("shape", 0) end
+ if fields.shape1 then meta:set_int("shape", 1) end
+ if fields.enable then meta:set_int("enabled", 1) end
+ if fields.disable then meta:set_int("enabled", 0) end
+ if fields.mesecon_mode_0 then meta:set_int("mesecon_mode", 0) end
+ if fields.mesecon_mode_1 then meta:set_int("mesecon_mode", 1) end
+ set_forcefield_formspec(meta)
+end
+
+local mesecons = {
+ effector = {
+ action_on = function(pos, node)
+ minetest.get_meta(pos):set_int("mesecon_effect", 1)
+ end,
+ action_off = function(pos, node)
+ minetest.get_meta(pos):set_int("mesecon_effect", 0)
+ end
+ }
+}
+
+local function run(pos, node)
+ local meta = minetest.get_meta(pos)
+ local eu_input = meta:get_int("HV_EU_input")
+ local enabled = meta:get_int("enabled") ~= 0 and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
+ local machine_name = S("%s Forcefield Emitter"):format("HV")
+
+ local range = meta:get_int("range")
+ local power_requirement
+ if meta:get_int("shape") == 0 then
+ power_requirement = math.floor(4 * math.pi * range * range)
+ else
+ power_requirement = 24 * range * range
+ end
+ power_requirement = power_requirement * forcefield_power_drain
+
+ if not enabled then
+ if node.name == "technic:forcefield_emitter_on" then
+ update_forcefield(pos, meta, false)
+ technic.swap_node(pos, "technic:forcefield_emitter_off")
+ meta:set_string("infotext", S("%s Disabled"):format(machine_name))
+ end
+ meta:set_int("HV_EU_demand", 0)
+ return
+ end
+ meta:set_int("HV_EU_demand", power_requirement)
+ if eu_input < power_requirement then
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
+ if node.name == "technic:forcefield_emitter_on" then
+ update_forcefield(pos, meta, false)
+ technic.swap_node(pos, "technic:forcefield_emitter_off")
+ end
+ elseif eu_input >= power_requirement then
+ local first = false
+ if node.name == "technic:forcefield_emitter_off" then
+ first = true
+ technic.swap_node(pos, "technic:forcefield_emitter_on")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
+ end
+ update_forcefield(pos, meta, true, first)
+ end
+end
+
+minetest.register_node("technic:forcefield_emitter_off", {
+ description = S("%s Forcefield Emitter"):format("HV"),
+ tiles = {"technic_forcefield_emitter_off.png"},
+ groups = {cracky = 1, technic_machine = 1},
+ on_receive_fields = forcefield_receive_fields,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_int("HV_EU_input", 0)
+ meta:set_int("HV_EU_demand", 0)
+ meta:set_int("range", 10)
+ meta:set_int("enabled", 0)
+ meta:set_int("mesecon_mode", 0)
+ meta:set_int("mesecon_effect", 0)
+ meta:set_string("infotext", S("%s Forcefield Emitter"):format("HV"))
+ set_forcefield_formspec(meta)
+ end,
+ mesecons = mesecons,
+ technic_run = run,
+})
+
+minetest.register_node("technic:forcefield_emitter_on", {
+ description = S("%s Forcefield Emitter"):format("HV"),
+ tiles = {"technic_forcefield_emitter_on.png"},
+ groups = {cracky = 1, technic_machine = 1, not_in_creative_inventory=1},
+ drop = "technic:forcefield_emitter_off",
+ on_receive_fields = forcefield_receive_fields,
+ on_destruct = function(pos)
+ local meta = minetest.get_meta(pos)
+ update_forcefield(pos, meta, false)
+ end,
+ mesecons = mesecons,
+ technic_run = run,
+ technic_on_disable = function (pos, node)
+ local meta = minetest.get_meta(pos)
+ update_forcefield(pos, meta, false)
+ technic.swap_node(pos, "technic:forcefield_emitter_off")
+ end,
+})
+
+minetest.register_node("technic:forcefield", {
+ description = S("%s Forcefield"):format("HV"),
+ sunlight_propagates = true,
+ drawtype = "glasslike",
+ groups = {not_in_creative_inventory=1},
+ paramtype = "light",
+ light_source = 15,
+ diggable = false,
+ drop = '',
+ tiles = {{
+ name = "technic_forcefield_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1.0,
+ },
+ }},
+})
+
+
+if minetest.get_modpath("mesecons_mvps") then
+ mesecon.register_mvps_stopper("technic:forcefield")
+end
+
+technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver)
+technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver)
+