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-rw-r--r--technic/machines/MV/hydro_turbine.lua105
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diff --git a/technic/machines/MV/hydro_turbine.lua b/technic/machines/MV/hydro_turbine.lua
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+++ b/technic/machines/MV/hydro_turbine.lua
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+-- A Hydro Turbine produces MV EUs by exploiting flowing water across it
+-- It is a MV EU supplyer and fairly high yield (max 1800EUs)
+
+local S = technic.getter
+
+local cable_entry = "^technic_cable_connection_overlay.png"
+
+minetest.register_alias("hydro_turbine", "technic:hydro_turbine")
+
+minetest.register_craft({
+ output = 'technic:hydro_turbine',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:water_mill', 'technic:stainless_steel_ingot'},
+ {'technic:water_mill', 'technic:mv_transformer', 'technic:water_mill'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
+ }
+})
+
+local function get_water_flow(pos)
+ local node = minetest.get_node(pos)
+ if minetest.get_item_group(node.name, "water") == 3 then
+ return node.param2 -- returns approx. water flow, if any
+ end
+ return 0
+end
+
+---
+-- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P.
+-- Man hydro turbines are tough and long lasting. So, give it some value :)
+local run = function(pos, node)
+ local meta = minetest.get_meta(pos)
+ local water_flow = 0
+ local production_level = 0
+ local eu_supply = 0
+ local max_output = 40 * 45 -- Generates 1800EU/s
+
+ local positions = {
+ {x=pos.x+1, y=pos.y, z=pos.z},
+ {x=pos.x-1, y=pos.y, z=pos.z},
+ {x=pos.x, y=pos.y, z=pos.z+1},
+ {x=pos.x, y=pos.y, z=pos.z-1},
+ }
+
+ for _, p in pairs(positions) do
+ water_flow = water_flow + get_water_flow(p)
+ end
+
+ eu_supply = math.min(40 * water_flow, max_output)
+ production_level = math.floor(100 * eu_supply / max_output)
+
+ meta:set_int("MV_EU_supply", eu_supply)
+
+ meta:set_string("infotext",
+ S("Hydro %s Generator"):format("MV").." ("..production_level.."%)")
+ if production_level > 0 and
+ minetest.get_node(pos).name == "technic:hydro_turbine" then
+ technic.swap_node(pos, "technic:hydro_turbine_active")
+ meta:set_int("MV_EU_supply", 0)
+ return
+ end
+ if production_level == 0 then
+ technic.swap_node(pos, "technic:hydro_turbine")
+ end
+end
+
+minetest.register_node("technic:hydro_turbine", {
+ description = S("Hydro %s Generator"):format("MV"),
+ tiles = {
+ "technic_hydro_turbine_top.png",
+ "technic_machine_bottom.png"..cable_entry,
+ "technic_hydro_turbine_side.png",
+ "technic_hydro_turbine_side.png",
+ "technic_hydro_turbine_side.png",
+ "technic_hydro_turbine_side.png"
+ },
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_mv=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", S("Hydro %s Generator"):format("MV"))
+ meta:set_int("MV_EU_supply", 0)
+ end,
+ technic_run = run,
+})
+
+minetest.register_node("technic:hydro_turbine_active", {
+ description = S("Hydro %s Generator"):format("MV"),
+ tiles = {"technic_hydro_turbine_top_active.png", "technic_machine_bottom.png",
+ "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png",
+ "technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_mv=1, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop = "technic:hydro_turbine",
+ technic_run = run,
+ technic_disabled_machine_name = "technic:hydro_turbine",
+})
+
+technic.register_machine("MV", "technic:hydro_turbine", technic.producer)
+technic.register_machine("MV", "technic:hydro_turbine_active", technic.producer)