diff options
Diffstat (limited to 'streets/streetsmod')
53 files changed, 0 insertions, 1261 deletions
diff --git a/streets/streetsmod/depends.txt b/streets/streetsmod/depends.txt deleted file mode 100644 index e61e529..0000000 --- a/streets/streetsmod/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -intllib? -smartfs? diff --git a/streets/streetsmod/forms.lua b/streets/streetsmod/forms.lua deleted file mode 100644 index c636c85..0000000 --- a/streets/streetsmod/forms.lua +++ /dev/null @@ -1,4 +0,0 @@ --- Form for chatcommand /streets - streets.forms.chatcmd = smartfs.create("streets:chatcmd", function(state) - state:load(streets.modpath .. "/forms/cmd_streets.smartfs") - end)
\ No newline at end of file diff --git a/streets/streetsmod/forms/cmd_streets.smartfs b/streets/streetsmod/forms/cmd_streets.smartfs deleted file mode 100644 index 3dbd29c..0000000 --- a/streets/streetsmod/forms/cmd_streets.smartfs +++ /dev/null @@ -1 +0,0 @@ -return { ["ele"] = { ["streets:chatcmd_version"] = { ["type"] = "label", ["pos"] = { ["y"] = 1, ["x"] = 6.5 }, ["name"] = "streets:chatcmd_version", ["value"] = "Running version: 1.4.4dev" }, ["streets:chatcmd_guibg"] = { ["type"] = "code", ["name"] = "streets:chatcmd_guibg", ["code"] = "bgcolor[#080808BB;true]background[5,5;1,1;gui_formbg.png;true]" }, ["streets:chatcmd_modlist"] = { ["pos"] = { ["y"] = 1, ["x"] = 0 }, ["size"] = { ["h"] = 5, ["w"] = 6 }, ["type"] = "list", ["name"] = "streets:chatcmd_modlist", ["items"] = { "digilines installed: false", "mesecons installed: false", "moreblocks installed: false", "wool installed: true", "technic installed: false", "prefab installed: false", "awards installed: false" } } }, ["size"] = { ["h"] = 6, ["w"] = 10 } }
\ No newline at end of file diff --git a/streets/streetsmod/init.lua b/streets/streetsmod/init.lua deleted file mode 100644 index c9b78b6..0000000 --- a/streets/streetsmod/init.lua +++ /dev/null @@ -1,89 +0,0 @@ ---[[ - StreetsMod 1.5 by webdesigner97: - License : CC-BY-SA 3.0 Unported (see license.txt) - Readme : see readme.txt - Forum : http://bit.ly/12cPMeo - Depends : default -]] -streets = {} - --- Kaeza intllib - -- Boilerplate to support localized strings if intllib mod is installed. - if minetest.get_modpath("intllib") then - streets.S = intllib.Getter() - else - streets.S = function(s) return s end - end - --- Create variable and tables - print("Streets: " .. streets.S("Creating variables and tables...")) - streets.version = "1.5" - streets.modpath = minetest.get_modpath("streetsmod") - streets.extendedBy = {} - streets.load = { - start = os.clock(), - fin = 0 - } - streets.forms = {} - --- rubenwardy: smartfs - if not minetest.get_modpath("smartfs") then - dofile(streets.modpath .. "/libs/smartfs/smartfs.lua") - end - --- Load forms - dofile(streets.modpath .. "/forms.lua") - --- Check for mods which change this mod's beahaviour - print("Streets: " .. streets.S("Checking installed mods...")) - if minetest.get_modpath("wool") then - streets.extendedBy.wool = true - else - streets.extendedBy.wool = false - end - if minetest.get_modpath("technic") then - streets.extendedBy.technic = true - else - streets.extendedBy.technic = false - end - if minetest.get_modpath("moreblocks") then - streets.extendedBy.moreblocks = true - else - streets.extendedBy.moreblocks = false - end - if minetest.get_modpath("mesecons") then - streets.extendedBy.mesecons = true - else - streets.extendedBy.mesecons = false - end - if minetest.get_modpath("digilines") then - streets.extendedBy.digilines = true - else - streets.extendedBy.digilines = false - end - if minetest.get_modpath("prefab") then - streets.extendedBy.prefab = true - else - streets.extendedBy.prefab = false - end - if minetest.get_modpath("awards") then - streets.extendedBy.awards = true - else - streets.extendedBy.awards = false - end - --- Streets chatcommand - local function round(num, idp) - local mult = 10^(idp or 0) - return math.floor(num * mult + 0.5) / mult - end - minetest.register_chatcommand("streets",{ - description = streets.S("Check version of your installed StreetsMod and find information"), - func = function(name,param) - streets.forms.chatcmd:show(name); - end - }) - --- Done - print("Streets: " .. streets.S("Setup completed, have fun with StreetsMod") .. " " .. streets.version .. "!") - streets.load.fin = os.clock() diff --git a/streets/streetsmod/libs/smartfs/README.md b/streets/streetsmod/libs/smartfs/README.md deleted file mode 100644 index df0e166..0000000 --- a/streets/streetsmod/libs/smartfs/README.md +++ /dev/null @@ -1,88 +0,0 @@ -smartfs -======= - -This mod provides a 2nd generation way of creating forms - this means that the modder does not need to worry about complex formspec strings - -* Expandable: you can register your own elements to use on the form. -* Easy event handling: use binding to handle events. -* New elements: Includes a toggle button - -License: WTFPL -To install this library, place the smartfs.lua file in your mod and then include it (dofile). -There is an init.lua file in the download that shows you how to do this. - -#Using Smart Formspec -Smartfs provides 2nd generation Minetest forms to replace clunky formspec strings. Each smartfs form is a container filled with GUI elements. A number of default elements are included with smartfs, but modders can also define their own custom elements. This document describes the basic usage of the smartfs API. - -##Installation -Smartfs can be used as a library or a mod. - -To use smartfs as a library, copy the smartfs.lua file to your mod folder and add - dofile(minetest.get\_modpath(minetest.get\_current\_modname()).."/smartfs.lua") -to the top of any files that use it. - -To use smartfs as a mod, add it to your game's mods folder or to the user mods folder and enable it. - -## Creating and showing forms -A form is a rectangular area of the screen upon which all elements are placed. Use the smartfs.create() function to create a new form. This function takes two arguments and returns a form object. - -The first argument is a unique string that identifies the form. The second argument is a function that should take a single argument called state which is used to set form properties like size and background color. State also has constructors for all form elements and can be used with state:element_name. Below is a quick example. - - myform = smartfs.create("My Form",function(state) - --sets the form's size - -- (width, hieght) - state:size(5,5) - - --creates a label and places it on the form - --(x-pos, y-pos, name, text) - state:label(3,3,"label1", "A label!") - end) - -Forms can be shown to the player by using the show(target) function. The target argument is the name of the player that will see the form. - - myform:show("singleplayer") - -Here is a list of steps the library takes. -* You create a new form using smartfs.create(). -* The form is registered and stored for later use. -* You show a form to a player using the myform:show() -* The state is created and stored. -* The function in smartfs.create runs and creates the elements. -* The form is displayed to the player. - -## Modifying Elements -Elements have functions of the form element:function(args) where you need to have access to the element object. - -You can get the element object by assigning a variable to its creation function like so: - - local button1 = state:button(0,0, 1,4, "btn1", "A button") - --button1 is now a table representing the button - -You can also get the element by using state:get(name). The example below will retrieve a button with the name "btn1": - - button1 = state:get("btn1") - --or - state:get("btn1"):onClick(your\_onclick\_function - -Both of these methods should be used inside the form creation callback function, the function you pass to smartfs.create, or in event callbacks. - -Now that you have located your element you can modify it. - - button1:setPos(4,0) - -## Inventory Support -Smartfs supports adding a button to Inventory+ or Unified Inventory which will open one of your own custom forms. Use the smartfs.add\_to\_inventory(form, icon, title) function where form is the smartfs form linked to by the button, icon is the button image (only for unified inventory), and title is the button text (only for inventory+). - - smartfs.add_to_inventory(form, icon, title) - -## Dynamic forms -Dynamic forms allow you to make a form without having to register it before the game finished loading. - - local state = smartfs.dynamic("smartfs:dyn_form", name) - state:load(minetest.get_modpath("smartfs").."/example.smartfs") - state:get("btn"):click(function(self,state) - print("Button clicked!") - end) - state:show() - -Make sure you call state:show() diff --git a/streets/streetsmod/libs/smartfs/api.md b/streets/streetsmod/libs/smartfs/api.md deleted file mode 100644 index 69e3f47..0000000 --- a/streets/streetsmod/libs/smartfs/api.md +++ /dev/null @@ -1,107 +0,0 @@ -#Full API -##Smartfs -* smartfs( name ) - returns the form regisered with the name 'name' -* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node) -* smartfs.element( name, data ) - creates a new element type. -* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show() -* smartfs.add\_to\_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success. -* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or null. -* smartfs.override\_load\_checks() - Allows you to use smartfs.create after the game loads. Not recommended! - -##Form -* form:show( playername [, parameters] ) - shows the form to a player. See state.param. -* form.name - the name of the form. - -##State - -### Methods -* state:size( width,height ) - sets the forms width and height. -* state:get( name ) - gets an element by name. -* state:show() - reshows the form to the player. -* state:close() - closes the form (does not work yet, due to no MT api support). -* state:load( filepath ) - Loads elements from a file. -* state:save( filepath ) - Saves elements to a file. -* state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text) - * ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() ) -* state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values -* state:label( x,y,name,text ) - create a new label at x,y with name and caption (text) -* state:field( x,y,w,h,name,label ) - create a new field at x,y with label - * state:pwdfield( x,y,w,h,name,label ) - create a password field - * state:textarea( x,y,w,h,name,label ) - create a new textarea -* state:image( x,y,w,h,name,imagepath ) - create an image box. -* state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory) -* state:checkbox( x,y,name,label,selected ) - create a check box. -* state:element( element_type, data ) - Semi-private, create an element with type and data. - -### Variables -* state.player - The name of the player. -* state.param - The parameters supplied by form:show. -* state.def - The form definition. -* state.is_inv - Boolean which is true if this form is being shown as an inventory. - -##Button -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setSize( w,h ) - set the size -* element:getSize() - get the size -* element:setText( text ) - set the caption of the button -* element:getText() - get the caption of the button -* element:setImage( filename ) - sets the background of the button -* element:getImage() - get the background filename of the button -* element:click( func(self,state) ) - specify a function to run when the button is clicked - -##Toggle Button -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setSize( w,h ) - set the size -* element:getSize() - get the size -* element:getText() - get the text of the toggle option -* element:setId( filename ) - sets the selected id -* element:getId() - get the selected id -* element:onToggle( func(self,state) ) - specify a function to run when the value if toggled - -##Label -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setText( text ) - set the caption of the label -* element:getText() - get the caption of the label - -##Field and Text Area -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setSize( w,h ) - set the size -* element:getSize() - get the size -* element:setText( text ) - set the caption of the button -* element:getText() - get the caption of the field -* element:setImage( filename ) - sets the background of the field -* element:getImage() - get the background filename of the field - -##List box -* element:onClick( func(self,state,idx) ) - function to run when listbox item idx is clicked -* element:onDoubleClick( func(self,state,idx) ) - function to run when listbox item idx is double clicked -* element:setPosition( x,y ) - set the position -* element:getPosition() - returns {x=x, y=y} -* element:setSize( w,h ) - set the size -* element:getSize() - gets the size {w=w, h=h} -* element:addItem( item ) - appends and item -* element:removeItem( idx ) - remove item -* element:popItem() - removes last item and returns - -##Inventory listing -* element:setPosition( x,y ) - set the position -* element:getPosition() - returns {x=x, y=y} -* element:setSize( w,h ) - set the size -* element:getSize() - gets the size {w=w, h=h} -* element:setLocation( location ) - set a custom inventory location or nil for the default (current_player) - * element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon - * element:useDetached( name ) - use a detached inventory with the given name - * element:usePlayer( name ) - use a player inventory other than the current player -* element:getLocation() - returns the inventory location (default: current_player) -* element:setIndex( index ) - set the inventory starting index -* element:getIndex() - returns the inventory starting index - -##Custom Code -* element:onSubmit( func(self) ) - on form submit -* element:onBuild( func(self) ) - run every time form is shown. You can set code from here -* element:setCode( code ) - set the formspec code -* element:getCode( code ) - get the formspec code diff --git a/streets/streetsmod/libs/smartfs/depends.txt b/streets/streetsmod/libs/smartfs/depends.txt deleted file mode 100644 index 4893cdc..0000000 --- a/streets/streetsmod/libs/smartfs/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -unified_inventory? -inventory_plus? diff --git a/streets/streetsmod/libs/smartfs/example.lua b/streets/streetsmod/libs/smartfs/example.lua deleted file mode 100644 index 935dd70..0000000 --- a/streets/streetsmod/libs/smartfs/example.lua +++ /dev/null @@ -1,66 +0,0 @@ -dofile(minetest.get_modpath("smartfs").."/smartfs.lua") - -s = smartfs.create("smartfs:form",function(state) - state:size(10,7) - state:label(2,0,"lbl","SmartFS example formspec!") - state:field(7,1,3,1,"txt","Textbox") - state:image(0,0,2,2,"img","default_stone.png") - state:toggle(0,2,3,1,"tg",{"plenty..","of..","custom..","elements"}) - state:checkbox(2,1,"c","Easy code",true) - local res = "smartfs.create(\"smartfs:form\",function(state)\n" - res = res .. "\tstate:size(10,7)\n" - res = res .. "\tstate:label(2,0,\"lbl\",\"SmartFS example formspec!\")\n" - res = res .. "\tstate:field(7,1,3,1,\"txt\",\"Textbox\")\n" - res = res .. "\tstate:image(0,0,2,2,\"img\",\"default_stone.png\")\n" - res = res .. "\tstate:toggle(0,2,3,1,\"tg\",{\"plenty..\",\"of..\",\"custom..\",\"elements\"})\n" - res = res .. "\tstate:checkbox(2,1,\"c\",\"Easy code\",true)\n" - res = res .. "end)" - state:textarea(1,3.5,9,4,"ta","Code:"):setText(res) - return true -end) - -l = smartfs.create("smartfs:load",function(state) - state:load(minetest.get_modpath("smartfs").."/example.smartfs") - state:get("btn"):click(function(self,state) - print("Button clicked!") - end) - return true -end) - -smartfs.add_to_inventory(l,"icon.png","SmartFS") - -minetest.register_chatcommand("sfs_s", { - params = "", - description = "SmartFS test formspec 1: basics", - func = function(name, param) - s:show(name) - end, -}) -minetest.register_chatcommand("sfs_l", { - params = "", - description = "SmartFS test formspec 2: loading", - func = function(name, param) - l:show(name) - end, -}) - -minetest.register_chatcommand("sfs_d", { - params = "", - description = "SmartFS test formspec 3: dynamic", - func = function(name, param) - local state = smartfs.dynamic("smartfs:dyn_form", name) - state:load(minetest.get_modpath("smartfs").."/example.smartfs") - state:get("btn"):click(function(self,state) - print("Button clicked!") - end) - state:show() - end, -}) - -minetest.register_chatcommand("sfs_lc", { - params = "", - description = "SmartFS test formspec 4: smartfs.create error catching", - func = function(name, param) - smartfs.create("asdinas",function() end) - end -}) diff --git a/streets/streetsmod/libs/smartfs/example.smartfs b/streets/streetsmod/libs/smartfs/example.smartfs deleted file mode 100644 index cbbaabf..0000000 --- a/streets/streetsmod/libs/smartfs/example.smartfs +++ /dev/null @@ -1 +0,0 @@ -return { ["ele"] = { ["c"] = { ["pos"] = { ["y"] = 1, ["x"] = 1 }, ["label"] = "Check", ["value"] = true, ["type"] = "checkbox", ["name"] = "c" }, ["btn"] = { ["pos"] = { ["y"] = 2, ["x"] = 1 }, ["size"] = { ["h"] = 1, ["w"] = 1 }, ["value"] = "Button", ["type"] = "button", ["name"] = "btn" } }, ["size"] = { ["h"] = 3, ["w"] = 5 } }
\ No newline at end of file diff --git a/streets/streetsmod/libs/smartfs/init.lua b/streets/streetsmod/libs/smartfs/init.lua deleted file mode 100644 index b2aaa29..0000000 --- a/streets/streetsmod/libs/smartfs/init.lua +++ /dev/null @@ -1,2 +0,0 @@ -dofile(minetest.get_modpath("smartfs").."/smartfs.lua") ---dofile(minetest.get_modpath("smartfs").."/example.lua") diff --git a/streets/streetsmod/libs/smartfs/smartfs.lua b/streets/streetsmod/libs/smartfs/smartfs.lua deleted file mode 100644 index dfa0819..0000000 --- a/streets/streetsmod/libs/smartfs/smartfs.lua +++ /dev/null @@ -1,760 +0,0 @@ ---------------------------- --- SmartFS: Smart Formspecs --- by Rubenwardy ---------------------------- - -smartfs = { - _fdef = {}, - _edef = {}, - opened = {}, - inv = {} -} - --- the smartfs() function -function smartfs.__call(self, name) - return smartfs._fdef[name] -end - --- Register forms and elements -function smartfs.create(name,onload) - if smartfs._fdef[name] then - error("SmartFS - (Error) Form "..name.." already exists!") - end - if smartfs.loaded and not smartfs._loaded_override then - error("SmartFS - (Error) Forms should be declared while the game loads.") - end - - smartfs._fdef[name] = { - _reg = onload, - name = name, - show = smartfs._show_ - } - - return smartfs._fdef[name] -end -function smartfs.override_load_checks() - smartfs._loaded_override = true -end - -minetest.after(0, function() - smartfs.loaded = true -end) -function smartfs.dynamic(name,player) - if not smartfs._dynamic_warned then - smartfs._dynamic_warned = true - print("SmartFS - (Warning) On the fly forms are being used. May cause bad things to happen") - end - local state = smartfs._makeState_({name=name},player,nil,false) - state.show = state._show_ - smartfs.opened[player] = state - return state -end -function smartfs.element(name,data) - if smartfs._edef[name] then - error("SmartFS - (Error) Element type "..name.." already exists!") - end - smartfs._edef[name] = data - return smartfs._edef[name] -end - -function smartfs.inventory_mod() - if unified_inventory then - return "unified_inventory" - elseif inventory_plus then - return "inventory_plus" - else - return nil - end -end - -function smartfs.add_to_inventory(form,icon,title) - if unified_inventory then - unified_inventory.register_button(form.name, { - type = "image", - image = icon, - }) - unified_inventory.register_page(form.name, { - get_formspec = function(player, formspec) - local name = player:get_player_name() - local opened = smartfs._show_(form, name, nil, true) - return {formspec = opened:_getFS_(false)} - end - }) - return true - elseif inventory_plus then - minetest.register_on_joinplayer(function(player) - inventory_plus.register_button(player, form.name, title) - end) - minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname == "" and fields[form.name] then - local name = player:get_player_name() - local opened = smartfs._show_(form, name, nil, true) - inventory_plus.set_inventory_formspec(player, opened:_getFS_(true)) - end - end) - return true - else - return false - end -end - -function smartfs._makeState_(form,player,params,is_inv) - return { - _ele = {}, - def = form, - player = player, - param = params, - is_inv = is_inv, - get = function(self,name) - return self._ele[name] - end, - close = function(self) - self.closed = true - end, - size = function(self,w,h) - self._size = {w=w,h=h} - end, - _getFS_ = function(self,size) - local res = "" - if self._size and size then - res = "size["..self._size.w..","..self._size.h.."]" - end - for key,val in pairs(self._ele) do - res = res .. val:build() - end - return res - end, - _show_ = function(self) - if self.is_inv then - if unified_inventory then - unified_inventory.set_inventory_formspec(minetest.get_player_by_name(self.player), self.def.name) - elseif inventory_plus then - inventory_plus.set_inventory_formspec(minetest.get_player_by_name(self.player), self:_getFS_(true)) - end - else - local res = self:_getFS_(true) - minetest.show_formspec(player,form.name,res) - end - end, - load = function(self,file) - local file = io.open(file, "r") - if file then - local table = minetest.deserialize(file:read("*all")) - if type(table) == "table" then - if table.size then - self._size = table.size - end - for key,val in pairs(table.ele) do - self:element(val.type,val) - end - return true - end - end - return false - end, - save = function(self,file) - local res = {ele={}} - - if self._size then - res.size = self._size - end - - for key,val in pairs(self._ele) do - res.ele[key] = val.data - end - - local file = io.open(file, "w") - if file then - file:write(minetest.serialize(res)) - file:close() - return true - end - return false - end, - button = function(self,x,y,w,h,name,text,exitf) - if exitf == nil then exitf = false end - return self:element("button",{pos={x=x,y=y},size={w=w,h=h},name=name,value=text,closes=exitf}) - end, - label = function(self,x,y,name,text) - return self:element("label",{pos={x=x,y=y},name=name,value=text}) - end, - toggle = function(self,x,y,w,h,name,list) - return self:element("toggle",{pos={x=x,y=y},size={w=w,h=h},name=name,id=1,list=list}) - end, - field = function(self,x,y,w,h,name,label) - return self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) - end, - pwdfield = function(self,x,y,w,h,name,label) - local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) - res:isPassword(true) - return res - end, - textarea = function(self,x,y,w,h,name,label) - local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) - res:isMultiline(true) - return res - end, - image = function(self,x,y,w,h,name,img) - return self:element("image",{pos={x=x,y=y},size={w=w,h=h},name=name,value=img}) - end, - checkbox = function(self,x,y,name,label,selected) - return self:element("checkbox",{pos={x=x,y=y},name=name,value=selected,label=label}) - end, - listbox = function(self,x,y,w,h,name) - return self:element("list", { pos={x=x,y=y}, size={w=w,h=h}, name=name }) - end, - inventory = function(self,x,y,w,h,name) - return self:element("inventory", { pos={x=x,y=y}, size={w=w,h=h}, name=name }) - end, - element = function(self,typen,data) - local type = smartfs._edef[typen] - - if not type then - error("Element type "..typen.." does not exist!") - end - - if self._ele[data.name] then - error("Element "..data.name.." already exists") - end - data.type = typen - - local ele = { - name = data.name, - root = self, - data = data, - remove = function(self) - self.root._ele[self.name] = nil - end - } - - for key,val in pairs(type) do - ele[key] = val - end - - self._ele[data.name] = ele - - return self._ele[data.name] - end - } -end - --- Show a formspec to a user -function smartfs._show_(form, player, params, is_inv) - local state = smartfs._makeState_(form, player, params, is_inv) - state.show = state._show_ - if form._reg(state)~=false then - if not is_inv then - smartfs.opened[player] = state - state:_show_() - else - smartfs.inv[player] = state - end - end - return state -end - --- Receive fields from formspec -local function _sfs_recieve_(state,name,fields) - if (fields.quit == "true") then - if not state.is_inv then - smartfs.opened[name] = nil - end - return true - end - - for key,val in pairs(fields) do - if state._ele[key] then - state._ele[key].data.value = val - end - end - for key,val in pairs(state._ele) do - if val.submit then - if (val:submit(fields)==true) then - return true - end - end - end - if state.closed ~= true then - state:_show_() - else - minetest.show_formspec(name,"","size[5,1]label[0,0;Formspec closing not yet created!]") - if not state.is_inv then - smartfs.opened[name] = nil - end - end - return true -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if smartfs.opened[name] and not smartfs.opened[name].is_inv then - if smartfs.opened[name].def.name == formname then - local state = smartfs.opened[name] - return _sfs_recieve_(state,name,fields) - else - smartfs.opened[name] = nil - end - elseif smartfs.inv[name] and smartfs.inv[name].is_inv then - local state = smartfs.inv[name] - _sfs_recieve_(state,name,fields) - end - return false -end) - - ------------------------------------------------------------------ -------------------------- ELEMENTS ---------------------------- ------------------------------------------------------------------ - -smartfs.element("button",{ - build = function(self) - if self.data.img then - return "image_button[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.data.img.. - ";".. - self.name.. - ";".. - self.data.value.. - "]" - else - if self.data.closes then - return "button_exit[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.name.. - ";".. - self.data.value.. - "]" - else - return "button[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.name.. - ";".. - self.data.value.. - "]" - end - end - end, - submit = function(self,fields,state) - if fields[self.name] and self._click then - self:_click(self.root) - end - - if self.data.closes then - return true - end - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setSize = function(self,w,h) - self.data.size = {w=w,h=h} - end, - getSize = function(self,x,y) - return self.data.size - end, - onClick = function(self,func) - self._click = func - end, - click = function(self,func) - self._click = func - end, - setText = function(self,text) - self.data.value = text - end, - getText = function(self) - return self.data.value - end, - setImage = function(self,image) - self.data.img = image - end, - getImage = function(self) - return self.data.img - end, - setClose = function(self,bool) - self.data.closes = bool - end -}) - -smartfs.element("toggle",{ - build = function(self) - return "button[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.name.. - ";".. - self.data.list[self.data.id].. - "]" - end, - submit = function(self,fields) - if fields[self.name] then - self.data.id = self.data.id + 1 - if self.data.id > #self.data.list then - self.data.id = 1 - end - if self._tog then - self:_tog(self.root) - end - end - end, - onToggle = function(self,func) - self._tog = func - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setSize = function(self,w,h) - self.data.size = {w=w,h=h} - end, - getSize = function(self,x,y) - return self.data.size - end, - setId = function(self,id) - self.data.id = id - end, - getId = function(self) - return self.data.id - end, - getText = function(self) - return self.data.list[self.data.id] - end -}) - -smartfs.element("label",{ - build = function(self) - return "label[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.value.. - "]" - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setText = function(self,text) - self.data.value = text - end, - getText = function(self) - return self.data.value - end -}) - -smartfs.element("field",{ - build = function(self) - if self.data.ml then - return "textarea[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.name.. - ";".. - self.data.label.. - ";".. - self.data.value.. - "]" - elseif self.data.pwd then - return "pwdfield[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.name.. - ";".. - self.data.label.. - "]" - else - return "field[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.name.. - ";".. - self.data.label.. - ";".. - self.data.value.. - "]" - end - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setSize = function(self,w,h) - self.data.size = {w=w,h=h} - end, - getSize = function(self,x,y) - return self.data.size - end, - setText = function(self,text) - self.data.value = text - end, - getText = function(self) - return self.data.value - end, - isPassword = function(self,bool) - self.data.pwd = bool - end, - isMultiline = function(self,bool) - self.data.ml = bool - end -}) - -smartfs.element("image",{ - build = function(self) - return "image[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.data.value.. - "]" - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setSize = function(self,w,h) - self.data.size = {w=w,h=h} - end, - getSize = function(self,x,y) - return self.data.size - end, - setImage = function(self,text) - self.data.value = text - end, - getImage = function(self) - return self.data.value - end -}) - -smartfs.element("checkbox",{ - build = function(self) - if self.data.value then - return "checkbox[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.name.. - ";".. - self.data.label.. - ";true]" - else - return "checkbox[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.name.. - ";".. - self.data.label.. - ";false]" - end - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setSize = function(self,w,h) - self.data.size = {w=w,h=h} - end, - getSize = function(self,x,y) - return self.data.size - end, - setText = function(self,text) - self.data.value = text - end, - getText = function(self) - return self.data.value - end -}) - -smartfs.element("list",{ - build = function(self) - local listformspec = "textlist[".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - self.data.name.. - ";" - - --loop through the list's items and add them to the formspec - if not self.data.items then - self.data.items = {" "} - end - for i,value in ipairs(self.data.items) do - listformspec = listformspec..value.."," - end - listformspec = string.sub(listformspec, 0, -2) --removes extra , - --close out the list items section - listformspec = listformspec..";" - - --TODO support selected idx and transparency - - --close formspec definition and return formspec - listformspec = listformspec.."]" - return listformspec - end, - submit = function(self,fields) - if fields[self.name] then - local _type = string.sub(fields[self.data.name],1,3) - local index = string.sub(fields[self.data.name],5) - if _type == "CHG" and self._click then - self:_click(self.root, index) - elseif _type == "DCL" and self._doubleClick then - self:_doubleClick(self.root, index) - end - end - end, - onClick = function(self, func) - self._click = func - end, - click = function(self, func) - self._click = func - end, - onDoubleClick = function(self, func) - self._doubleClick = func - end, - doubleclick = function(self, func) - self._doubleClick = func - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setSize = function(self,w,h) - self.data.size = {w=w,h=h} - end, - getSize = function(self,x,y) - return self.data.size - end, - addItem = function(self, item) - if not self.data.items then - self.data.items = {" "} - end - table.insert(self.data.items, item) - end, - removeItem = function(self,idx) - if not self.data.items then - self.data.items = {" "} - end - table.remove(self.data.items,idx) - end, - popItem = function(self) - if not self.data.items then - self.data.items = {" "} - end - local item = self.data.items[#self.data.items] - table.remove(self.data.items) - return item - end -}) - -smartfs.element("inventory",{ - build = function(self) - return "list[".. - (self.data.location or "current_player") .. - ";".. - self.name.. - ";".. - self.data.pos.x..","..self.data.pos.y.. - ";".. - self.data.size.w..","..self.data.size.h.. - ";".. - (self.data.index or "") .. - "]" - end, - setPosition = function(self,x,y) - self.data.pos = {x=x,y=y} - end, - getPosition = function(self,x,y) - return self.data.pos - end, - setSize = function(self,w,h) - self.data.size = {w=w,h=h} - end, - getSize = function(self,x,y) - return self.data.size - end, - -- available inventory locations - -- "current_player": Player to whom the menu is shown - -- "player:<name>": Any player - -- "nodemeta:<X>,<Y>,<Z>": Any node metadata - -- "detached:<name>": A detached inventory - -- "context" does not apply to smartfs, since there is no node-metadata as context available - setLocation = function(self,location) - self.data.location = location - end, - getLocation = function(self) - return self.data.location or "current_player" - end, - usePosition = function(self, pos) - self.data.location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z) - end, - usePlayer = function(self, name) - self.data.location = "player:" .. name - end, - useDetached = function(self, name) - self.data.location = "detached:" .. name - end, - setIndex = function(self,index) - self.data.index = index - end, - getIndex = function(self) - return self.data.index - end -}) - -smartfs.element("code",{ - build = function(self) - if self._build then - self:_build() - end - - return self.data.code - end, - submit = function(self,fields) - if self._sub then - self:_sub(fields) - end - end, - onSubmit = function(self,func) - self._sub = func - end, - onBuild = function(self,func) - self._build = func - end, - setCode = function(self,code) - self.data.code = code - end, - getCode = function(self) - return self.data.code - end -}) diff --git a/streets/streetsmod/locale/de.txt b/streets/streetsmod/locale/de.txt deleted file mode 100644 index 57694d3..0000000 --- a/streets/streetsmod/locale/de.txt +++ /dev/null @@ -1,59 +0,0 @@ -# Translation file GERMAN -Setup completed, have fun with StreetsMod=Setup abgeschlossen, viel Spass mit StreetsMod -Creating variables and tables...=Erstelle Variablen und Tabellen... -Checking installed mods...=Ueberpruefe installierte Mods... -Check version of your installed StreetsMod and find information=Ueberpruefe die installierte StreetsMod Version und weitere Infos -Asphalt=Asphalt -Asphalt stair=Asphalt Treppe -Asphalt slab=Asphalt Platte -Construction fence=Bauzaun -Delineator=Leitpfosten -Emergency Phone=Notrufsaeule -Asphalt with sideline=Asphalt mit Seitenlinie -Asphalt with solid line=Asphalt mit durchgezogener Linie -Asphalt with dashed line=Asphalt mit unterbrochener Linie -Asphalt with sideline (edge)=Asphalt mit Seitenlinie (Ecke) -Asphalt with parking label=Asphalt mit Parkplatzsymbol -Asphalt with arrow=Asphalt mit Richtungspfeil -Simple manhole=Einfacher Gulli -Advanced manhole=Gulli -Pole=Stange -Empty sign=Leeres Schild -Warning sign (lava)=Gefahrenschild Lava -Warning sign (water)=Gefahrenschild Wasser -Warning sign (Construction area)=Gefahrenschild Baustelle -Warning: Careful of lava=Achtung: Lava -Warning: Water nearby=Achtung: Wasser -Warning: Construction area, possible deep excavations=Achtung Baustelle, eventuell tiefe Graeben -Sign workshop - Create signs for your roads!=Schilderworkshop - Baue Schilder fuer deine Strassen! -Available signs:=Verfuegbare Schilder -Needed stuff:=Benoetigt -Put it here:=Rohstoffe -Selected:=Ausgewaehlt -Output:=Ausgabe -Sign workshop=Schilderworkshop -Sign workshop idle=Schilderworkshop bereit -Sign workshop working=Schilderworkshop arbeitet -Please wait %s seconds... = Bitte warte %s Sekunden... -Solid line (yellow)=Durchgezogene Linie (gelb) -Dashed line (yellow)=Unterbrochene Linie (gelb) -Cross (yellow)=Kreuz (gelb) -Outer edge (yellow)=Ecklinie (gelb) -Parking (yellow)=Parkplatzsymbol (gelb) -Arrow (yellow)=Pfeil (gelb) -Sideline (yellow)=Seitenlinie (gelb) -Steel support=Stahlrahmen -Street lamp=Strassenlampe -Concrete wall=Betonwand -Concrete=Beton -Trafficlight=Ampel -Running version=Version -Cheater=Schummler -Cheater!=Schummler! -Off=Aus -Channel=Kanal -green=Gruen -red=Rot -warn=Warnung -off=Aus -U cheater U=Du Schummler Du diff --git a/streets/streetsmod/locale/template.txt.txt b/streets/streetsmod/locale/template.txt.txt deleted file mode 100644 index 179cc7d..0000000 --- a/streets/streetsmod/locale/template.txt.txt +++ /dev/null @@ -1,59 +0,0 @@ -# Translation file for StreetsMod might not be up-to-date. -Setup completed, have fun with StreetsMod= -Creating variables and tables...= -Checking installed mods...= -Check version of your installed StreetsMod and find information= -Asphalt= -Asphalt stair= -Asphalt slab= -Construction fence= -Delineator= -Emergency Phone= -Asphalt with sideline= -Asphalt with solid line= -Asphalt with dashed line= -Asphalt with sideline (edge)= -Asphalt with parking label= -Asphalt with arrow= -Simple manhole= -Advanced manhole= -Pole= -Empty sign= -Warning sign (lava)= -Warning sign (water)= -Warning sign (Construction area)= -Warning: Careful of lava= -Warning: Water nearby= -Warning: Construction area, possible deep excavations= -Sign workshop - Create signs for your roads!= -Available signs:= -Needed stuff:= -Put it here:= -Selected:= -Output:= -Sign workshop= -Sign workshop idle= -Sign workshop working= -Please wait %s seconds... = -Solid line (yellow)= -Dashed line (yellow)= -Cross (yellow)= -Outer edge (yellow)= -Parking (yellow)= -Arrow (yellow)= -Sideline (yellow)= -Steel support= -Street lamp= -Concrete wall= -Concrete= -Trafficlight= -Running version= -Cheater= -Cheater!= -Off= -Channel= -green= -red= -warn= -off= -U cheater U= diff --git a/streets/streetsmod/nodeboxes/trafficlight.nbe b/streets/streetsmod/nodeboxes/trafficlight.nbe deleted file mode 100644 index 189f333..0000000 --- a/streets/streetsmod/nodeboxes/trafficlight.nbe +++ /dev/null @@ -1,19 +0,0 @@ -MINETEST NODEBOX EDITOR -PARSER 1 -NAME test - -NODE node1 -POSITION 0 0 0 -NODEBOX nodebox1 -0.1875 -0.5 0.5 0.1875 0.5 0.75 -NODEBOX nodebox2 -0.0625 0.375 0.3125 0.0625 0.4375 0.5 -NODEBOX nodebox3 -0.0625 0.0625 0.3125 0.0625 0.125 0.5 -NODEBOX nodebox4 -0.0625 -0.25 0.3125 0.0625 -0.1875 0.5 -NODEBOX nodebox5 0.0625 0.3125 0.3125 0.125 0.38 0.5 -NODEBOX nodebox6 -0.125 0.3125 0.3125 -0.0625 0.375 0.5 -NODEBOX nodebox7 0.0625 0 0.3125 0.125 0.0625 0.5 -NODEBOX nodebox8 -0.125 0 0.3125 -0.0625 0.0625 0.5 -NODEBOX nodebox9 0.0625 -0.3125 0.3125 0.125 -0.25 0.5 -NODEBOX nodebox10 -0.125 -0.3125 0.3125 -0.0625 -0.25 0.5 -NODEBOX NodeBox11 -0.125 -0.125 0.85 0.125 0.125 0.75 -END NODE - diff --git a/streets/streetsmod/readme.txt b/streets/streetsmod/readme.txt deleted file mode 100644 index a2c9172..0000000 --- a/streets/streetsmod/readme.txt +++ /dev/null @@ -1 +0,0 @@ -This is the first loaded mod in this modpack which prepares tables, variables etc.
\ No newline at end of file diff --git a/streets/streetsmod/textures/streets_asphalt.png b/streets/streetsmod/textures/streets_asphalt.png Binary files differdeleted file mode 100644 index 1841635..0000000 --- a/streets/streetsmod/textures/streets_asphalt.png +++ /dev/null diff --git a/streets/streetsmod/textures/streets_concrete.png b/streets/streetsmod/textures/streets_concrete.png Binary files differdeleted file mode 100644 index 89c7e78..0000000 --- a/streets/streetsmod/textures/streets_concrete.png +++ /dev/null diff --git a/streets/streetsmod/textures/streets_delineator.png b/streets/streetsmod/textures/streets_delineator.png Binary files differdeleted file mode 100644 index ae69f2e..0000000 --- a/streets/streetsmod/textures/streets_delineator.png +++ /dev/null diff --git a/streets/streetsmod/textures/streets_delineator_top.png b/streets/streetsmod/textures/streets_delineator_top.png Binary files differdeleted file mode 100644 index 3551ffe..0000000 --- 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