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-rw-r--r--spawn/depends.txt0
-rw-r--r--spawn/init.lua117
2 files changed, 0 insertions, 117 deletions
diff --git a/spawn/depends.txt b/spawn/depends.txt
deleted file mode 100644
index e69de29..0000000
--- a/spawn/depends.txt
+++ /dev/null
diff --git a/spawn/init.lua b/spawn/init.lua
deleted file mode 100644
index e4a55df..0000000
--- a/spawn/init.lua
+++ /dev/null
@@ -1,117 +0,0 @@
---a Fusion of cheapies and Zeno's spawn mode with extra CWz flavored goodness
---Originally written by VanessaE (I think), rewritten by cheapie
---WTFPL
-
-
--- Some modified from: Minetest: builtin/static_spawn.lua LGPL
-
-local function check_spawnpoint(config_setting)
- if not minetest.setting_get(config_setting) then
- minetest.log('error', "The \"" .. config_setting .. "\" setting is not set")
- return false
- end
-
- if not minetest.setting_get_pos(config_setting) then
- minetest.log('error', "The " .. config_setting .. " setting is invalid: \""..
- core.setting_get(config_setting).."\"")
- return false
- end
- return true
-end
-
-
-local function put_player_at_spawn(obj)
-
- local config_setting
-
- -- players with interact spawn at the location specified by
- -- "alt_spawnpoint" in the .conf file. Those *without* interact go to
- -- "static_spawnpoint".
-
- if not minetest.get_player_privs(obj:get_player_name()).interact then
- config_setting = "static_spawnpoint"
- else
- config_setting = "alt_spawnpoint"
- end
-
- if not check_spawnpoint(config_setting) then
- return false
- end
-
- local spawnpoint = minetest.setting_get_pos(config_setting)
-
- minetest.log('action', "Moving " .. obj:get_player_name() ..
- " to " .. config_setting .. " at "..
- minetest.pos_to_string(spawnpoint))
-
- obj:setpos(spawnpoint)
-
- return true
-end
-
-
-minetest.register_chatcommand("spawn", {
- description = "Teleport to the spawn location",
- privs = {},
- func = function(name, _)
- local ok = put_player_at_spawn(minetest.get_player_by_name(name))
- if ok then
- return true, "Teleporting to spawn..."
- end
- return false, "Teleport failed"
- end
-})
-
-
-minetest.register_on_newplayer(function(obj)
- return put_player_at_spawn(obj)
-end)
-
-minetest.register_on_respawnplayer(function(obj)
- return put_player_at_spawn(obj)
-end)
-
-
-minetest.register_chatcommand("setspawn", {
- params = "",
- description = "Sets the spawn point to your current position",
- privs = { server=true },
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "Player not found"
- end
- local pos = player:getpos()
- local x = pos.x
- local y = pos.y
- local z = pos.z
- local pos_string = x..","..y..","..z
- local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
- minetest.setting_set("static_spawnpoint",pos_string)
- spawn_spawnpos = pos
- minetest.setting_save()
- return true, pos_string_2
- end,
-})
--- alt_spawnpoint
-minetest.register_chatcommand("setaltspawn", {
- params = "",
- description = "Sets the alt spawn point to your current position",
- privs = { server=true },
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player then
- return false, "Player not found"
- end
- local pos = player:getpos()
- local x = pos.x
- local y = pos.y
- local z = pos.z
- local pos_string = x..","..y..","..z
- local pos_string_2 = "Setting alt spawn point to ("..x..", "..y..", "..z..")"
- minetest.setting_set("alt_spawnpoint",pos_string)
- spawn_spawnpos = pos
- minetest.setting_save()
- return true, pos_string_2
- end,
-})