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-rw-r--r--simple_streetlights/simple.lua121
1 files changed, 69 insertions, 52 deletions
diff --git a/simple_streetlights/simple.lua b/simple_streetlights/simple.lua
index 5d2518e..aaf5575 100644
--- a/simple_streetlights/simple.lua
+++ b/simple_streetlights/simple.lua
@@ -11,7 +11,8 @@ minetest.register_privilege("streetlight", {
give_to_singleplayer = true
})
-local function check_and_place(itemstack, placer, pointed_thing, pole, light)
+local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2)
+ local sneak = placer:get_player_control().sneak
if not placer then return end
if not minetest.check_player_privs(placer, "streetlight") then
minetest.chat_send_player(placer:get_player_name(), "*** You don't have permission to use a streetlight spawner.")
@@ -57,9 +58,17 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light)
def4 = minetest.registered_items[node4.name]
if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
+ if sneak and minetest.is_protected(pos1, player_name) then return end
+
if not creative or not creative.is_enabled_for(player_name) then
local inv = placer:get_inventory()
if not inv:contains_item("main", pole.." 5") or not inv:contains_item("main", light) then return end
+ if sneak and inv:contains_item("main", streetlights.concrete) then
+ inv:remove_item("main", streetlights.concrete)
+ else
+ return
+ end
+
inv:remove_item("main", pole.." 5")
inv:remove_item("main", light)
end
@@ -69,61 +78,69 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light)
minetest.set_node(pos2, {name = pole })
end
minetest.set_node(pos3, { name = pole })
- minetest.set_node(pos4, { name = light, param2 = 0 })
+ minetest.set_node(pos4, { name = light, param2 = param2 })
+ if sneak then
+ minetest.set_node(pos1, { name = streetlights.concrete })
+ end
end
-minetest.register_tool("simple_streetlights:spawner_wood_meselamp", {
- description = "Streetlight spawner (wooden pole, Mese lamp cube)",
- inventory_image = "simple_streetlights_spawner_wood_meselamp.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "default:meselamp")
- end
-})
+local poles_tab = {
+-- material name, mod name, node name
+ { "wood", "default", "default:fence_wood" },
+ { "junglewood", "default", "default:fence_junglewood" },
+ { "brass", "homedecor_fences", "homedecor:fence_brass" },
+ { "wrought_iron", "homedecor_fences", "homedecor:fence_wrought_iron" },
+ { "steel", "gloopblocks", "gloopblocks:fence_steel" }
+}
-if minetest.get_modpath("ilights") then
- minetest.register_tool("simple_streetlights:spawner_wood_white", {
- description = "Streetlight spawner (wooden pole, white light)",
- inventory_image = "simple_streetlights_spawner_wood_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "ilights:light")
- end
- })
-
- if minetest.get_modpath("gloopblocks") then
- minetest.register_tool("simple_streetlights:spawner_steel_white", {
- description = "Streetlight spawner (steel pole, white light)",
- inventory_image = "simple_streetlights_spawner_steel_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "gloopblocks:fence_steel", "ilights:light")
- end
- })
- end
+local lights_tab = {
+-- light name, mod name, node name, optional param2
+ { "meselamp", "default", "default:meselamp" },
+ { "ilight", "ilights", "ilights:light" },
+ { "glowlight_cube", "homedecor_lighting", "homedecor:glowlight_small_cube" }
+}
+
+for _, pole in ipairs(poles_tab) do
+ local matname = pole[1]
+ local matmod = pole[2]
+ local matnode = pole[3]
+
+ if minetest.get_modpath(matmod) then
+
+ for _, light in ipairs(lights_tab) do
+ local lightname = light[1]
+ local lightmod = light[2]
+ local lightnode = light[3]
+ local lightparam2 = light[4] or 0
+
+ if minetest.get_modpath(lightmod) then
+
+ minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname, {
+ description = "Streetlight spawner ("..matname.." pole, "..lightname..")",
+ inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
+ "^simple_streetlights_inv_light_source_"..lightname..".png",
+ use_texture_alpha = true,
+ tool_capabilities = { full_punch_interval=0.1 },
+ on_place = function(itemstack, placer, pointed_thing)
+ check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2)
+ end
+ })
+
+ minetest.register_craft({
+ output = "simple_streetlights:spawner_"..matname.."_"..lightname,
+ type = "shapeless",
+ recipe = {
+ matnode,
+ matnode,
+ matnode,
+ matnode,
+ matnode,
+ matnode,
+ lightnode
+ }
+ })
- if minetest.get_modpath("homedecor") then
- minetest.register_tool("simple_streetlights:spawner_wrought_iron_white", {
- description = "Streetlight spawner (wrought iron pole, white light)",
- inventory_image = "simple_streetlights_spawner_wrought_iron_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_wrought_iron", "ilights:light")
- end
- })
-
- minetest.register_tool("simple_streetlights:spawner_brass_white", {
- description = "Streetlight spawner (brass pole, white light)",
- inventory_image = "simple_streetlights_spawner_brass_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_brass", "ilights:light")
end
- })
+ end
end
end