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-rw-r--r--simple_streetlights/minedot.lua15
1 files changed, 13 insertions, 2 deletions
diff --git a/simple_streetlights/minedot.lua b/simple_streetlights/minedot.lua
index 7521deb..e8f8141 100644
--- a/simple_streetlights/minedot.lua
+++ b/simple_streetlights/minedot.lua
@@ -31,7 +31,7 @@ local offsets = {
},
}
-local function takeMaterials(player,materials)
+local function takeMaterials(player, sneak, materials)
local name = player:get_player_name()
if creative and creative.is_enabled_for(name) then return true end
local inv = minetest.get_inventory({type = "player",name = name})
@@ -39,8 +39,14 @@ local function takeMaterials(player,materials)
for _,i in ipairs(materials) do
if not inv:contains_item("main",i) then hasMaterials = false end
end
+ if sneak and streetlights.basic_materials and not inv:contains_item("main", streetlights.concrete) then
+ hasMaterials = false
+ end
if hasMaterials then
for _,i in ipairs(materials) do inv:remove_item("main",i) end
+ if sneak then
+ inv:remove_item("main", streetlights.concrete)
+ end
return true
else
minetest.chat_send_player(name,"You don't have the necessary materials to do that!")
@@ -50,6 +56,7 @@ end
local function place(itemstack,player,pointed)
if not player then return end
+ local sneak = player:get_player_control().sneak
local name = player:get_player_name()
if not minetest.check_player_privs(name,{streetlight = true}) then
minetest.chat_send_player(name,"*** You don't have permission to use a streetlight spawner.")
@@ -58,9 +65,10 @@ local function place(itemstack,player,pointed)
local pos = pointed.above
if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass = true}) then
minetest.record_protection_violation(pos,name)
+ return
end
local isDouble = string.sub(itemstack:get_name(),-6,-1) == "double"
- if not takeMaterials(player,isDouble and doubleMaterials or singleMaterials) then return end
+ if not takeMaterials(player, sneak, isDouble and doubleMaterials or singleMaterials) then return end
local facedir = minetest.facedir_to_dir(minetest.dir_to_facedir(player:get_look_dir()))
local schemDir = 0
if facedir.x == 1 then schemDir = 180
@@ -69,6 +77,9 @@ local function place(itemstack,player,pointed)
local offset = offsets[isDouble and "double" or "single"][schemDir]
local pos = vector.add(pos,offset)
minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false)
+ if sneak and streetlights.basic_materials then
+ minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = streetlights.concrete})
+ end
end
minetest.register_tool(":minedot_streetlights:spawner_single",{