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-rw-r--r--simple_streetlights/init.lua121
1 files changed, 5 insertions, 116 deletions
diff --git a/simple_streetlights/init.lua b/simple_streetlights/init.lua
index c4fca68..50310b6 100644
--- a/simple_streetlights/init.lua
+++ b/simple_streetlights/init.lua
@@ -1,119 +1,8 @@
-local fdir_to_right = {
- { 1, 0 },
- { 0, -1 },
- { -1, 0 },
- { 0, 1 }
-}
+-- simple streetlight spawner mod
-local function check_and_place(itemstack, placer, pointed_thing, pole, light)
- if not placer then return end
- local player_name = placer:get_player_name()
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+local modpath = minetest.get_modpath("simple_streetlights")
- local pos1 = minetest.get_pointed_thing_position(pointed_thing)
- local node1 = minetest.get_node(pos1)
- if not node1 or node1.name == "ignore" then return end
- local def1 = minetest.registered_items[node1.name]
-
- print(dump(pos1))
- print(node1.name)
- print(dump(def1))
-
-
- if (def1 and def1.buildable_to) then
- pos1.y = pos1.y-1
- end
- local node1 = minetest.get_node(pos1)
-
- local node2, node3, node4
- local def1 = minetest.registered_items[node1.name]
- local def2, def3, def4
-
- local pos2, pos3, pos4
- for i = 1, 5 do
- pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z }
- node2 = minetest.get_node(pos2)
- def2 = minetest.registered_items[node2.name]
- if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end
- end
-
- pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] }
- node3 = minetest.get_node(pos3)
- def3 = minetest.registered_items[node3.name]
- if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
-
- pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] }
- node4 = minetest.get_node(pos4)
- def4 = minetest.registered_items[node4.name]
- if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
-
- if not creative or not creative.is_enabled_for(player_name) then
- local inv = placer:get_inventory()
- if not inv:contains_item("main", pole.." 5") or not inv:contains_item("main", light) then return end
- inv:remove_item("main", pole.." 5")
- inv:remove_item("main", light)
- end
-
- for i = 1, 5 do
- pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z}
- minetest.set_node(pos2, {name = pole })
- end
- minetest.set_node(pos3, { name = pole })
- minetest.set_node(pos4, { name = light, param2 = 0 })
-end
-
-minetest.register_tool("simple_streetlights:spawner_wood_meselamp", {
- description = "Streetlight spawner (wooden pole, Mese lamp cube)",
- inventory_image = "simple_streetlights_spawner_wood_meselamp.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "default:meselamp")
- end
-})
-
-if minetest.get_modpath("ilights") then
- minetest.register_tool("simple_streetlights:spawner_wood_white", {
- description = "Streetlight spawner (wooden pole, white light)",
- inventory_image = "simple_streetlights_spawner_wood_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "ilights:light")
- end
- })
-
- if minetest.get_modpath("gloopblocks") then
- minetest.register_tool("simple_streetlights:spawner_steel_white", {
- description = "Streetlight spawner (steel pole, white light)",
- inventory_image = "simple_streetlights_spawner_steel_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "gloopblocks:fence_steel", "ilights:light")
- end
- })
- end
-
- if minetest.get_modpath("homedecor") then
- minetest.register_tool("simple_streetlights:spawner_wrought_iron_white", {
- description = "Streetlight spawner (wrought iron pole, white light)",
- inventory_image = "simple_streetlights_spawner_wrought_iron_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_wrought_iron", "ilights:light")
- end
- })
-
- minetest.register_tool("simple_streetlights:spawner_brass_white", {
- description = "Streetlight spawner (brass pole, white light)",
- inventory_image = "simple_streetlights_spawner_brass_white.png",
- use_texture_alpha = true,
- tool_capabilities = { full_punch_interval=0.1 },
- on_place = function(itemstack, placer, pointed_thing)
- check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_brass", "ilights:light")
- end
- })
- end
+dofile(modpath.."/simple.lua")
+if minetest.get_modpath("homedecor") and minetest.get_modpath("streetspoles") then
+ dofile(modpath.."/minedot.lua")
end