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-rw-r--r--playeranim/LICENSE.md23
-rw-r--r--playeranim/README.md47
-rw-r--r--playeranim/depends.txt2
-rw-r--r--playeranim/description.txt1
-rw-r--r--playeranim/init.lua301
-rw-r--r--playeranim/mod.conf3
-rw-r--r--playeranim/model.lua99
-rw-r--r--playeranim/screenshot.pngbin88380 -> 0 bytes
-rw-r--r--playeranim/settingtypes.txt18
9 files changed, 0 insertions, 494 deletions
diff --git a/playeranim/LICENSE.md b/playeranim/LICENSE.md
deleted file mode 100644
index 5957b8c..0000000
--- a/playeranim/LICENSE.md
+++ /dev/null
@@ -1,23 +0,0 @@
-Copyright (c) 2013-2014, Diego Martínez
-Copyright (c) 2016-2018, Rui
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-1. Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/playeranim/README.md b/playeranim/README.md
deleted file mode 100644
index 9938d60..0000000
--- a/playeranim/README.md
+++ /dev/null
@@ -1,47 +0,0 @@
-# playeranim
-
-Makes the head, and the right arm when you're mining, face the way you're facing, similar to Minecraft. Compatible with [3d_armor](https://github.com/stujones11/minetest-3d_armor). This is an ugly hack. Forked from [Kaeza's animplus mod](https://github.com/kaeza/minetest-animplus).
-
-The head only turns up and down relative to the body, except it turns slightly to the right/left when you strafe right/left. When you turn the body turns with the head.
-Works in both singleplayer and multiplayer.
-
-Created by [Rui](https://github.com/Rui-Minetest), this document was written by [sloantothebone](https://github.com/sloantothebone).
-
-## Configuration
-
-### Version of player model
-
-Player models supported by this mod:
-- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16)
-- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0)
-
-As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf.
-The default value is `MTG_4_Jun_2017`.
-
-Symptoms of having configured the incorrect player model:
-- In rest, arms are raised up, and are either detached from the body, or are too close to the body
-- Cape (if visible) points upward
-
-### The delay of sideways body rotation
-
-Configure `playeranim.body_rotation_delay`.
-It's the number of frame delay of sideways body rotation.
-The default value is `7`.
-
-### Lengthways body rotation in sneaking
-
-Configure `playeranim.body_x_rotation_sneak`.
-It's the degrees of the body's X-axis rotation in sneaking.
-The default value is `6.0`.
-
-### The speed of an animation
-
-Configure `playeranim.animation_speed`.
-It's the number of stepping per seconds.
-The default value is `2.4`.
-
-### The speed of an animation in sneaking
-
-Configure `playeranim.animation_speed_sneak`.
-It's the number of stepping per seconds in sneaking.
-The default value is `0.8`.
diff --git a/playeranim/depends.txt b/playeranim/depends.txt
deleted file mode 100644
index 9bcff68..0000000
--- a/playeranim/depends.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-default?
-player_api?
diff --git a/playeranim/description.txt b/playeranim/description.txt
deleted file mode 100644
index 0c1198d..0000000
--- a/playeranim/description.txt
+++ /dev/null
@@ -1 +0,0 @@
-Adds animations to the players' head and right arm. \ No newline at end of file
diff --git a/playeranim/init.lua b/playeranim/init.lua
deleted file mode 100644
index e6730e2..0000000
--- a/playeranim/init.lua
+++ /dev/null
@@ -1,301 +0,0 @@
-local ANIMATION_SPEED = tonumber(minetest.settings:get("playeranim.animation_speed")) or 2.4
-local ANIMATION_SPEED_SNEAK = tonumber(minetest.settings:get("playeranim.animation_speed_sneak")) or 0.8
-local BODY_ROTATION_DELAY = math.max(math.floor(tonumber(minetest.settings:get("playeranim.body_rotation_delay")) or 7), 1)
-local BODY_X_ROTATION_SNEAK = tonumber(minetest.settings:get("playeranim.body_x_rotation_sneak")) or 6.0
-
-local BONE_POSITION, BONE_ROTATION = (function()
- local modname = minetest.get_current_modname()
- local modpath = minetest.get_modpath(modname)
- return dofile(modpath .. "/model.lua")
-end)()
-
-local get_animation = player_api and player_api.get_animation or default.player_get_animation
-if not get_animation then
- error("player_api.get_animation or default.player_get_animation is not found")
-end
-
-local function get_animation_speed(player)
- if player:get_player_control().sneak then
- return ANIMATION_SPEED_SNEAK
- end
- return ANIMATION_SPEED
-end
-
-local math_deg = math.deg
-local function get_pitch_deg(player)
- return math_deg(player:get_look_vertical())
-end
-
-local players_animation_data = setmetatable({}, {
- __index = {
- init_player = function(self, player)
- self[player] = {
- time = 0,
- yaw_history = {},
- bone_rotations = {},
- bone_positions = {},
- previous_animation = 0,
- }
- end,
-
- -- time
- get_time = function(self, player)
- return self[player].time
- end,
-
- increment_time = function(self, player, dtime)
- self[player].time = self:get_time(player) + dtime
- end,
-
- reset_time = function(self, player)
- self[player].time = 0
- end,
-
- -- yaw_history
- get_yaw_history = function(self, player)
- return self[player].yaw_history -- Return mutable reference
- end,
-
- add_yaw_to_history = function(self, player)
- local yaw = player:get_look_horizontal()
- local history = self:get_yaw_history(player)
- history[#history + 1] = yaw
- end,
-
- clear_yaw_history = function(self, player)
- if #self[player].yaw_history > 0 then
- self[player].yaw_history = {}
- end
- end,
-
- -- bone_rotations
- get_bone_rotation = function(self, player, bone)
- return self[player].bone_rotations[bone]
- end,
-
- set_bone_rotation = function(self, player, bone, rotation)
- self[player].bone_rotations[bone] = rotation
- end,
-
- -- bone_positions
- get_bone_position = function(self, player, bone)
- return self[player].bone_positions[bone]
- end,
-
- set_bone_position = function(self, player, bone, position)
- self[player].bone_positions[bone] = position
- end,
-
- -- previous_animation
- get_previous_animation = function(self, player)
- return self[player].previous_animation
- end,
-
- set_previous_animation = function(self, player, animation)
- self[player].previous_animation = animation
- end,
- }
-})
-
-minetest.register_on_joinplayer(function(player)
- players_animation_data:init_player(player)
-end)
-
-local vector_add, vector_equals = vector.add, vector.equals
-local function rotate_bone(player, bone, rotation, position_optional)
- local previous_rotation = players_animation_data:get_bone_rotation(player, bone)
- local rotation = vector_add(rotation, BONE_ROTATION[bone])
-
- local previous_position = players_animation_data:get_bone_position(player, bone)
- local position = BONE_POSITION[bone]
- if position_optional then
- position = vector_add(position, position_optional)
- end
-
- if not previous_rotation
- or not previous_position
- or not vector_equals(rotation, previous_rotation)
- or not vector_equals(position, previous_position) then
- player:set_bone_position(bone, position, rotation)
- players_animation_data:set_bone_rotation(player, bone, rotation)
- players_animation_data:set_bone_position(player, bone, position)
- end
-end
-
--- Animation alias
-local STAND = 1
-local WALK = 2
-local MINE = 3
-local WALK_MINE = 4
-local SIT = 5
-local LAY = 6
-
--- Bone alias
-local BODY = "Body"
-local HEAD = "Head"
-local CAPE = "Cape"
-local LARM = "Arm_Left"
-local RARM = "Arm_Right"
-local LLEG = "Leg_Left"
-local RLEG = "Leg_Right"
-
-local math_sin, math_cos, math_pi = math.sin, math.cos, math.pi
-local ANIMATIONS = {
- [STAND] = function(player, _time)
- rotate_bone(player, BODY, {x = 0, y = 0, z = 0})
- rotate_bone(player, CAPE, {x = 0, y = 0, z = 0})
- rotate_bone(player, LARM, {x = 0, y = 0, z = 0})
- rotate_bone(player, RARM, {x = 0, y = 0, z = 0})
- rotate_bone(player, LLEG, {x = 0, y = 0, z = 0})
- rotate_bone(player, RLEG, {x = 0, y = 0, z = 0})
- end,
-
- [LAY] = function(player, _time)
- rotate_bone(player, HEAD, {x = 0, y = 0, z = 0})
- rotate_bone(player, CAPE, {x = 0, y = 0, z = 0})
- rotate_bone(player, LARM, {x = 0, y = 0, z = 0})
- rotate_bone(player, RARM, {x = 0, y = 0, z = 0})
- rotate_bone(player, LLEG, {x = 0, y = 0, z = 0})
- rotate_bone(player, RLEG, {x = 0, y = 0, z = 0})
- rotate_bone(player, BODY, BONE_ROTATION.body_lay, BONE_POSITION.body_lay)
- end,
-
- [SIT] = function(player, _time)
- rotate_bone(player, LARM, {x = 0, y = 0, z = 0})
- rotate_bone(player, RARM, {x = 0, y = 0, z = 0})
- rotate_bone(player, LLEG, {x = 90, y = 0, z = 0})
- rotate_bone(player, RLEG, {x = 90, y = 0, z = 0})
- rotate_bone(player, BODY, BONE_ROTATION.body_sit, BONE_POSITION.body_sit)
- end,
-
- [WALK] = function(player, time)
- local speed = get_animation_speed(player)
- local sin = math_sin(time * speed * math_pi)
-
- rotate_bone(player, CAPE, {x = -35 * sin - 35, y = 0, z = 0})
- rotate_bone(player, LARM, {x = -55 * sin, y = 0, z = 0})
- rotate_bone(player, RARM, {x = 55 * sin, y = 0, z = 0})
- rotate_bone(player, LLEG, {x = 55 * sin, y = 0, z = 0})
- rotate_bone(player, RLEG, {x = -55 * sin, y = 0, z = 0})
- end,
-
- [MINE] = function(player, time)
- local speed = get_animation_speed(player)
-
- local cape_sin = math_sin(time * speed * math_pi)
- local rarm_sin = math_sin(2 * time * speed * math_pi)
- local rarm_cos = -math_cos(2 * time * speed * math_pi)
- local pitch = 90 - get_pitch_deg(player)
-
- rotate_bone(player, CAPE, {x = -5 * cape_sin - 5, y = 0, z = 0})
- rotate_bone(player, LARM, {x = 0, y = 0, z = 0})
- rotate_bone(player, RARM, {x = 10 * rarm_sin + pitch, y = 10 * rarm_cos, z = 0})
- rotate_bone(player, LLEG, {x = 0, y = 0, z = 0})
- rotate_bone(player, RLEG, {x = 0, y = 0, z = 0})
- end,
-
- [WALK_MINE] = function(player, time)
- local speed = get_animation_speed(player)
-
- local sin = math_sin(time * speed * math_pi)
- local rarm_sin = math_sin(2 * time * speed * math_pi)
- local rarm_cos = -math_cos(2 * time * speed * math_pi)
- local pitch = 90 - get_pitch_deg(player)
-
- rotate_bone(player, CAPE, {x = -35 * sin - 35, y = 0, z = 0})
- rotate_bone(player, LARM, {x = -55 * sin, y = 0, z = 0})
- rotate_bone(player, RARM, {x = 10 * rarm_sin + pitch, y = 10 * rarm_cos, z = 0})
- rotate_bone(player, LLEG, {x = 55 * sin, y = 0, z = 0})
- rotate_bone(player, RLEG, {x = -55 * sin, y = 0, z = 0})
- end,
-}
-
-local function set_animation(player, animation, force_animate)
- local animation_changed
- = (players_animation_data:get_previous_animation(player) ~= animation)
-
- if force_animate or animation_changed then
- players_animation_data:set_previous_animation(player, animation)
- ANIMATIONS[animation](player, players_animation_data:get_time(player))
- end
-end
-
-local function rotate_head(player)
- local head_x_rotation = -get_pitch_deg(player)
- rotate_bone(player, HEAD, {x = head_x_rotation, y = 0, z = 0})
-end
-
-local table_remove, math_deg = table.remove, math.deg
-local function rotate_body_and_head(player)
- local body_x_rotation = (function()
- local sneak = player:get_player_control().sneak
- return sneak and BODY_X_ROTATION_SNEAK or 0
- end)()
-
- local body_y_rotation = (function()
- local yaw_history = players_animation_data:get_yaw_history(player)
- if #yaw_history > BODY_ROTATION_DELAY then
- local body_yaw = table_remove(yaw_history, 1)
- local player_yaw = player:get_look_horizontal()
- return math_deg(player_yaw - body_yaw)
- end
- return 0
- end)()
-
- rotate_bone(player, BODY, {x = body_x_rotation, y = body_y_rotation, z = 0})
-
- local head_x_rotation = -get_pitch_deg(player)
- rotate_bone(player, HEAD, {x = head_x_rotation, y = -body_y_rotation, z = 0})
-end
-
-
-local function animate_player(player, dtime)
- local animation = get_animation(player).animation
-
- -- Yaw history
- if animation == "lay" or animation == "sit" then
- players_animation_data:clear_yaw_history(player)
- else
- players_animation_data:add_yaw_to_history(player)
- end
-
- -- Increment animation time
- if animation == "walk"
- or animation == "mine"
- or animation == "walk_mine" then
- players_animation_data:increment_time(player, dtime)
- else
- players_animation_data:reset_time(player)
- end
-
- -- Set animation
- if animation == "stand" then
- set_animation(player, STAND)
- elseif animation == "lay" then
- set_animation(player, LAY)
- elseif animation == "sit" then
- set_animation(player, SIT)
- elseif animation == "walk" then
- set_animation(player, WALK, true)
- elseif animation == "mine" then
- set_animation(player, MINE, true)
- elseif animation == "walk_mine" then
- set_animation(player, WALK_MINE, true)
- end
-
- -- Rotate body and head
- if animation == "lay" then
- -- Do nothing
- elseif animation == "sit" then
- rotate_head(player)
- else
- rotate_body_and_head(player)
- end
-end
-
-local minetest_get_connected_players = minetest.get_connected_players
-minetest.register_globalstep(function(dtime)
- for _, player in ipairs(minetest_get_connected_players()) do
- animate_player(player, dtime)
- end
-end)
diff --git a/playeranim/mod.conf b/playeranim/mod.conf
deleted file mode 100644
index 3e162f0..0000000
--- a/playeranim/mod.conf
+++ /dev/null
@@ -1,3 +0,0 @@
-name = playeranim
-description = Adds animations to the players' head and right arm.
-optional_depends = player_api, default
diff --git a/playeranim/model.lua b/playeranim/model.lua
deleted file mode 100644
index 717382c..0000000
--- a/playeranim/model.lua
+++ /dev/null
@@ -1,99 +0,0 @@
--- Bone alias
-local BODY = "Body"
-local HEAD = "Head"
-local CAPE = "Cape"
-local LARM = "Arm_Left"
-local RARM = "Arm_Right"
-local LLEG = "Leg_Left"
-local RLEG = "Leg_Right"
-
--- Version of player model
-local DEFAULT_PLAYER_MODEL_VERSION = "MTG_4_Jun_2017"
-
-local VALID_PLAYER_MODEL_VERSIONS = {
- MTG_4_Jun_2017 = true,
- MTG_4_Nov_2017 = true,
-}
-
-local LEGACY_PLAYER_MODEL_VERSIONS = {
- default_character_v1 = true,
- default_character_v2 = true,
- default_character_v3 = true,
-}
-
-local BONE_POSITIONS = {
- MTG_4_Jun_2017 = {
- [BODY] = {x = 0, y = -3.5, z = 0},
- [HEAD] = {x = 0, y = 6.5, z = 0},
- [CAPE] = {x = 0, y = 6.5, z = 1.2},
- [LARM] = {x = 3, y = 5.5, z = 0},
- [RARM] = {x = -3, y = 5.5, z = 0},
- [LLEG] = {x = 1, y = 0, z = 0},
- [RLEG] = {x = -1, y = 0, z = 0},
-
- body_sit = {x = 0, y = -5.5, z = 0},
- body_lay = {x = 0, y = -5.5, z = 0},
- },
- MTG_4_Nov_2017 = {
- [BODY] = {x = 0, y = 6.25, z = 0},
- [HEAD] = {x = 0, y = 6.5, z = 0},
- [CAPE] = {x = 0, y = 6.5, z = 1.2},
- [LARM] = {x = 3, y = 5.5, z = 0},
- [RARM] = {x = -3, y = 5.5, z = 0},
- [LLEG] = {x = 1, y = 0, z = 0},
- [RLEG] = {x = -1, y = 0, z = 0},
-
- body_sit = {x = 0, y = -5, z = 0},
- body_lay = {x = 0, y = -5, z = 0},
- },
-}
-
-local BONE_ROTATIONS = {
- MTG_4_Jun_2017 = {
- [BODY] = {x = 0, y = 0, z = 0},
- [HEAD] = {x = 0, y = 0, z = 0},
- [CAPE] = {x = 0, y = 0, z = 0},
- [LARM] = {x = 0, y = 0, z = 0},
- [RARM] = {x = 0, y = 0, z = 0},
- [LLEG] = {x = 0, y = 0, z = 0},
- [RLEG] = {x = 0, y = 0, z = 0},
-
- body_sit = {x = 0, y = 0, z = 0},
- body_lay = {x = 270, y = 0, z = 0},
- },
- MTG_4_Nov_2017 = {
- [BODY] = {x = 0, y = 0, z = 0},
- [HEAD] = {x = 0, y = 0, z = 0},
- [CAPE] = {x = 0, y = 0, z = 0},
- [LARM] = {x = 0, y = 0, z = 0},
- [RARM] = {x = 0, y = 0, z = 0},
- [LLEG] = {x = 0, y = 0, z = 0},
- [RLEG] = {x = 0, y = 0, z = 0},
-
- body_sit = {x = 0, y = 0, z = 0},
- body_lay = {x = 270, y = 0, z = 0},
- },
-}
-
-local PLAYER_MODEL_VERSION = (function()
- local version = minetest.settings:get("playeranim.model_version")
- if version == nil or version == "" then
- version = DEFAULT_PLAYER_MODEL_VERSION
- end
-
- if LEGACY_PLAYER_MODEL_VERSIONS[version] then
- error("The model version '" .. version .. "' is no longer suppported")
- elseif not VALID_PLAYER_MODEL_VERSIONS[version] then
- error("Invalid value for playeranim.model_version in minetest.conf: " .. version)
- end
-
- return version
-end)()
-
-local BONE_POSITION = BONE_POSITIONS[PLAYER_MODEL_VERSION]
-local BONE_ROTATION = BONE_ROTATIONS[PLAYER_MODEL_VERSION]
-if not BONE_POSITION or not BONE_ROTATION then
- error("Internal error: invalid player_model_version: " .. PLAYER_MODEL_VERSION)
-end
-
-return BONE_POSITION, BONE_ROTATION
diff --git a/playeranim/screenshot.png b/playeranim/screenshot.png
deleted file mode 100644
index 57aeefe..0000000
--- a/playeranim/screenshot.png
+++ /dev/null
Binary files differ
diff --git a/playeranim/settingtypes.txt b/playeranim/settingtypes.txt
deleted file mode 100644
index a36322f..0000000
--- a/playeranim/settingtypes.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-# Version of player model.
-#
-# Player models supported by this mod:
-# . -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16)
-# . -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0)
-playeranim.model_version (Version of player model) enum MTG_4_Jun_2017 MTG_4_Jun_2017,MTG_4_Nov_2017
-
-# The number of frame delay of sideways body rotation. (between 1 and 20).
-playeranim.body_rotation_delay (The delay of sideways body rotation) int 7 1 20
-
-# The degrees of the body's X-axis rotation in sneaking.
-playeranim.body_x_rotation_sneak (Lengthways body rotation in sneaking) float 6.0
-
-# The number of stepping per seconds.
-playeranim.animation_speed (The speed of an animation) float 2.4
-
-# The number of stepping per seconds in sneaking.
-playeranim.animation_speed_sneak (The speed of an animation in sneaking) float 0.8