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-rw-r--r--plantlife_modpack/nature_classic/blossom.lua75
-rw-r--r--plantlife_modpack/nature_classic/config.lua6
-rw-r--r--plantlife_modpack/nature_classic/depends.txt2
-rw-r--r--plantlife_modpack/nature_classic/global_function.lua82
-rw-r--r--plantlife_modpack/nature_classic/init.lua41
-rw-r--r--plantlife_modpack/nature_classic/textures/nature_blossom.pngbin115 -> 0 bytes
6 files changed, 0 insertions, 206 deletions
diff --git a/plantlife_modpack/nature_classic/blossom.lua b/plantlife_modpack/nature_classic/blossom.lua
deleted file mode 100644
index 62947b5..0000000
--- a/plantlife_modpack/nature_classic/blossom.lua
+++ /dev/null
@@ -1,75 +0,0 @@
--- Blossoms and such
-
-local function spawn_apple_under(pos)
- local below = {
- x = pos.x,
- y = pos.y - 1,
- z = pos.z,
- }
- if minetest.get_node(below).name == "air" then
- minetest.set_node(below, { name = "default:apple" })
- end
-end
-
-minetest.register_node(":"..nature.blossom_node, {
- description = "Apple blossoms",
- drawtype = "allfaces_optional",
- tiles = nature.blossom_textures,
- paramtype = "light",
- groups = { snappy = 3, leafdecay = 3, flammable = 2, leafdecay = 3 },
- sounds = default.node_sound_leaves_defaults(),
- waving = 1
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = nature.blossom_node,
- burntime = 2,
-})
-
--- these ABMs can get heavy, so just enqueue the nodes
-
--- Adding Blossoms
--- Limit mass changes after block has not been loaded for some time:
--- Run ABM with higher frequency, but don't enqueue all blocks
-minetest.register_abm({
- nodenames = { nature.blossom_leaves },
- interval = nature.blossom_delay / nature.leaves_blossom_chance,
- chance = nature.leaves_blossom_chance,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
- if math.random(nature.leaves_blossom_chance) == 1 then
- nature.enqueue_node(pos, node, nature.blossom_node)
- end
- end
-})
-
--- Removing blossoms
--- Limit mass changes after block has not been loaded for some time:
--- Run ABM with higher frequency, but don't enqueue all blocks
-minetest.register_abm({
- nodenames = { nature.blossom_node },
- interval = nature.blossom_delay / nature.blossom_leaves_chance,
- chance = nature.blossom_leaves_chance,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
- if math.random(nature.blossom_leaves_chance) == 1 then
- nature.enqueue_node(pos, node, nature.blossom_leaves)
- end
- end
-})
-
--- Spawning apples
--- Limit mass changes after block has not been loaded for some time:
--- spawn apples with 25% chance, but with 4 times higher frequency
-minetest.register_abm({
- nodenames = { nature.blossom_node },
- interval = nature.apple_delay / 4,
- chance = nature.apple_chance,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
- if math.random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
- spawn_apple_under(pos)
- end
- end
-})
diff --git a/plantlife_modpack/nature_classic/config.lua b/plantlife_modpack/nature_classic/config.lua
deleted file mode 100644
index 8f67b1c..0000000
--- a/plantlife_modpack/nature_classic/config.lua
+++ /dev/null
@@ -1,6 +0,0 @@
--- Set on which distance from water can the tree still grow.
--- Grows anywhere if set to -1.
-nature.distance_from_water = 20
-
--- Minimum light level needed to grow. Default is 8, which means daylight.
-nature.minimum_growth_light = 8
diff --git a/plantlife_modpack/nature_classic/depends.txt b/plantlife_modpack/nature_classic/depends.txt
deleted file mode 100644
index 1246684..0000000
--- a/plantlife_modpack/nature_classic/depends.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-default
-moretrees?
diff --git a/plantlife_modpack/nature_classic/global_function.lua b/plantlife_modpack/nature_classic/global_function.lua
deleted file mode 100644
index 3a5b9e3..0000000
--- a/plantlife_modpack/nature_classic/global_function.lua
+++ /dev/null
@@ -1,82 +0,0 @@
--- helper functions
-
-local function process_blossom_queue_item()
- local pos = nature.blossomqueue[1][1]
- local node = nature.blossomqueue[1][2]
- local replace = nature.blossomqueue[1][3]
- if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then
- table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
- return
- end
- nature:grow_node(pos, replace) -- now actually grow it.
- table.remove(nature.blossomqueue, 1)
-end
-
-minetest.register_globalstep(function(dtime)
- nature.dtime = dtime
- if #nature.blossomqueue > 0 and dtime < 0.2 then
- local i = 1
- if dtime < 0.1 then
- i = i + 4
- end
- if dtime < 0.05 then
- i = i + 10
- end
- while #nature.blossomqueue > 0 and i > 0 do
- process_blossom_queue_item()
- i = i - 1
- end
- end
-end)
-
-function nature.enqueue_node(pos, node, replace)
- local idx = #nature.blossomqueue
- if idx < nature.blossomqueue_max then
- local enqueue_prob = 0
- if idx < nature.blossomqueue_max * 0.8 then
- enqueue_prob = 1
- else
- -- Reduce queue growth as it gets closer to its max.
- enqueue_prob = 1 - (idx - nature.blossomqueue_max * 0.8) / (nature.blossomqueue_max * 0.2)
- end
- if enqueue_prob == 1 or math.random(100) <= 100 * enqueue_prob then
- nature.blossomqueue[idx+1] = {}
- nature.blossomqueue[idx+1][1] = pos
- nature.blossomqueue[idx+1][2] = node
- nature.blossomqueue[idx+1][3] = replace
- end
- end
-end
-
-local function set_young_node(pos)
- local meta = minetest.get_meta(pos)
-
- meta:set_int(nature.meta_blossom_time, minetest.get_gametime())
-end
-
-local function is_not_young(pos)
- local meta = minetest.get_meta(pos)
-
- local blossom_time = meta:get_int(nature.meta_blossom_time)
- return not (blossom_time and minetest.get_gametime() - blossom_time < nature.blossom_duration)
-end
-
-function nature:grow_node(pos, nodename)
- if pos ~= nil then
- local light_enough = (minetest.get_node_light(pos, nil) or 0)
- >= nature.minimum_growth_light
-
- if is_not_young(pos) and light_enough then
- minetest.set_node(pos, { name = nodename })
- set_young_node(pos)
-
- minetest.log("info", nodename .. " has grown at " .. pos.x .. ","
- .. pos.y .. "," .. pos.z)
- end
- end
-end
-
-function nature:is_near_water(pos)
- return nature.distance_from_water == -1 or minetest.find_node_near(pos, nature.distance_from_water,
- { "default:water_source" }) ~= nil
-end
diff --git a/plantlife_modpack/nature_classic/init.lua b/plantlife_modpack/nature_classic/init.lua
deleted file mode 100644
index 47fd9bf..0000000
--- a/plantlife_modpack/nature_classic/init.lua
+++ /dev/null
@@ -1,41 +0,0 @@
--- Nature Classic mod
--- Originally by neko259
-
--- Nature is slowly capturing the world!
-
-local current_mod_name = minetest.get_current_modname()
-
-nature = {}
-nature.blossomqueue = {}
-nature.blossomqueue_max = 1000
-
-nature.blossom_node = "nature:blossom"
-nature.blossom_leaves = "default:leaves"
-nature.blossom_textures = { "default_leaves.png^nature_blossom.png" }
-
-if minetest.get_modpath("moretrees") then
- nature.blossom_node = "moretrees:apple_blossoms"
- nature.blossom_leaves = "moretrees:apple_tree_leaves"
- nature.blossom_textures = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
- minetest.register_alias("nature:blossom", "default:leaves")
-end
-
-nature.leaves_blossom_chance = 15
-nature.blossom_leaves_chance = 5
-nature.blossom_delay = 3600
-nature.apple_delay = 3600
-nature.apple_chance = 10
-nature.apple_spread = 2
-
-nature.meta_blossom_time = "blossom_time"
-nature.blossom_duration = nature.blossom_delay
-
-function dumppos(pos)
- return "("..pos.x..","..pos.y..","..pos.z..")"
-end
-
-dofile(minetest.get_modpath(current_mod_name) .. "/config.lua")
-dofile(minetest.get_modpath(current_mod_name) .. "/global_function.lua")
-dofile(minetest.get_modpath(current_mod_name) .. "/blossom.lua")
-
-minetest.log("info", "[Nature Classic] loaded!")
diff --git a/plantlife_modpack/nature_classic/textures/nature_blossom.png b/plantlife_modpack/nature_classic/textures/nature_blossom.png
deleted file mode 100644
index 9d90336..0000000
--- a/plantlife_modpack/nature_classic/textures/nature_blossom.png
+++ /dev/null
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