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-rw-r--r--plantlife_modpack/dryplants/reedmace.lua411
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diff --git a/plantlife_modpack/dryplants/reedmace.lua b/plantlife_modpack/dryplants/reedmace.lua
deleted file mode 100644
index 9547c7a..0000000
--- a/plantlife_modpack/dryplants/reedmace.lua
+++ /dev/null
@@ -1,411 +0,0 @@
------------------------------------------------------------------------------------------------
--- Grasses - Reedmace 0.1.1
------------------------------------------------------------------------------------------------
--- by Mossmanikin
--- textures & ideas partly by Neuromancer
-
--- License (everything): WTFPL
--- Contains code from: biome_lib
--- Looked at code from: default, trees
------------------------------------------------------------------------------------------------
-
--- NOTES (from wikipedia, some of this might get implemented)
--- rhizomes are edible
--- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
--- leaf bases can be eaten raw or cooked
--- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob
--- pollen can be collected and used as a flour supplement or thickener
--- Typha stems and leaves can be used to make paper
--- The seed hairs were used by some Native American groups as tinder for starting fires
-
------------------------------------------------------------------------------------------------
--- REEDMACE SHAPES
------------------------------------------------------------------------------------------------
-
-abstract_dryplants.grow_reedmace = function(pos)
- local size = math.random(1,3)
- local spikes = math.random(1,3)
- local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
- local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
- local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
- if minetest.get_node(pos_01).name == "air" -- bug fix
- or minetest.get_node(pos_01).name == "dryplants:reedmace_sapling" then
- if minetest.get_node(pos_02).name ~= "air" then
- minetest.set_node(pos_01, {name="dryplants:reedmace_top"})
- elseif minetest.get_node(pos_03).name ~= "air" then
- minetest.set_node(pos_01, {name="dryplants:reedmace_height_2"})
- elseif size == 1 then
- minetest.set_node(pos_01, {name="dryplants:reedmace_top"})
- elseif size == 2 then
- minetest.set_node(pos_01, {name="dryplants:reedmace_height_2"})
- elseif size == 3 then
- if spikes == 1 then
- minetest.set_node(pos_01, {name="dryplants:reedmace_height_3_spikes"})
- else
- minetest.set_node(pos_01, {name="dryplants:reedmace_height_3"})
- end
- end
- end
-end
-
-abstract_dryplants.grow_reedmace_water = function(pos)
- local size = math.random(1,3)
- local spikes = math.random(1,3)
- local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
- local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
- local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
- local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
- minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
- if minetest.get_node(pos_02).name == "air" then -- bug fix
- if minetest.get_node(pos_03).name ~= "air" then
- minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
- elseif minetest.get_node(pos_04).name ~= "air" then
- minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
- elseif size == 1 then
- minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
- elseif size == 2 then
- minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
- elseif size == 3 then
- if spikes == 1 then
- minetest.set_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
- else
- minetest.set_node(pos_02, {name="dryplants:reedmace_height_3"})
- end
- end
- end
-end
-
------------------------------------------------------------------------------------------------
--- REEDMACE SPIKES
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_spikes", {
- description = "Reedmace",
- drawtype = "plantlike",
- paramtype = "light",
- tiles = {"dryplants_reedmace_spikes.png"},
- inventory_image = "dryplants_reedmace_spikes.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2,
- not_in_creative_inventory=1
- },
- drop = 'dryplants:reedmace_sapling',
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
-})
------------------------------------------------------------------------------------------------
--- REEDMACE height: 1
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_top", {
- description = "Reedmace, height: 1",
- drawtype = "plantlike",
- paramtype = "light",
- tiles = {"dryplants_reedmace_top.png"},
- inventory_image = "dryplants_reedmace_top.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2,
- not_in_creative_inventory=1
- },
- drop = 'dryplants:reedmace_sapling',
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
-})
------------------------------------------------------------------------------------------------
--- REEDMACE height: 2
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_height_2", {
- description = "Reedmace, height: 2",
- drawtype = "plantlike",
- visual_scale = 2,
- paramtype = "light",
- tiles = {"dryplants_reedmace_height_2.png"},
- inventory_image = "dryplants_reedmace_top.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2--,
- --not_in_creative_inventory=1
- },
- drop = 'dryplants:reedmace_sapling',
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
-})
------------------------------------------------------------------------------------------------
--- REEDMACE height: 3
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_height_3", {
- description = "Reedmace, height: 3",
- drawtype = "plantlike",
- visual_scale = 2,
- paramtype = "light",
- tiles = {"dryplants_reedmace_height_3.png"},
- inventory_image = "dryplants_reedmace_top.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2--,
- --not_in_creative_inventory=1
- },
- drop = 'dryplants:reedmace_sapling',
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
-})
------------------------------------------------------------------------------------------------
--- REEDMACE height: 3 & Spikes
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_height_3_spikes", {
- description = "Reedmace, height: 3 & Spikes",
- drawtype = "plantlike",
- visual_scale = 2,
- paramtype = "light",
- tiles = {"dryplants_reedmace_height_3_spikes.png"},
- inventory_image = "dryplants_reedmace_top.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2--,
- --not_in_creative_inventory=1
- },
- drop = 'dryplants:reedmace_sapling',
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
-})
------------------------------------------------------------------------------------------------
--- REEDMACE STEMS
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace", {
- description = "Reedmace",
- drawtype = "plantlike",
- paramtype = "light",
- tiles = {"dryplants_reedmace.png"},
- inventory_image = "dryplants_reedmace.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2,
- not_in_creative_inventory=1
- },
- drop = 'dryplants:reedmace_sapling',
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
- after_destruct = function(pos,oldnode)
- local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
- if node.name == "dryplants:reedmace_top"
- or node.name == "dryplants:reedmace_spikes" then
- minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
- minetest.add_item(pos,"dryplants:reedmace_sapling")
- end
- end,
-})
------------------------------------------------------------------------------------------------
--- REEDMACE BOTTOM
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_bottom", {
- description = "Reedmace",
- drawtype = "plantlike",
- paramtype = "light",
- tiles = {"dryplants_reedmace_bottom.png"},
- inventory_image = "dryplants_reedmace_bottom.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2,
- not_in_creative_inventory=1
- },
- drop = 'dryplants:reedmace_sapling',
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
- after_destruct = function(pos,oldnode)
- local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
- if node.name == "dryplants:reedmace"
- or node.name == "dryplants:reedmace_top"
- or node.name == "dryplants:reedmace_spikes" then
- minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
- minetest.add_item(pos,"dryplants:reedmace_sapling")
- end
- end,
-})
------------------------------------------------------------------------------------------------
--- REEDMACE "SAPLING" (the drop from the above)
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_sapling", {
- description = "Reedmace",
- drawtype = "plantlike",
- paramtype = "light",
- tiles = {"dryplants_reedmace_sapling.png"},
- inventory_image = "dryplants_reedmace_sapling.png",
- walkable = false,
- groups = {
- snappy=3,
- flammable=2,
- attached_node=1
- },
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
-})
--- abm
-minetest.register_abm({
- nodenames = "dryplants:reedmace_sapling",
- interval = REEDMACE_GROWING_TIME,
- chance = 100/REEDMACE_GROWING_CHANCE,
- action = function(pos, node, _, _)
- if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
- or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
- or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
- or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
- if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
- abstract_dryplants.grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
- end
- minetest.set_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
- else
- abstract_dryplants.grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
- end
- end
-})
------------------------------------------------------------------------------------------------
--- REEDMACE WATER (for entity)
------------------------------------------------------------------------------------------------
-minetest.register_node("dryplants:reedmace_water", {
- description = "Reedmace",
- drawtype = "plantlike",
- paramtype = "light",
- tiles = {"dryplants_reedmace_water.png"},
- inventory_image = "dryplants_reedmace_water.png",
- groups = {not_in_creative_inventory=1},
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
-})
------------------------------------------------------------------------------------------------
--- REEDMACE WATER ENTITY
------------------------------------------------------------------------------------------------
-minetest.register_entity("dryplants:reedmace_water_entity",{
- visual = "mesh",
- mesh = "plantlike.obj",
- visual_size = {x=10, y=10},
- textures = {"dryplants_reedmace_water.png"},
- collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
- on_punch = function(self, puncher)
- if puncher:is_player() and puncher:get_inventory() then
- if not minetest.setting_getbool("creative_mode") then
- puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
- end
- self.object:remove()
- end
- end,
-})
------------------------------------------------------------------------------------------------
--- SPAWN REEDMACE
------------------------------------------------------------------------------------------------
---[[biome_lib:spawn_on_surfaces({
- spawn_delay = 1200,
- spawn_plants = {"dryplants:reedmace_sapling"},
- spawn_chance = 400,
- spawn_surfaces = {
- "default:dirt_with_grass",
- "default:desert_sand",
- "default:sand",
- "dryplants:grass_short",
- "stoneage:grass_with_silex"
- },
- seed_diff = 329,
- near_nodes = {"default:water_source"},
- near_nodes_size = 2,
- near_nodes_vertical = 1,
- near_nodes_count = 1,
-})]]
------------------------------------------------------------------------------------------------
--- GENERATE REEDMACE
------------------------------------------------------------------------------------------------
--- near water or swamp
-biome_lib:register_generate_plant({
- surface = {
- "default:dirt_with_grass",
- "default:desert_sand",
- "stoneage:grass_with_silex",
- "sumpf:peat",
- "sumpf:sumpf"
- },
- max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
- rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
- --rarity = 60,
- min_elevation = 1, -- above sea level
- near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
- near_nodes_size = 2,
- near_nodes_vertical = 1,
- near_nodes_count = 1,
- plantlife_limit = -0.9,
- },
- abstract_dryplants.grow_reedmace
-)
--- in water
-biome_lib:register_generate_plant({
- surface = {
- "default:dirt",
- "default:dirt_with_grass",
- --"default:desert_sand",
- --"stoneage:grass_with_silex",
- "stoneage:sand_with_silex",
- "sumpf:peat",
- "sumpf:sumpf"
- },
- max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
- rarity = 101 - REEDMACE_IN_WATER_RARITY,
- --rarity = 35,
- min_elevation = 0, -- a bit below sea level
- max_elevation = 0, -- ""
- near_nodes = {"default:water_source","sumpf:dirtywater_source"},
- near_nodes_size = 1,
- near_nodes_count = 1,
- plantlife_limit = -0.9,
- },
- abstract_dryplants.grow_reedmace_water
-)
--- for oases & tropical beaches & tropical swamps
-biome_lib:register_generate_plant({
- surface = {
- "default:sand",
- "sumpf:sumpf"
- },
- max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
- rarity = 101 - REEDMACE_FOR_OASES_RARITY,
- --rarity = 10,
- neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
- ncount = 1,
- min_elevation = 1, -- above sea level
- near_nodes = {"default:desert_sand","sumpf:sumpf"},
- near_nodes_size = 2,
- near_nodes_vertical = 1,
- near_nodes_count = 1,
- plantlife_limit = -0.9,
- },
- abstract_dryplants.grow_reedmace
-)