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-rw-r--r--plantlife_modpack/dryplants/juncus.lua133
1 files changed, 0 insertions, 133 deletions
diff --git a/plantlife_modpack/dryplants/juncus.lua b/plantlife_modpack/dryplants/juncus.lua
deleted file mode 100644
index bfbf23c..0000000
--- a/plantlife_modpack/dryplants/juncus.lua
+++ /dev/null
@@ -1,133 +0,0 @@
------------------------------------------------------------------------------------------------
--- Grasses - Juncus 0.0.5
------------------------------------------------------------------------------------------------
--- by Mossmanikin
--- textures & ideas partly by Neuromancer
-
--- License (everything): WTFPL
--- Contains code from: biome_lib
--- Looked at code from: default
------------------------------------------------------------------------------------------------
-
-abstract_dryplants.grow_juncus = function(pos)
- local juncus_type = math.random(2,3)
- local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
- if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
- or minetest.get_node(right_here).name == "default:junglegrass" then
- if juncus_type == 2 then
- minetest.set_node(right_here, {name="dryplants:juncus_02"})
- else
- minetest.set_node(right_here, {name="dryplants:juncus"})
- end
- end
-end
-
-minetest.register_node("dryplants:juncus", {
- description = "Juncus",
- drawtype = "plantlike",
- visual_scale = 2,
- paramtype = "light",
- tiles = {"dryplants_juncus_03.png"},
- inventory_image = "dryplants_juncus_inv.png",
- walkable = false,
- buildable_to = true,
- groups = {
- snappy=3,
- flammable=2,
- attached_node=1,
- flora=1
- --not_in_creative_inventory=1
- },
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- local playername = placer:get_player_name()
- if minetest.is_protected(pointed_thing.above, playername) or
- minetest.is_protected(pointed_thing.under, playername) then
- minetest.chat_send_player(playername, "Someone else owns that spot.")
- return
- end
- local pos = pointed_thing.under
- local juncus_type = math.random(2,3)
- local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
- if juncus_type == 2 then
- minetest.set_node(right_here, {name="dryplants:juncus_02"})
- else
- minetest.set_node(right_here, {name="dryplants:juncus"})
- end
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
- end,
-})
-minetest.register_node("dryplants:juncus_02", {
- description = "Juncus",
- drawtype = "plantlike",
- visual_scale = 2,
- paramtype = "light",
- tiles = {"dryplants_juncus_02.png"},
- walkable = false,
- buildable_to = true,
- groups = {
- snappy=3,
- flammable=2,
- attached_node=1,
- flora=1,
- not_in_creative_inventory=1
- },
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
- },
- drop = "dryplants:juncus",
-})
------------------------------------------------------------------------------------------------
--- GENERATE SMALL JUNCUS
------------------------------------------------------------------------------------------------
--- near water or swamp
-biome_lib:register_generate_plant({
- surface = {
- "default:dirt_with_grass",
- --"default:desert_sand",
- --"default:sand",
- "stoneage:grass_with_silex",
- "sumpf:peat",
- "sumpf:sumpf"
- },
- max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
- rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
- min_elevation = 1, -- above sea level
- near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
- near_nodes_size = 2,
- near_nodes_vertical = 1,
- near_nodes_count = 1,
- plantlife_limit = -0.9,
- },
- abstract_dryplants.grow_juncus
-)
--- at dunes/beach
-biome_lib:register_generate_plant({
- surface = {
- --"default:dirt_with_grass",
- --"default:desert_sand",
- "default:sand",
- --"stoneage:grass_with_silex",
- --"sumpf:peat",
- --"sumpf:sumpf"
- },
- max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
- rarity = 101 - JUNCUS_AT_BEACH_RARITY,
- min_elevation = 1, -- above sea level
- near_nodes = {"default:dirt_with_grass"},
- near_nodes_size = 2,
- near_nodes_vertical = 1,
- near_nodes_count = 1,
- plantlife_limit = -0.9,
- },
- abstract_dryplants.grow_juncus
-)