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path: root/plantlife_modpack/bushes_classic/nodes.lua
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-rw-r--r--plantlife_modpack/bushes_classic/nodes.lua214
1 files changed, 0 insertions, 214 deletions
diff --git a/plantlife_modpack/bushes_classic/nodes.lua b/plantlife_modpack/bushes_classic/nodes.lua
deleted file mode 100644
index 352e2a9..0000000
--- a/plantlife_modpack/bushes_classic/nodes.lua
+++ /dev/null
@@ -1,214 +0,0 @@
-local S = biome_lib.intllib
-
-plantlife_bushes = {}
-
--- TODO: add support for nodebreakers? those dig like mese picks
-plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
- if not (digger and pos and oldnode) then
- return
- end
-
- -- find out which bush type we are dealing with
- local bush_name = ""
- local can_harvest = false
-
- if oldnode.name == "bushes:fruitless_bush" then
- -- this bush has not grown fruits yet (but will eventually)
- bush_name = oldmetadata.fields.bush_type
- -- no fruits to be found, so can_harvest stays false
- else
- local name_parts = oldnode.name:split(":")
- if #name_parts >= 2 and name_parts[2] ~= nil then
-
- name_parts = name_parts[2]:split("_")
-
- if #name_parts >= 2 and name_parts[1] ~= nil then
- bush_name = name_parts[1]
- -- this bush really carries fruits
- can_harvest = true
- end
- end
- end
-
- -- find out which tool the digger was wielding (if any)
- local toolstack = digger:get_wielded_item()
- local capabilities = toolstack:get_tool_capabilities()
-
- -- what the player will get
- local harvested
-
- -- failure to find out what the tool can do: destroy the bush and return nothing
- local groupcaps = capabilities.groupcaps
- if not groupcaps then
- return
-
- -- digging with the hand or something like that
- elseif groupcaps.snappy then
-
- -- plant a new bush without fruits
- minetest.set_node(pos, {type = "node", name = "bushes:fruitless_bush"})
- local meta = minetest.get_meta(pos)
- meta:set_string('bush_type', bush_name)
-
- -- construct the stack of fruits the player will get
- -- only bushes that have grown fruits can actually give fruits
- if can_harvest then
- local amount = "4"
- harvested = "bushes:" .. bush_name .. " " .. amount
- end
-
- -- something like a shovel
- elseif groupcaps.crumbly then
-
- -- with a chance of 1/3, return 2 bushes
- local amount
- if math.random(1,3) == 1 then
- amount = "2"
- else
- amount = "1"
- end
- -- return the bush itself
- harvested = "bushes:" .. bush_name .. "_bush "..amount
-
- -- something like an axe
- elseif groupcaps.choppy then
-
- -- the amount of sticks may vary
- local amount = math.random(4, 20)
- -- return some sticks
- harvested = "default:stick " .. amount
-
- -- nothing known - destroy the plant
- else
- return
- end
-
- -- give the harvested result to the player
- if harvested then
- --minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) );
- local itemstack = ItemStack(harvested)
- local inventory = digger:get_inventory()
- if inventory:room_for_item("main", itemstack) then
- inventory:add_item("main", itemstack)
- else
- minetest.item_drop(itemstack, digger, pos)
- end
- end
-end
-
-plantlife_bushes.after_place_node = function(pos, placer, itemstack)
-
- if not (itemstack and pos) then
- return
- end
-
- local name_parts = itemstack:get_name():split(":")
- if #name_parts < 2 or name_parts[2] == nil then
- return
- end
-
- name_parts = name_parts[2]:split("_")
-
- if #name_parts < 2 or name_parts[1] == nil then
- return
- end
-
- minetest.set_node(pos, {name = "bushes:fruitless_bush"})
- local meta = minetest.get_meta(pos)
- meta:set_string("bush_type", name_parts[1])
-end
-
--- regrow berries (uses a base abm instead of biome_lib because of the use of metadata).
-
-minetest.register_abm({
- nodenames = {"bushes:fruitless_bush"},
- neighbors = {"group:soil", "group:potting_soil"},
- interval = 500,
- chance = 5,
- action = function(pos, node, active_object_count, active_object_count_wider)
-
- local meta = minetest.get_meta(pos)
- local bush_name = meta:get_string("bush_type")
-
- if bush_name and bush_name ~= "" then
- local dirtpos = {x = pos.x, y = pos.y-1, z = pos.z}
- local dirt = minetest.get_node(dirtpos)
- local is_soil = minetest.get_item_group(dirt.name, "soil") or minetest.get_item_group(dirt.name, "potting_soil")
-
- if is_soil and (dirt.name == "farming:soil_wet" or math.random(1,3) == 1) then
- minetest.set_node( pos, {name = "bushes:" .. bush_name .. "_bush"})
- end
- end
- end
-})
-
--- Define the basket and bush nodes
-
-for i, bush_name in ipairs(bushes_classic.bushes) do
-
- local desc = bushes_classic.bushes_descriptions[i]
-
- minetest.register_node(":bushes:basket_"..bush_name, {
- description = S("Basket with "..desc.." Pies"),
- drawtype = "mesh",
- mesh = "bushes_basket_full.obj",
- tiles = {
- "bushes_basket_pie_"..bush_name..".png",
- "bushes_basket.png"
- },
- paramtype = "light",
- paramtype2 = "facedir",
- on_use = minetest.item_eat(18),
- groups = { dig_immediate = 3 },
- })
-
- local texture_top, texture_bottom
-
- local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
- if bush_name == "mixed_berry" then
- bush_name = "fruitless";
- desc = S("currently fruitless");
- texture_top = "bushes_fruitless_bush_top.png"
- texture_bottom = "bushes_fruitless_bush_bottom.png"
- groups.not_in_creative_inventory = 1
- else
- texture_top = "bushes_bush_top.png"
- texture_bottom = "bushes_bush_bottom.png"
- end
-
- minetest.register_node(":bushes:" .. bush_name .. "_bush", {
- description = S(desc.." Bush"),
- drawtype = "mesh",
- mesh = "bushes_bush.obj",
- tiles = {"bushes_bush_"..bush_name..".png"},
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- groups = groups,
- sounds = default.node_sound_leaves_defaults(),
- drop = "",
- after_dig_node = function( pos, oldnode, oldmetadata, digger )
- return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger);
- end,
- after_place_node = function( pos, placer, itemstack )
- return plantlife_bushes.after_place_node(pos, placer, itemstack);
- end,
- })
-
- -- do not spawn fruitless bushes
- if bush_name ~= "fruitless" then
- table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush")
- end
-end
-
-minetest.register_node(":bushes:basket_empty", {
- description = S("Basket"),
- drawtype = "mesh",
- mesh = "bushes_basket_empty.obj",
- tiles = { "bushes_basket.png" },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = { dig_immediate = 3 },
-})
-
-