diff options
Diffstat (limited to 'plantlife_modpack/bushes/init.lua')
-rw-r--r-- | plantlife_modpack/bushes/init.lua | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/plantlife_modpack/bushes/init.lua b/plantlife_modpack/bushes/init.lua deleted file mode 100644 index 3dc9801..0000000 --- a/plantlife_modpack/bushes/init.lua +++ /dev/null @@ -1,257 +0,0 @@ --- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer --- The initial code for this was taken from Mossmanikin's Grasses Mod, then heavilly modified by Neuromancer for this mod. --- Mossmanikin also greatly helped with providing samples for coding. --- bush leaf textures are cc-by-sa 3.0. from VannessaE's moretrees mod. (Leaf texture created by RealBadAngel or VanessaE) --- Branch textures created by Neuromancer. --- Licence for Code and Non-Bush leaf code is WTFPL. - - abstract_bushes = {} - - minetest.register_node("bushes:youngtree2_bottom", { - description = "Young Tree 2 (bottom)", - drawtype="nodebox", - tiles = {"bushes_youngtree2trunk.png"}, - inventory_image = "bushes_youngtree2trunk_inv.png", - wield_image = "bushes_youngtree2trunk_inv.png", -paramtype = "light", - walkable = false, - is_ground_content = true, -node_box = { - type = "fixed", - fixed = { - --{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1 - {-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1 - } -}, - groups = {snappy=3,flammable=2}, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:stick' -}) - - local BushBranchCenter = { {1,1}, {3,2} } -for i in pairs(BushBranchCenter) do - local Num = BushBranchCenter[i][1] - local TexNum = BushBranchCenter[i][2] - minetest.register_node("bushes:bushbranches"..Num, { - description = "Bush Branches "..Num, - drawtype = "nodebox", - tiles = { - "bushes_leaves_"..TexNum..".png", - "bushes_branches_center_"..TexNum..".png" - }, - node_box = { - type = "fixed", - fixed = { - {0, -1/2, -1/2, -1/4, 1/2, 1/2}, - {0, -1/2, -1/2, 1/4, 1/2, 1/2} - }, - }, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, - }, - inventory_image = "bushes_branches_center_"..TexNum..".png", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - groups = { - -- tree=1, -- MM: disabled because some recipes use group:tree for trunks - snappy=3, - flammable=2, - leaves=1 - }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:stick 4' - }) -end - -local BushBranchSide = { {2,1}, {4,2} } -for i in pairs(BushBranchSide) do - local Num = BushBranchSide[i][1] - local TexNum = BushBranchSide[i][2] - minetest.register_node("bushes:bushbranches"..Num, { - description = "Bush Branches "..Num, - drawtype = "nodebox", - tiles = { ---[[top]] "bushes_leaves_"..TexNum..".png", ---[[bottom]]"bushes_branches_center_"..TexNum..".png", ---[[right]] "bushes_branches_left_"..TexNum..".png", ---[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here, ---[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different ---[[front]] "bushes_branches_right_"..TexNum..".png" - }, - node_box = { - type = "fixed", - fixed = { --- { left , bottom , front, right , top , back } - {0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1 - {0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2 - {0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3 - }, - }, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, - }, - inventory_image = "bushes_branches_right_"..TexNum..".png", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - groups = { - -- tree=1, -- MM: disabled because some recipes use group:tree for trunks - snappy=3, - flammable=2, - leaves=1 - }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:stick 3' - }) -end - -local BushLeafNode = { {1}, {2}} -for i in pairs(BushLeafNode) do - local Num = BushLeafNode[i][1] - minetest.register_node("bushes:BushLeaves"..Num, { - description = "Bush Leaves "..Num, - drawtype = "allfaces_optional", - tiles = {"bushes_leaves_"..Num..".png"}, - paramtype = "light", - groups = { -- MM: Should we add leafdecay? - snappy=3, - flammable=2, - attached_node=1 - }, - sounds = default.node_sound_leaves_defaults(), - }) -end - -abstract_bushes.grow_bush = function(pos) - local leaf_type = math.random(1,2) - local bush_side_height = math.random(0,1) - local chance_of_bush_node_right = math.random(1,10) - if chance_of_bush_node_right> 5 then - local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z} - abstract_bushes.grow_bush_node(right_pos,3,leaf_type) - end - local chance_of_bush_node_left = math.random(1,10) - if chance_of_bush_node_left> 5 then - bush_side_height = math.random(0,1) - local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z} - abstract_bushes.grow_bush_node(left_pos,1,leaf_type) - end - local chance_of_bush_node_front = math.random(1,10) - if chance_of_bush_node_front> 5 then - bush_side_height = math.random(0,1) - local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1} - abstract_bushes.grow_bush_node(front_pos,2,leaf_type) - end - local chance_of_bush_node_back = math.random(1,10) - if chance_of_bush_node_back> 5 then - bush_side_height = math.random(0,1) - local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1} - abstract_bushes.grow_bush_node(back_pos,0,leaf_type) - end - -abstract_bushes.grow_bush_node(pos,5,leaf_type) -end - -abstract_bushes.grow_bush_node = function(pos,dir, leaf_type) - - - local right_here = {x=pos.x, y=pos.y+1, z=pos.z} - local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z} - - local bush_branch_type = 2 - - -- MM: I'm not sure if it's slower now than before... - if dir ~= 5 and leaf_type == 1 then - bush_branch_type = 2 - end - if dir ~= 5 and leaf_type == 2 then - bush_branch_type = 4 - end - if dir == 5 and leaf_type == 1 then - bush_branch_type = 1 - dir = 1 - end - if dir == 5 and leaf_type == 2 then - bush_branch_type = 3 - dir = 1 - end - - if minetest.get_node(right_here).name == "air" -- instead of check_air = true, - or minetest.get_node(right_here).name == "default:junglegrass" then - minetest.set_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir}) - --minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")") - minetest.set_node(above_right_here, {name="bushes:BushLeaves"..leaf_type}) - local chance_of_high_leaves = math.random(1,10) - if chance_of_high_leaves> 5 then - local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z} - --minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")") - minetest.set_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type}) - end - end -end - - -biome_lib:register_generate_plant({ - surface = { - "default:dirt_with_grass", - "stoneage:grass_with_silex", - "sumpf:peat", - "sumpf:sumpf" - }, - max_count = 15, --10,15 - rarity = 101 - 4, --3,4 - min_elevation = 1, -- above sea level - plantlife_limit = -0.9, - }, - abstract_bushes.grow_bush -) - - abstract_bushes.grow_youngtree2 = function(pos) - local height = math.random(4,5) - abstract_bushes.grow_youngtree_node2(pos,height) -end - -abstract_bushes.grow_youngtree_node2 = function(pos, height) - - - local right_here = {x=pos.x, y=pos.y+1, z=pos.z} - local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z} - local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z} - local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z} - - if minetest.get_node(right_here).name == "air" -- instead of check_air = true, - or minetest.get_node(right_here).name == "default:junglegrass" then - if height == 4 then - local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1} - local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1} - minetest.set_node(right_here, {name="bushes:youngtree2_bottom"}) - minetest.set_node(above_right_here, {name="bushes:youngtree2_bottom"}) - minetest.set_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2}) - minetest.set_node(two_above_right_here_south, {name="bushes:bushbranches2" , param2=0}) - minetest.set_node(three_above_right_here, {name="bushes:BushLeaves1" }) - minetest.set_node(three_above_right_here_south, {name="bushes:BushLeaves1" }) - end - - end -end - - -biome_lib:register_generate_plant({ - surface = { - "default:dirt_with_grass", - "stoneage:grass_with_silex", - "sumpf:peat", - "sumpf:sumpf" - }, - max_count = 55, --10,15 - rarity = 101 - 4, --3,4 - min_elevation = 1, -- above sea level - plantlife_limit = -0.9, - }, - abstract_bushes.grow_youngtree2 -) - - --http://dev.minetest.net/Node_Drawtypes |