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-rw-r--r--mesecons_detector/depends.txt2
-rw-r--r--mesecons_detector/doc/nodedetector/description.html6
-rw-r--r--mesecons_detector/doc/nodedetector/preview.pngbin0 -> 49571 bytes
-rw-r--r--mesecons_detector/doc/nodedetector/recipe.pngbin0 -> 10043 bytes
-rw-r--r--mesecons_detector/doc/objectdetector/description.html3
-rw-r--r--mesecons_detector/doc/objectdetector/preview.pngbin0 -> 85870 bytes
-rw-r--r--mesecons_detector/doc/objectdetector/recipe.pngbin0 -> 9813 bytes
-rw-r--r--mesecons_detector/init.lua272
-rw-r--r--mesecons_detector/textures/jeija_node_detector_off.pngbin0 -> 717 bytes
-rw-r--r--mesecons_detector/textures/jeija_node_detector_on.pngbin0 -> 727 bytes
-rw-r--r--mesecons_detector/textures/jeija_object_detector_off.pngbin0 -> 712 bytes
-rw-r--r--mesecons_detector/textures/jeija_object_detector_on.pngbin0 -> 735 bytes
12 files changed, 283 insertions, 0 deletions
diff --git a/mesecons_detector/depends.txt b/mesecons_detector/depends.txt
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+mesecons
+mesecons_materials
diff --git a/mesecons_detector/doc/nodedetector/description.html b/mesecons_detector/doc/nodedetector/description.html
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+The node detector is a receptor. It changes its state when either any node
+or a specific node is detected. Right-click it to set a nodename to scan for.
+It can also receive digiline signals. You can either send "GET" and it will
+respond with the detected nodename or you can send any other string and it will
+set this string as the node to scan for.
+Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
diff --git a/mesecons_detector/doc/nodedetector/preview.png b/mesecons_detector/doc/nodedetector/preview.png
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diff --git a/mesecons_detector/doc/nodedetector/recipe.png b/mesecons_detector/doc/nodedetector/recipe.png
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diff --git a/mesecons_detector/doc/objectdetector/description.html b/mesecons_detector/doc/objectdetector/description.html
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+The object detector is a receptor. It changes its state when a player approaches.
+Right-click it to set a name to scan for.
+It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
diff --git a/mesecons_detector/doc/objectdetector/preview.png b/mesecons_detector/doc/objectdetector/preview.png
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diff --git a/mesecons_detector/doc/objectdetector/recipe.png b/mesecons_detector/doc/objectdetector/recipe.png
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diff --git a/mesecons_detector/init.lua b/mesecons_detector/init.lua
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+++ b/mesecons_detector/init.lua
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+local GET_COMMAND = "GET"
+
+-- Object detector
+-- Detects players in a certain radius
+-- The radius can be specified in mesecons/settings.lua
+
+local object_detector_make_formspec = function (pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", "size[9,2.5]" ..
+ "field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
+ "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
+ "button_exit[7,0.75;2,3;;Save]")
+end
+
+local object_detector_on_receive_fields = function(pos, formname, fields)
+ if not fields.scanname or not fields.digiline_channel then return end;
+
+ local meta = minetest.get_meta(pos)
+ meta:set_string("scanname", fields.scanname)
+ meta:set_string("digiline_channel", fields.digiline_channel)
+ object_detector_make_formspec(pos)
+end
+
+-- returns true if player was found, false if not
+local object_detector_scan = function (pos)
+ local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
+ for k, obj in pairs(objs) do
+ local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
+ local scanname = minetest.get_meta(pos):get_string("scanname")
+ if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
+ return true
+ end
+ end
+ return false
+end
+
+-- set player name when receiving a digiline signal on a specific channel
+local object_detector_digiline = {
+ effector = {
+ action = function (pos, node, channel, msg)
+ local meta = minetest.get_meta(pos)
+ local active_channel = meta:get_string("digiline_channel")
+ if channel == active_channel then
+ meta:set_string("scanname", msg)
+ object_detector_make_formspec(pos)
+ end
+ end,
+ }
+}
+
+minetest.register_node("mesecons_detector:object_detector_off", {
+ tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
+ paramtype = "light",
+ walkable = true,
+ groups = {cracky=3},
+ description="Player Detector",
+ mesecons = {receptor = {
+ state = mesecon.state.off,
+ rules = mesecon.rules.pplate
+ }},
+ on_construct = object_detector_make_formspec,
+ on_receive_fields = object_detector_on_receive_fields,
+ sounds = default.node_sound_stone_defaults(),
+ digiline = object_detector_digiline
+})
+
+minetest.register_node("mesecons_detector:object_detector_on", {
+ tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
+ paramtype = "light",
+ walkable = true,
+ groups = {cracky=3,not_in_creative_inventory=1},
+ drop = 'mesecons_detector:object_detector_off',
+ mesecons = {receptor = {
+ state = mesecon.state.on,
+ rules = mesecon.rules.pplate
+ }},
+ on_construct = object_detector_make_formspec,
+ on_receive_fields = object_detector_on_receive_fields,
+ sounds = default.node_sound_stone_defaults(),
+ digiline = object_detector_digiline
+})
+
+minetest.register_craft({
+ output = 'mesecons_detector:object_detector_off',
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
+ {"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
+ }
+})
+
+minetest.register_abm(
+ {nodenames = {"mesecons_detector:object_detector_off"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos)
+ if object_detector_scan(pos) then
+ minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
+ mesecon.receptor_on(pos, mesecon.rules.pplate)
+ end
+ end,
+})
+
+minetest.register_abm(
+ {nodenames = {"mesecons_detector:object_detector_on"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos)
+ if not object_detector_scan(pos) then
+ minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
+ mesecon.receptor_off(pos, mesecon.rules.pplate)
+ end
+ end,
+})
+
+-- Node detector
+-- Detects the node in front of it
+
+local node_detector_make_formspec = function (pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", "size[9,2.5]" ..
+ "field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
+ "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
+ "button_exit[7,0.75;2,3;;Save]")
+end
+
+local node_detector_on_receive_fields = function(pos, formname, fields)
+ if not fields.scanname or not fields.digiline_channel then return end;
+
+ local meta = minetest.get_meta(pos)
+ meta:set_string("scanname", fields.scanname)
+ meta:set_string("digiline_channel", fields.digiline_channel)
+ node_detector_make_formspec(pos)
+end
+
+-- returns true if player was found, false if not
+local node_detector_scan = function (pos)
+ if not pos then return end
+ local node = minetest.get_node_or_nil(pos)
+ if not node then return end
+ local scandir = minetest.facedir_to_dir(node.param2)
+ if not scandir then return end
+ local frontpos = vector.subtract(pos, scandir)
+ local frontnode = minetest.get_node(frontpos)
+ local meta = minetest.get_meta(pos)
+ return (frontnode.name == meta:get_string("scanname")) or
+ (frontnode.name ~= "air" and frontnode.name ~= "ignore" and meta:get_string("scanname") == "")
+end
+
+-- set player name when receiving a digiline signal on a specific channel
+local node_detector_digiline = {
+ effector = {
+ action = function (pos, node, channel, msg)
+ local meta = minetest.get_meta(pos)
+ local active_channel = meta:get_string("digiline_channel")
+ if channel == active_channel then
+ if msg == GET_COMMAND then
+ local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
+ local name = minetest.get_node(frontpos).name
+ digiline:receptor_send(pos, digiline.rules.default, channel, name)
+ else
+ meta:set_string("scanname", msg)
+ node_detector_make_formspec(pos)
+ end
+ end
+ end,
+ },
+ receptor = {}
+}
+
+minetest.register_node("mesecons_detector:node_detector_off", {
+ tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ groups = {cracky=3},
+ description="Node Detector",
+ mesecons = {receptor = {
+ state = mesecon.state.off
+ }},
+ on_construct = node_detector_make_formspec,
+ on_receive_fields = node_detector_on_receive_fields,
+ after_place_node = function (pos, placer)
+ local placer_pos = placer:getpos()
+
+ --correct for the player's height
+ if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
+
+ --correct for 6d facedir
+ if placer_pos then
+ local dir = {
+ x = pos.x - placer_pos.x,
+ y = pos.y - placer_pos.y,
+ z = pos.z - placer_pos.z
+ }
+ local node = minetest.get_node(pos)
+ node.param2 = minetest.dir_to_facedir(dir, true)
+ minetest.set_node(pos, node)
+ minetest.log("action", "real (6d) facedir: " .. node.param2)
+ end
+ end,
+ sounds = default.node_sound_stone_defaults(),
+ digiline = node_detector_digiline
+})
+
+minetest.register_node("mesecons_detector:node_detector_on", {
+ tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ groups = {cracky=3,not_in_creative_inventory=1},
+ drop = 'mesecons_detector:node_detector_off',
+ mesecons = {receptor = {
+ state = mesecon.state.on
+ }},
+ on_construct = node_detector_make_formspec,
+ on_receive_fields = node_detector_on_receive_fields,
+ after_place_node = function (pos, placer)
+ local placer_pos = placer:getpos()
+
+ --correct for the player's height
+ if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
+
+ --correct for 6d facedir
+ if placer_pos then
+ local dir = {
+ x = pos.x - placer_pos.x,
+ y = pos.y - placer_pos.y,
+ z = pos.z - placer_pos.z
+ }
+ local node = minetest.get_node(pos)
+ node.param2 = minetest.dir_to_facedir(dir, true)
+ minetest.set_node(pos, node)
+ minetest.log("action", "real (6d) facedir: " .. node.param2)
+ end
+ end,
+ sounds = default.node_sound_stone_defaults(),
+ digiline = node_detector_digiline
+})
+
+minetest.register_craft({
+ output = 'mesecons_detector:node_detector_off',
+ recipe = {
+ {"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
+ {"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ }
+})
+
+minetest.register_abm(
+ {nodenames = {"mesecons_detector:node_detector_off"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos, node)
+ if node_detector_scan(pos) then
+ minetest.swap_node(pos, {name = "mesecons_detector:node_detector_on", param2 = node.param2})
+ mesecon.receptor_on(pos)
+ end
+ end,
+})
+
+minetest.register_abm(
+ {nodenames = {"mesecons_detector:node_detector_on"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos, node)
+ if not node_detector_scan(pos) then
+ minetest.swap_node(pos, {name = "mesecons_detector:node_detector_off", param2 = node.param2})
+ mesecon.receptor_off(pos)
+ end
+ end,
+})
diff --git a/mesecons_detector/textures/jeija_node_detector_off.png b/mesecons_detector/textures/jeija_node_detector_off.png
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diff --git a/mesecons_detector/textures/jeija_object_detector_off.png b/mesecons_detector/textures/jeija_object_detector_off.png
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diff --git a/mesecons_detector/textures/jeija_object_detector_on.png b/mesecons_detector/textures/jeija_object_detector_on.png
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