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-rw-r--r--mesecons_detector/doc/nodedetector/description.html1
-rw-r--r--mesecons_detector/doc/objectdetector/description.html1
2 files changed, 2 insertions, 0 deletions
diff --git a/mesecons_detector/doc/nodedetector/description.html b/mesecons_detector/doc/nodedetector/description.html
index be1582e..ee8c09d 100644
--- a/mesecons_detector/doc/nodedetector/description.html
+++ b/mesecons_detector/doc/nodedetector/description.html
@@ -5,3 +5,4 @@ respond with the detected nodename or you can send any other string and it will
set this string as the node to scan for.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
The distance parameter specifies how many blocks are between the node detector and the node to detect.
+Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.
diff --git a/mesecons_detector/doc/objectdetector/description.html b/mesecons_detector/doc/objectdetector/description.html
index bb88856..a928434 100644
--- a/mesecons_detector/doc/objectdetector/description.html
+++ b/mesecons_detector/doc/objectdetector/description.html
@@ -2,3 +2,4 @@ The object detector is a receptor. It changes its state when a player approaches
Right-click it to set a name to scan for.
You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
+Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.