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path: root/mesecons/mesecons_noteblock/init.lua
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Diffstat (limited to 'mesecons/mesecons_noteblock/init.lua')
-rw-r--r--mesecons/mesecons_noteblock/init.lua69
1 files changed, 69 insertions, 0 deletions
diff --git a/mesecons/mesecons_noteblock/init.lua b/mesecons/mesecons_noteblock/init.lua
new file mode 100644
index 0000000..d5e49ff
--- /dev/null
+++ b/mesecons/mesecons_noteblock/init.lua
@@ -0,0 +1,69 @@
+minetest.register_node("mesecons_noteblock:noteblock", {
+ description = "Noteblock",
+ tiles = {"mesecons_noteblock.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ on_punch = function(pos, node) -- change sound when punched
+ node.param2 = (node.param2+1)%12
+ mesecon.noteblock_play(pos, node.param2)
+ minetest.add_node(pos, node)
+ end,
+ sounds = default.node_sound_wood_defaults(),
+ mesecons = {effector = { -- play sound when activated
+ action_on = function(pos, node)
+ mesecon.noteblock_play(pos, node.param2)
+ end
+ }}
+})
+
+minetest.register_craft({
+ output = "mesecons_noteblock:noteblock 1",
+ recipe = {
+ {"group:wood", "group:wood", "group:wood"},
+ {"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
+ {"group:wood", "group:wood", "group:wood"},
+ }
+})
+
+local soundnames = {
+ [0] = "mesecons_noteblock_csharp",
+ "mesecons_noteblock_d",
+ "mesecons_noteblock_dsharp",
+ "mesecons_noteblock_e",
+ "mesecons_noteblock_f",
+ "mesecons_noteblock_fsharp",
+ "mesecons_noteblock_g",
+ "mesecons_noteblock_gsharp",
+
+ "mesecons_noteblock_a",
+ "mesecons_noteblock_asharp",
+ "mesecons_noteblock_b",
+ "mesecons_noteblock_c"
+}
+
+local node_sounds = {
+ ["default:glass"] = "mesecons_noteblock_hihat",
+ ["default:stone"] = "mesecons_noteblock_kick",
+ ["default:lava_source"] = "fire_large",
+ ["default:chest"] = "mesecons_noteblock_snare",
+ ["default:tree"] = "mesecons_noteblock_crash",
+ ["default:wood"] = "mesecons_noteblock_litecrash",
+ ["default:coalblock"] = "tnt_explode",
+}
+
+mesecon.noteblock_play = function(pos, param2)
+ pos.y = pos.y-1
+ local nodeunder = minetest.get_node(pos).name
+ local soundname = node_sounds[nodeunder]
+ if not soundname then
+ soundname = soundnames[param2]
+ if not soundname then
+ minetest.log("error", "[mesecons_noteblock] No soundname found, test param2")
+ return
+ end
+ if nodeunder == "default:steelblock" then
+ soundname = soundname.. 2
+ end
+ end
+ pos.y = pos.y+1
+ minetest.sound_play(soundname, {pos = pos})
+end