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-rw-r--r--mesecons/mesecons_doors/depends.txt2
-rw-r--r--mesecons/mesecons_doors/init.lua84
2 files changed, 86 insertions, 0 deletions
diff --git a/mesecons/mesecons_doors/depends.txt b/mesecons/mesecons_doors/depends.txt
new file mode 100644
index 0000000..ed2fcd8
--- /dev/null
+++ b/mesecons/mesecons_doors/depends.txt
@@ -0,0 +1,2 @@
+mesecons
+doors
diff --git a/mesecons/mesecons_doors/init.lua b/mesecons/mesecons_doors/init.lua
new file mode 100644
index 0000000..7346128
--- /dev/null
+++ b/mesecons/mesecons_doors/init.lua
@@ -0,0 +1,84 @@
+-- Modified, from minetest_game/mods/doors/init.lua
+local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
+ pos.y = pos.y + dir
+ if not minetest.get_node(pos).name == check_name then
+ return
+ end
+ local p2 = minetest.get_node(pos).param2
+ p2 = params[p2 + 1]
+
+ minetest.swap_node(pos, {name = replace_dir, param2 = p2})
+
+ pos.y = pos.y - dir
+ minetest.swap_node(pos, {name = replace, param2 = p2})
+
+ if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
+ minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
+ else
+ minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
+ end
+end
+
+local function meseconify_door(name)
+ if not minetest.registered_items[name] then return end
+
+ local function toggle_state1 (pos, node)
+ on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
+ end
+
+ local function toggle_state2 (pos, node)
+ on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
+ end
+
+ minetest.override_item(name.."_b_1", {
+ mesecons = {effector = {
+ action_on = toggle_state1,
+ action_off = toggle_state1,
+ rules = mesecon.rules.pplate
+ }},
+ })
+
+ minetest.override_item(name.."_b_2", {
+ mesecons = {effector = {
+ action_on = toggle_state2,
+ action_off = toggle_state2,
+ rules = mesecon.rules.pplate
+ }},
+ })
+end
+
+meseconify_door("doors:door_wood")
+meseconify_door("doors:door_steel")
+meseconify_door("doors:door_glass")
+meseconify_door("doors:door_obsidian_glass")
+
+-- Trapdoor
+local function trapdoor_switch(pos, node)
+ local state = minetest.get_meta(pos):get_int("state")
+
+ if state == 1 then
+ minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
+ else
+ minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
+ end
+
+ minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
+end
+
+if minetest.registered_nodes["doors:trapdoor"] then
+ minetest.override_item("doors:trapdoor", {
+ mesecons = {effector = {
+ action_on = trapdoor_switch,
+ action_off = trapdoor_switch
+ }},
+ })
+
+ minetest.override_item("doors:trapdoor_open", {
+ mesecons = {effector = {
+ action_on = trapdoor_switch,
+ action_off = trapdoor_switch
+ }},
+ })
+end