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Diffstat (limited to 'mesecons/mesecons_doors/init.lua')
-rw-r--r--mesecons/mesecons_doors/init.lua84
1 files changed, 0 insertions, 84 deletions
diff --git a/mesecons/mesecons_doors/init.lua b/mesecons/mesecons_doors/init.lua
deleted file mode 100644
index 7346128..0000000
--- a/mesecons/mesecons_doors/init.lua
+++ /dev/null
@@ -1,84 +0,0 @@
--- Modified, from minetest_game/mods/doors/init.lua
-local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
- pos.y = pos.y + dir
- if not minetest.get_node(pos).name == check_name then
- return
- end
- local p2 = minetest.get_node(pos).param2
- p2 = params[p2 + 1]
-
- minetest.swap_node(pos, {name = replace_dir, param2 = p2})
-
- pos.y = pos.y - dir
- minetest.swap_node(pos, {name = replace, param2 = p2})
-
- if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
- minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
- else
- minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
-end
-
-local function meseconify_door(name)
- if not minetest.registered_items[name] then return end
-
- local function toggle_state1 (pos, node)
- on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
- end
-
- local function toggle_state2 (pos, node)
- on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
- end
-
- minetest.override_item(name.."_b_1", {
- mesecons = {effector = {
- action_on = toggle_state1,
- action_off = toggle_state1,
- rules = mesecon.rules.pplate
- }},
- })
-
- minetest.override_item(name.."_b_2", {
- mesecons = {effector = {
- action_on = toggle_state2,
- action_off = toggle_state2,
- rules = mesecon.rules.pplate
- }},
- })
-end
-
-meseconify_door("doors:door_wood")
-meseconify_door("doors:door_steel")
-meseconify_door("doors:door_glass")
-meseconify_door("doors:door_obsidian_glass")
-
--- Trapdoor
-local function trapdoor_switch(pos, node)
- local state = minetest.get_meta(pos):get_int("state")
-
- if state == 1 then
- minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
- minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
- else
- minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
- minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
- end
-
- minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
-end
-
-if minetest.registered_nodes["doors:trapdoor"] then
- minetest.override_item("doors:trapdoor", {
- mesecons = {effector = {
- action_on = trapdoor_switch,
- action_off = trapdoor_switch
- }},
- })
-
- minetest.override_item("doors:trapdoor_open", {
- mesecons = {effector = {
- action_on = trapdoor_switch,
- action_off = trapdoor_switch
- }},
- })
-end