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-rw-r--r--markers/config.lua36
1 files changed, 0 insertions, 36 deletions
diff --git a/markers/config.lua b/markers/config.lua
deleted file mode 100644
index f29e46e..0000000
--- a/markers/config.lua
+++ /dev/null
@@ -1,36 +0,0 @@
-
--- stores up to 4 marker positions for each player
-markers.positions = {}
-
--- store the positions of that many markers for each player (until server restart)
-markers.MAX_MARKERS = 50;
-
--- the protection against digging of the marker by other players expires after this time
-markers.EXPIRE_AFTER = 60*60*24;
-
--- self-protected areas can not get higher than 100 blocks
-markers.MAX_HEIGHT = 100;
-
--- only areas up to this size (in square meters) can be protected
-markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2
-
--- show only areas withhin this range when showing the list of ALL areas
--- (else it does get too crowded on multiplayer servers)
--- set to something >60000 in order to view all areas; set to a smaller
--- value (i.e. 500) on multiplayer servers with many protected areas
-
-if( #areas.areas > 1000 ) then
- markers.AREA_RANGE = 100;
-elseif( #areas.areas > 100 ) then
- markers.AREA_RANGE = 1000;
-else
- markers.AREA_RANGE = 100000;
-end
-
--- for most cases, the default values ought to work
---markers.AREA_RANGE = 100000;
-
-if( io.open(minetest.get_worldpath().."/markers_settings.txt","r")) then
- io.close()
- dofile(minetest.get_worldpath().."/markers_settings.txt")
-end