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diff --git a/maptools/nodes.lua b/maptools/nodes.lua
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+--[[
+Map Tools: node definitions
+
+Copyright (c) 2012-2015 Calinou and contributors.
+Licensed under the zlib license. See LICENSE.md for more information.
+--]]
+
+local S = maptools.intllib
+
+maptools.creative = maptools.config["hide_from_creative_inventory"]
+
+-- Redefine cloud so that the admin pickaxe can mine it:
+minetest.register_node(":default:cloud", {
+ description = S("Cloud"),
+ tiles = {"default_cloud.png"},
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ sounds = default.node_sound_defaults(),
+})
+
+-- Nodes
+-- =====
+
+minetest.register_node("maptools:black", {
+ description = S("Black"),
+ range = 12,
+ stack_max = 10000,
+ tiles = {"black.png"},
+ drop = "",
+ post_effect_color = {a=255, r=0, g=0, b=0},
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("maptools:white", {
+ description = S("White"),
+ range = 12,
+ stack_max = 10000,
+ tiles = {"white.png"},
+ drop = "",
+ post_effect_color = {a=255, r=128, g=128, b=128},
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("maptools:playerclip", {
+ description = S("Player Clip"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_green.png",
+ drawtype = "airlike",
+ paramtype = "light",
+ pointable = false,
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:fake_walkable", {
+ description = S("Player Clip"),
+ drawtype = "nodebox",
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_green.png",
+ drawtype = "airlike",
+ paramtype = "light",
+ pointable = false,
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {0, 0, 0, 0, 0, 0},
+ },
+ },
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:fullclip", {
+ description = S("Full Clip"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_blue.png",
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:fake_walkable_pointable", {
+ description = S("Player Clip"),
+ drawtype = "nodebox",
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_green.png",
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {0, 0, 0, 0, 0, 0},
+ },
+ },
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:ignore_like", {
+ description = S("Ignore-like"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_pink.png",
+ tiles = {"invisible.png"},
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:ignore_like_no_clip", {
+ description = S("Ignore-like (no clip)"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_purple.png",
+ tiles = {"invisible.png"},
+ paramtype = "light",
+ walkable = false,
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+
+minetest.register_node("maptools:ignore_like_no_point", {
+ description = S("Ignore-like (no point)"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_purple.png",
+ tiles = {"invisible.png"},
+ paramtype = "light",
+ pointable = false,
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:ignore_like_no_clip_no_point", {
+ description = S("Ignore-like (no clip, no point)"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_pink.png",
+ tiles = {"invisible.png"},
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:fullclip_face", {
+ description = S("Full Clip Face"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_white.png",
+ drawtype = "nodebox",
+ tiles = {"invisible.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
+ },
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
+})
+
+minetest.register_node("maptools:playerclip_bottom", {
+ description = S("Player Clip Bottom Face"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_orange.png",
+ drawtype = "nodebox",
+ tiles = {"invisible.png"},
+ pointable = false,
+ paramtype = "light",
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
+ },
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
+})
+
+minetest.register_node("maptools:playerclip_top", {
+ description = S("Player Clip Top Face"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_yellow.png",
+ drawtype = "nodebox",
+ tiles = {"invisible.png"},
+ pointable = false,
+ paramtype = "light",
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, 0.4999, -0.5, 0.5, 0.5, 0.5},
+ },
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
+})
+
+for pusher_num=1,10,1 do
+minetest.register_node("maptools:pusher_" .. pusher_num, {
+ description = S("Pusher (%s)"):format(pusher_num),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^default_apple.png",
+ drawtype = "nodebox",
+ tiles = {"invisible.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
+ },
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100, bouncy=pusher_num*100},
+})
+end
+
+minetest.register_node("maptools:lightbulb", {
+ description = S("Light Bulb"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^default_mese_crystal_fragment.png",
+ drawtype = "airlike",
+ walkable = false,
+ pointable = false,
+ light_source = 15,
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:nobuild", {
+ description = S("Build Prevention"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^bones_bones.png",
+ drawtype = "airlike",
+ walkable = false,
+ pointable = false,
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:nointeract", {
+ description = S("Interact Prevention"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^default_scorched_stuff.png",
+ drawtype = "airlike",
+ walkable = false,
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:climb", {
+ description = S("Climb Block"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^default_ladder.png",
+ drawtype = "airlike",
+ walkable = false,
+ climbable = true,
+ pointable = false,
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+for damage_num=1,5,1 do
+minetest.register_node("maptools:damage_" .. damage_num, {
+ description = S("Damaging Block (%s)"):format(damage_num),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^farming_cotton_" .. damage_num .. ".png",
+ drawtype = "airlike",
+ walkable = false,
+ pointable = false,
+ damage_per_second = damage_num,
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+end
+
+minetest.register_node("maptools:kill", {
+ description = S("Kill Block"),
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^dye_black.png",
+ drawtype = "airlike",
+ walkable = false,
+ pointable = false,
+ damage_per_second = 20,
+ paramtype = "light",
+ sunlight_propagates = true,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+})
+
+minetest.register_node("maptools:smoke", {
+ description = S("Smoke Block"),
+ range = 12,
+ stack_max = 10000,
+ tiles = {"maptools_smoke.png"},
+ drawtype = "allfaces_optional",
+ walkable = false,
+ paramtype = "light",
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ post_effect_color = {a=192, r=96, g=96, b=96},
+})
+
+minetest.register_node("maptools:ladder", {
+ description = S("Fake Ladder"),
+ range = 12,
+ stack_max = 10000,
+ drawtype = "signlike",
+ tiles = {"default_ladder.png"},
+ inventory_image = "default_ladder.png",
+ wield_image = "default_ladder.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ sunlight_propagates = true,
+ selection_box = {
+ type = "wallmounted",
+ },
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("maptools:permanent_fire", {
+ description = S("Permanent Fire"),
+ range = 12,
+ stack_max = 10000,
+ drawtype = "plantlike",
+ paramtype = "light",
+ tiles = {{
+ name="fire_basic_flame_animated.png",
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
+ }},
+ inventory_image = "fire_basic_flame.png",
+ light_source = 14,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ sunlight_propagates = true,
+ walkable = false,
+ damage_per_second = 4,
+})
+
+minetest.register_node("maptools:fake_fire", {
+ description = S("Fake Fire"),
+ range = 12,
+ stack_max = 10000,
+ drawtype = "plantlike",
+ paramtype = "light",
+ tiles = {{
+ name="fire_basic_flame_animated.png",
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
+ }},
+ inventory_image = "fire_basic_flame.png",
+ light_source = 14,
+ drop = "",
+ groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ sunlight_propagates = true,
+ walkable = false,
+})
+
+minetest.register_node("maptools:igniter", {
+ drawtype = "airlike",
+ range = 12,
+ stack_max = 10000,
+ inventory_image = "default_steel_block.png^crosshair.png",
+ description = S("Igniter"),
+ paramtype = "light",
+ inventory_image = "fire_basic_flame.png",
+ drop = "",
+ groups = {igniter=2, unbreakable = 1, not_in_creative_inventory = maptools.creative},
+ sunlight_propagates = true,
+ pointable = false,
+ walkable = false,
+})
+
+minetest.register_node("maptools:superapple", {
+ description = S("Super Apple"),
+ range = 12,
+ stack_max = 10000,
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"maptools_superapple.png"},
+ inventory_image = "maptools_superapple.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
+ },
+ walkable = false,
+ groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = maptools.creative},
+ on_use = minetest.item_eat(20),
+ sounds = default.node_sound_defaults(),
+})