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+# List of nodes/items
+
+To use an item, make sure you have the `give` privilege, then use
+`/give <player> <item code> [amount]` or `/giveme <item code> [amount]`.
+
+**Tip:** To give yourself a large amount of items quickly (65535 as of writing),
+use `-1` as the amount.
+
+## Nodes
+
+:warning: denotes an unpointable, unbreakable block; be very careful with them,
+as they cannot be removed by hand (they can only be removed with WorldEdit or
+similar).
+
+| Item code | Description |
+| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
+| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
+| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. |
+| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). |
+| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). |
+| `maptools:no_build` | :warning: Very basic building prevention. |
+| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
+| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
+| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
+| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
+| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
+
+## Items
+
+| Item code | Description |
+| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
+| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
+| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
+| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. |
+| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
+| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
+| `maptools:gold_coin` | Decorative item (can be used in mini-games). |