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diff --git a/maptools/NODES.md b/maptools/NODES.md new file mode 100644 index 0000000..f5ce3cc --- /dev/null +++ b/maptools/NODES.md @@ -0,0 +1,45 @@ +Item names for spawning the items using /give or /giveme +======================================================== + +Items +----- + +* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course. + +* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff. + +* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years. + +* `super_apple:` a yellow apple which heals 20 HP. + +* `copper_coin,` +* `silver_coin,` +* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops. + +Blocks +------ + +**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar). + + +* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, … + +* `full_grass:` unbreakable block with the grass texture on all sides. + +* `player_clip:` **[!]** invisible block, not pointable. + +* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face. + +* `smoke_block:` some smoke (does not harm players or entities). + +* `no_build:` **[!]** very basic building prevention. + +* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …). + +* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second). + +* `kill:` **[!]** instant kill (deals 10 heart damage) blocks. + +* `light_block:` **[!]** invisible non-solid block, prevents light from passing through. + +* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light. |